I've installed the mod but it seems that the walk animation of the vanguard isn't working. When i enter a dungeon the vanguard is stuck in the stress sprite and when i finish a fight it's get stuck on the combat sprite. Maybe the problem is on my end Btw the rest of the class is dope
It isn't a problem on your end, unfortunately. Since the skeleton of the Brigand Raider that this mod uses to convert is an enemy, it naturally doesn't have a walking skeleton. I'm looking into how to fix this, but no promises yet. The Stress sprite is a byproduct of this issue. Since there isn't a walk animation, the game uses the first animation in the files, afflicted comes first so it's the default until you enter combat or get into a trap.
Maybe I'm doing it wrong, but i cant get him to spawn. I tried in the directory, hero folder and mod folder. But i cant get him to spawn. Also doesn't pop up on the mod list.
The class is pretty neat but i feel that the kit 1 needs some modifications first it has a problem with the flash granade, even thow it should affect all the enemies, the debuff only affects the enemy in front position, also the move effect only takes into consideration the enemy of the front position, so if he resist the effect, none of the enemies will move second, i feel that the srhapnel granade should be able to be thrown of any position, that or that it can affect anenemy of any position the class is neat like i said but i feel it has those problems, because sometimesdesn't allow you to build a proper party
I cant for the life of me install this mod correctly. There is no "effects that need to be added" text file, and there is not effects.darkest file in the scripts folder. Please help
Good day. I wanted to ask if it was possibly allowed to update this class (if my skills suffice) and upload it to the Steam workshop, giving credtis to it's creator of course. I really enjoyed this class so I thought others out there on Steam might so too. Greetings, DeadmanBT
Download the new file, I uploaded the wrong one without the effects file needed. All you should need to do is copy -> paste the folders (effects, heroes, etc.) from the download into your DarkestDungeon directory!
This looks very amazing! I liked how you meticulously prepared the skin, especially the in-game effects. You have done a great service my boy. Keep up the good work!
14 comments
EDIT: Should be fixed now! Uploaded the wrong version last night. This new one is working!
When i enter a dungeon the vanguard is stuck in the stress sprite and when i finish a fight it's get stuck on the combat sprite.
Maybe the problem is on my end
Btw the rest of the class is dope
maybe by taking the leg animation from the man at arm
first it has a problem with the flash granade, even thow it should affect all the enemies, the debuff only affects the enemy in front position, also the move effect only takes into consideration the enemy of the front position, so if he resist the effect, none of the enemies will move
second, i feel that the srhapnel granade should be able to be thrown of any position, that or that it can affect anenemy of any position
the class is neat like i said but i feel it has those problems, because sometimesdesn't allow you to build a proper party
I wanted to ask if it was possibly allowed to update this class (if my skills suffice) and upload it to the Steam workshop, giving credtis to it's creator of course. I really enjoyed this class so I thought others out there on Steam might so too.
Greetings,
DeadmanBT
You have done a great service my boy. Keep up the good work!