Darkest Dungeon

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Actionjack

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The Vamp Class Mod (v1.0) - working with game version 16707

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Come join, for the banquet of the red wines are just starting! In crimson pool we will dance. We drink to our fill and good health. The eternal unquenchable blood lust beckons. Come join, for the night is still young.

A front line role. While not very strong in damage or have too much health, its regenative power to heal herself keep her in a good shape up in front.


***** SPECIAL THANKS ******
The art of this mode are taken and modded from moirgane's wonderful skin mods of Vestal and Plague Doctor.
Please feel free to download the original here.
http://www.nexusmods.com/darkestdungeon/mods/99/?
http://www.nexusmods.com/darkestdungeon/mods/113/?


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> How to Install <

Simply copy each of the folder into the DarkestDungeon game folder (usually here C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\)
This should copy over and add some files to each of the folder. See below for instruction how to add the Effects and Localization.

It would also be a good idea to back up some files before hand.

The Surgeon should appear as a hirable hero in the stagecoach. It might be a good idea to start a new game (since if the mod file were deleted, having an Mesmer on your roaster might crash the game).

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> Game Updates <

Currently, if the game updates, sometime it would whipe out some of the files need for this mod. Usually, this require re-copy of the Effects and run the Locationzation again.



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> LOCALIZATON <

Go to the localization fold (usually here C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\localization\)
Make sure the [this hero name].string_table file is in that folder. Run the Localization.bat file, and it will compile the table.


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> EFFECTS <

Since currently there are no easy way to creat add on effects as seperate files, it is best to manually add them on.
Simply go to the effect file, usually here C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\scripts\, open the effects.DARKEST file with a notepad, copy and paste and add the following lines at the bottom. Note that if any of the line are missing, it might crash the game. Thus if that happen due to updates or over writes, please re-paste the line back in.

Also sometime the game will update the effect file, which erase any of the added in. If the game does not start up after a update, likely that would be the problem. If so, please re-add in the effects for the mod again.







//Vamp Skill as below ----Class Mod by AJ-----------------------------------
//==============================================

//Common Shared Vamp Effects======================================

effect: .name "Vamp Droplet Bleed 1" .target "target" .curio_result_type "negative" .chance 100% .dotBleed 1 .duration 3 .on_hit true .on_miss false .can_apply_on_death true
effect: .name "Vamp Droplet Bleed 2" .target "target" .curio_result_type "negative" .chance 110% .dotBleed 1 .duration 4 .on_hit true .on_miss false .can_apply_on_death true
effect: .name "Vamp Droplet Bleed 3" .target "target" .curio_result_type "negative" .chance 120% .dotBleed 1 .duration 5 .on_hit true .on_miss false .can_apply_on_death true

effect: .name "Lower Bleed Risis 10" .target "target" .curio_result_type "negative" .chance 100% .buff_id bleed_debuff_1 .buff_amount -10% .on_hit true .on_miss false .queue true
effect: .name "Lower Bleed Risis 15" .target "target" .curio_result_type "negative" .chance 100% .buff_id bleed_debuff_1 .buff_amount -15% .on_hit true .on_miss false .queue true
effect: .name "Lower Bleed Risis 20" .target "target" .curio_result_type "negative" .chance 100% .buff_id bleed_debuff_1 .buff_amount -20% .on_hit true .on_miss false .queue true
effect: .name "Lower Bleed Risis 25" .target "target" .curio_result_type "negative" .chance 100% .buff_id bleed_debuff_1 .buff_amount -25% .on_hit true .on_miss false .queue true

effect: .name "V Heal 1" .target "performer" .curio_result_type "positive" .heal 1 .on_hit true .on_miss false .queue true
effect: .name "V Heal 2" .target "performer" .curio_result_type "positive" .heal 2 .on_hit true .on_miss false .queue true
effect: .name "V Heal 3" .target "performer" .curio_result_type "positive" .heal 3 .on_hit true .on_miss false .queue true
effect: .name "V Heal 4" .target "performer" .curio_result_type "positive" .heal 4 .on_hit true .on_miss false .queue true
effect: .name "V Heal 5" .target "performer" .curio_result_type "positive" .heal 5 .on_hit true .on_miss false .queue true
effect: .name "V Heal 6" .target "performer" .curio_result_type "positive" .heal 6 .on_hit true .on_miss false .queue true
effect: .name "V Heal 7" .target "performer" .curio_result_type "positive" .heal 7 .on_hit true .on_miss false .queue true
effect: .name "V Heal 8" .target "performer" .curio_result_type "positive" .heal 8 .on_hit true .on_miss false .queue true
effect: .name "V Heal 10" .target "performer" .curio_result_type "positive" .heal 10 .on_hit true .on_miss false .queue true


