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Ninja G

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zodtheunwise

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The cleric class mod

extract the zip into your steam folder/steamapps/common/DarkestDungeon
it will overwrite the effects.darkest file adding the scripts listed below.
If the Devs upload a new effects.darkest that overwrites the file, just copy these extra scripts and paste them at the bottom of effects.darkest
.darkest files can be opened with notepad, or notepad++

You will need to go to
steam folder/steamapps/common/DarkestDungeon/localization and run the localization.bat
otherwise many of the clerics skills will appear with blue text with underscores and it will look wrong in game.


// Cleric
//-------------------------------------------------------------------------
effect: .name "NoFish" .target "performer" .chance 100% .monsterType "eldritch" .combat_stat_buff 1 .damage_low_multiply -100% .damage_high_multiply -100% .on_hit true .on_miss false
effect: .name "NoBeast" .target "performer" .chance 100% .monsterType "beast" .combat_stat_buff 1 .damage_low_multiply -100% .damage_high_multiply -100% .on_hit true .on_miss false
effect: .name "NoMen" .target "performer" .chance 100% .monsterType "man" .combat_stat_buff 1 .damage_low_multiply -100% .damage_high_multiply -100% .on_hit true .on_miss false

//Retribution
effect: .name "C Riposte 1" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 1 .riposte_chance_add 100% .on_hit true .on_miss true .damage_low_multiply 0% .damage_high_multiply 0% .crit_chance_add 0%
effect: .name "C Riposte 2" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 2 .riposte_chance_add 100% .on_hit true .on_miss true .damage_low_multiply 5% .damage_high_multiply 5% .crit_chance_add 0%
effect: .name "C Riposte 3" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 3 .riposte_chance_add 100% .on_hit true .on_miss true .damage_low_multiply 10% .damage_high_multiply 10% .crit_chance_add 1%
effect: .name "C Riposte 4" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 4 .riposte_chance_add 100% .on_hit true .on_miss true .damage_low_multiply 15% .damage_high_multiply 15% .crit_chance_add 1%
effect: .name "C Riposte 5" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 5 .riposte_chance_add 100% .on_hit true .on_miss true .damage_low_multiply 20% .damage_high_multiply 20% .crit_chance_add 2%

//bless
effect: .name "Catt 1" .target "target" .curio_result_type "positive" .chance 20% .combat_stat_buff 1 .attack_rating_add 5% .on_hit true .on_miss true .queue true
effect: .name "Catt 2" .target "target" .curio_result_type "positive" .chance 25% .combat_stat_buff 1 .attack_rating_add 10% .on_hit true .on_miss true .queue true
effect: .name "Catt 3" .target "target" .curio_result_type "positive" .chance 30% .combat_stat_buff 1 .attack_rating_add 15% .on_hit true .on_miss true .queue true
effect: .name "Catt 4" .target "target" .curio_result_type "positive" .chance 35% .combat_stat_buff 1 .attack_rating_add 20% .on_hit true .on_miss true .queue true
effect: .name "Catt 5" .target "target" .curio_result_type "positive" .chance 40% .combat_stat_buff 1 .attack_rating_add 25% .on_hit true .on_miss true .queue true
effect: .name "Cdef 1" .target "target" .curio_result_type "positive" .chance 20% .combat_stat_buff 1 .defense_rating_add 5% .on_hit true .on_miss true .queue true
effect: .name "Cdef 2" .target "target" .curio_result_type "positive" .chance 25% .combat_stat_buff 1 .defense_rating_add 10% .on_hit true .on_miss true .queue true
effect: .name "Cdef 3" .target "target" .curio_result_type "positive" .chance 30% .combat_stat_buff 1 .defense_rating_add 15% .on_hit true .on_miss true .queue true
effect: .name "Cdef 4" .target "target" .curio_result_type "positive" .chance 35% .combat_stat_buff 1 .defense_rating_add 20% .on_hit true .on_miss true .queue true
effect: .name "Cdef 5" .target "target" .curio_result_type "positive" .chance 40% .combat_stat_buff 1 .defense_rating_add 25% .on_hit true .on_miss true .queue true
effect: .name "Cprot 1" .target "target" .curio_result_type "positive" .chance 20% .combat_stat_buff 1 .protection_rating_add 5% .on_hit true .on_miss true .queue true
effect: .name "Cprot 2" .target "target" .curio_result_type "positive" .chance 25% .combat_stat_buff 1 .protection_rating_add 10% .on_hit true .on_miss true .queue true
effect: .name "Cprot 3" .target "target" .curio_result_type "positive" .chance 30% .combat_stat_buff 1 .protection_rating_add 15% .on_hit true .on_miss true .queue true
effect: .name "Cprot 4" .target "target" .curio_result_type "positive" .chance 35% .combat_stat_buff 1 .protection_rating_add 20% .on_hit true .on_miss true .queue true
effect: .name "Cprot 5" .target "target" .curio_result_type "positive" .chance 40% .combat_stat_buff 1 .protection_rating_add 25% .on_hit true .on_miss true .queue true
effect: .name "Ccrit 1" .target "target" .curio_result_type "positive" .chance 20% .combat_stat_buff 1 .crit_chance_add 1% .on_hit true .on_miss true .queue true
effect: .name "Ccrit 2" .target "target" .curio_result_type "positive" .chance 25% .combat_stat_buff 1 .crit_chance_add 2% .on_hit true .on_miss true .queue true
effect: .name "Ccrit 3" .target "target" .curio_result_type "positive" .chance 30% .combat_stat_buff 1 .crit_chance_add 3% .on_hit true .on_miss true .queue true
effect: .name "Ccrit 4" .target "target" .curio_result_type "positive" .chance 35% .combat_stat_buff 1 .crit_chance_add 4% .on_hit true .on_miss true .queue true
effect: .name "Ccrit 5" .target "target" .curio_result_type "positive" .chance 40% .combat_stat_buff 1 .crit_chance_add 5% .on_hit true .on_miss true .queue true