//Cut Vein======================================
//Standard attack. Bleed

effect: .name "Weak Damage to Bleed" .target "performer" .curio_result_type "negative" .keyStatus "bleeding" .combat_stat_buff 1 .damage_low_multiply -50% .damage_high_multiply -50% .on_hit true .on_miss false



//Crimson Kiss======================================
//Attack. Heal self.


effect: .name "V Strong ACC and Crit to Bleed 1" .target "performer" .curio_result_type "positive" .keyStatus "bleeding" .combat_stat_buff 1 .crit_chance_add 10% .attack_rating_add 15% .on_hit true .on_miss false
effect: .name "V Strong ACC and Crit to Bleed 2" .target "performer" .curio_result_type "positive" .keyStatus "bleeding" .combat_stat_buff 1 .crit_chance_add 12% .attack_rating_add 17% .on_hit true .on_miss false
effect: .name "V Strong ACC and Crit to Bleed 3" .target "performer" .curio_result_type "positive" .keyStatus "bleeding" .combat_stat_buff 1 .crit_chance_add 15% .attack_rating_add 20% .on_hit true .on_miss false

effect: .name "V Strong Damage to Bleed Lower" .target "performer" .curio_result_type "positive" .keyStatus "bleeding" .combat_stat_buff 1 .damage_low_multiply 50% .damage_high_multiply 50% .on_hit true .on_miss false


//Deep Fang======================================
//Attack enemy, Heal self, strong damage to bleed


effect: .name "V Strong Damage to Bleed 1" .target "performer" .curio_result_type "positive" .keyStatus "bleeding" .combat_stat_buff 1 .damage_low_multiply 110% .damage_high_multiply 110% .on_hit true .on_miss false
effect: .name "V Strong Damage to Bleed 2" .target "performer" .curio_result_type "positive" .keyStatus "bleeding" .combat_stat_buff 1 .damage_low_multiply 125% .damage_high_multiply 125% .on_hit true .on_miss false
effect: .name "V Strong Damage to Bleed 3" .target "performer" .curio_result_type "positive" .keyStatus "bleeding" .combat_stat_buff 1 .damage_low_multiply 140% .damage_high_multiply 140% .on_hit true .on_miss false

effect: .name "V Weak Fang" .target "performer" .curio_result_type "negative" .chance 100% .combat_stat_buff 1 .damage_low_multiply -25% .damage_high_multiply -25% .speed_rating_add -3 .on_hit true .on_miss false .queue true



//Soft Nibble======================================
//Weak attack, debuff enemy, give small bleed. A Give small bleed.


effect: .name "V Weakening Drain 1" .target "target" .curio_result_type "negative" .chance 100% .combat_stat_buff 1 .damage_low_multiply -25% .damage_high_multiply -25% .speed_rating_add -3 .on_hit true .on_miss false .queue true
effect: .name "V Weakening Drain 2" .target "target" .curio_result_type "negative" .chance 105% .combat_stat_buff 1 .damage_low_multiply -27% .damage_high_multiply -27% .speed_rating_add -4 .on_hit true .on_miss false .queue true
effect: .name "V Weakening Drain 3" .target "target" .curio_result_type "negative" .chance 110% .combat_stat_buff 1 .damage_low_multiply -30% .damage_high_multiply -30% .speed_rating_add -5 .on_hit true .on_miss false .queue true

effect: .name "V StressHeal 1" .target "performer" .curio_result_type "positive" .healstress 5 .heal 4 .on_hit true .on_miss false .queue true
effect: .name "V StressHeal 2" .target "performer" .curio_result_type "positive" .healstress 6 .heal 4 .on_hit true .on_miss false .queue true
effect: .name "V StressHeal 3" .target "performer" .curio_result_type "positive" .healstress 7 .heal 5 .on_hit true .on_miss false .queue true
effect: .name "V StressHeal 4" .target "performer" .curio_result_type "positive" .healstress 8 .heal 5 .on_hit true .on_miss false .queue true
effect: .name "V StressHeal 5" .target "performer" .curio_result_type "positive" .healstress 9 .heal 6 .on_hit true .on_miss false .queue true