//Heal
effect: .name "C Cure 1" .target "target" .curio_result_type "positive" .chance 30% .cure 1 .on_hit true .on_miss false
effect: .name "C Cure 2" .target "target" .curio_result_type "positive" .chance 35% .cure 1 .on_hit true .on_miss false
effect: .name "C Cure 3" .target "target" .curio_result_type "positive" .chance 40% .cure 1 .on_hit true .on_miss false
effect: .name "C Cure 4" .target "target" .curio_result_type "positive" .chance 45% .cure 1 .on_hit true .on_miss false
effect: .name "C Cure 5" .target "target" .curio_result_type "positive" .chance 50% .cure 1 .on_hit true .on_miss false
effect: .name "C Stacking Heal 1" .target "target" .curio_result_type "positive" .chance 100% .buff_type hp_heal_received_percent .buff_amount 10% .on_hit true .on_miss true .queue true
effect: .name "C Stacking Heal 2" .target "target" .curio_result_type "positive" .chance 100% .buff_type hp_heal_received_percent .buff_amount 15% .on_hit true .on_miss true .queue true
effect: .name "C Stacking Heal 3" .target "target" .curio_result_type "positive" .chance 100% .buff_type hp_heal_received_percent .buff_amount 20% .on_hit true .on_miss true .queue true
effect: .name "C Stacking Heal 4" .target "target" .curio_result_type "positive" .chance 100% .buff_type hp_heal_received_percent .buff_amount 25% .on_hit true .on_miss true .queue true
effect: .name "C Stacking Heal 5" .target "target" .curio_result_type "positive" .chance 100% .buff_type hp_heal_received_percent .buff_amount 30% .on_hit true .on_miss true .queue true
effect: .name "C Calm 1" .target "target" .curio_result_type "positive" .chance 33% .healstress 4 .on_hit true .on_miss false .queue true
effect: .name "C Calm 2" .target "target" .curio_result_type "positive" .chance 33% .healstress 8 .on_hit true .on_miss false .queue true
effect: .name "C Calm 3" .target "target" .curio_result_type "positive" .chance 33% .healstress 12 .on_hit true .on_miss false .queue true
effect: .name "C Calm 4" .target "target" .curio_result_type "positive" .chance 33% .healstress 16 .on_hit true .on_miss false .queue true
effect: .name "C Calm 5" .target "target" .curio_result_type "positive" .chance 33% .healstress 20 .on_hit true .on_miss false .queue true




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