//Tear Artery======================================
//no attack, heavy bleed. Move foward 1


effect: .name "V Tore Artery Bleed 1" .target "target" .curio_result_type "negative" .chance 110% .dotBleed 6 .duration 1 .on_hit true .on_miss false .can_apply_on_death true
effect: .name "V Tore Artery Bleed 2" .target "target" .curio_result_type "negative" .chance 115% .dotBleed 7 .duration 1 .on_hit true .on_miss false .can_apply_on_death true
effect: .name "V Tore Artery Bleed 3" .target "target" .curio_result_type "negative" .chance 120% .dotBleed 9 .duration 1 .on_hit true .on_miss false .can_apply_on_death true
effect: .name "V Tore Artery Bleed 4" .target "target" .curio_result_type "negative" .chance 125% .dotBleed 10 .duration 1 .on_hit true .on_miss false .can_apply_on_death true
effect: .name "V Tore Artery Bleed 5" .target "target" .curio_result_type "negative" .chance 130% .dotBleed 12 .duration 1 .on_hit true .on_miss false .can_apply_on_death true



//Night Stalk======================================
//increase speed and dodge. Move foward 1


effect: .name "V Shadow Fade 1" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 45% .duration 1 .on_hit true .on_miss true .queue true
effect: .name "V Shadow Fade 2" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 50% .duration 1 .on_hit true .on_miss true .queue true
effect: .name "V Shadow Fade 3" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 55% .duration 1 .on_hit true .on_miss true .queue true

effect: .name "V Shadow Fade Buff 1" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .attack_rating_add 15% .speed_rating_add 5 .on_hit true .on_miss true .queue true
effect: .name "V Shadow Fade Buff 2" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .attack_rating_add 17% .speed_rating_add 6 .on_hit true .on_miss true .queue true
effect: .name "V Shadow Fade Buff 3" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .attack_rating_add 20% .speed_rating_add 7 .on_hit true .on_miss true .queue true



//Transfusion======================================
//Heal other, Self bleed


effect: .name "V Transf Heal 1" .target "target" .curio_result_type "positive" .chance 100% .heal 5 .on_hit true .on_miss true .queue true
effect: .name "V Transf Heal 2" .target "target" .curio_result_type "positive" .chance 100% .heal 6 .on_hit true .on_miss true .queue true
effect: .name "V Transf Heal 3" .target "target" .curio_result_type "positive" .chance 100% .heal 7 .on_hit true .on_miss true .queue true
effect: .name "V Transf Heal 4" .target "target" .curio_result_type "positive" .chance 100% .heal 8 .on_hit true .on_miss true .queue true
effect: .name "V Transf Heal 5" .target "target" .curio_result_type "positive" .chance 100% .heal 10 .on_hit true .on_miss true .queue true

effect: .name "V Transf Self Bleed 1" .target "performer" .curio_result_type "negative" .chance 100% .dotBleed 5 .duration 1 .on_hit true .on_miss true .queue true
effect: .name "V Transf Self Bleed 2" .target "performer" .curio_result_type "negative" .chance 100% .dotBleed 6 .duration 1 .on_hit true .on_miss true .queue true
effect: .name "V Transf Self Bleed 3" .target "performer" .curio_result_type "negative" .chance 100% .dotBleed 7 .duration 1 .on_hit true .on_miss true .queue true
effect: .name "V Transf Self Bleed 4" .target "performer" .curio_result_type "negative" .chance 100% .dotBleed 8 .duration 1 .on_hit true .on_miss true .queue true
effect: .name "V Transf Self Bleed 5" .target "performer" .curio_result_type "negative" .chance 100% .dotBleed 10 .duration 1 .on_hit true .on_miss true .queue true

effect: .name "V Transf Self HealBoost 1" .target "performer" .curio_result_type "positive" .buff_type hp_heal_amount .buff_amount 1.0 .duration 3 .on_hit true .on_miss true .queue true
effect: .name "V Transf Self HealBoost 2" .target "performer" .curio_result_type "positive" .buff_type hp_heal_amount .buff_amount 2.0 .duration 3 .on_hit true .on_miss true .queue true
effect: .name "V Transf Self HealBoost 3" .target "performer" .curio_result_type "positive" .buff_type hp_heal_amount .buff_amount 3.0 .duration 3 .on_hit true .on_miss true .queue true
effect: .name "V Transf Self HealBoost 4" .target "performer" .curio_result_type "positive" .buff_type hp_heal_amount .buff_amount 4.0 .duration 3 .on_hit true .on_miss true .queue true
effect: .name "V Transf Self HealBoost 5" .target "performer" .curio_result_type "positive" .buff_type hp_heal_amount .buff_amount 5.0 .duration 3 .on_hit true .on_miss true .queue true



// End of Vamp Skills==============================================================


//--------------------------------------------------



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Moded by: Actionjack

Color Alteration Z by : n30nn3xus

Thank you for your support, and playing.

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�Vamp Class Mod� is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, �Darkest Dungeon� and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.