I think there could be a bug with the skill "wolfpack engage". I'm currently using the v16707 version, and i think i just run into a bug because when i used Wolfpack engage the baron got +80% damage (he's level 0), and that doesnt seem right. Maybe it's just a buff description error, because the damage seemed normal, but that 80% made me go wait what?
BTW i have a screen capture but i dont really know how to add it to this report
Edit: ok, it's deffinitively a real 80% buff, he's level 1 and he's dealing 10-22 with sniper shot
Too all who follow my mods - thank you for your support and endorsements since DD went into early access. Unfortunately modding can be very challenging at times - and frustrating when things do not go well.
It would appear that some of my more recent mods - mods made using the musketeer base skin - are encountering catastrophic problems in late game (veteran/champion dungeons). Now this is based on limited testing - but it seems consistent that Gunslinger/Baron/Maiden/Falconer MAY be causing these crashes.
So at this time I would like to apologize to anyone whose game seems to be suffering from random crashes while having these mods installed. And I recommend that people remove them to save their game files. Now that being said - I am not 100% sure about this - so if your game runs perfect with these classes - please let me know.
In the meantime I will be continuing to produce new classes as well as resurrect these fallen mods (in particular, Maiden and Baron will return shortly with new skins).
Again thank you for your support and sorry for any inconvenience.
Wow! Thanks so much. I am beyond flattered, you have no idea. For those of you that want to see him in action along with other mods from Scorpio check us out at twitch.tv/rivalcastmedia. Can't wait to run him!
I think I might now where to go to do it - but it would add extra files to alter - so I am afraid I might break my game by trying it. Sometime I might try it out and see what happens
Added the Baron with ALL the optional packs. Did a Clean install of DD and tried to run the tutorial mission. Currently starting with the Baron class in your tutorial party causes a Fail state in the tutorial mission. Will look into the scripts as I can.
Plugged the Baron in (with the Optional Localization file of course) and it works with Baron's existing mods flawlessly. He should be up and running with it on Tuesday nights stream. See you there!
Cool. Glad the class itself it running right for you 9I am running him as well in my personal game. I think the class works really well ).
I will fix up the tutorial file and see if I can get it working right - in case Baron does want to run him in a new campaign. I am thinking the raid file is still set for 4 heroes (where I run Lord and Maiden together) so that may have caused the glitch, so I may need to change it to 3 heroes.
At work right now, but will look at the script when I get home tonight. Thanks again for the awesome mod. I haven't seen Baron geek out that hard in awhile!
The Roster file seems fine... the edit I was thinking was needed is in the Raid file. Still auto failing for me. Trying to get this working for Thursday night's stream.
Got it work... sort of. Went in to the persist.raid.json file and edited the line...
"heroes": [ 1, 2, 3, 4 ],
to read...
"heroes": [ 1, 2, 3, ],
Now I don't get a Fail state on the tutorial it just skips it entirely. I'm not complaining I've played the tutorial WAY TOO MANY times! Just letting you know in case you want to look at it again.
Yes, the edits were done to the 1.1 Tutorial Files. That is how I can get to the Hamlet now. I'm thinking just throw a tiny amount of extra gold and maybe a title or 2 and call it the Darkest Dungeon's version of Skyrim's alternate Start mod
Went into the persist.estate.json and added 6000 gold. 5000 for completion of the tutorial and 1000 random cash.... seems like a good average number from the tutorial. also gave +2 to all the Deed items. A little bonus for having to restart again. Pushing the update to him now
27 comments
I'm currently using the v16707 version, and i think i just run into a bug because when i used Wolfpack engage the baron got +80% damage (he's level 0), and that doesnt seem right. Maybe it's just a buff description error, because the damage seemed normal, but that 80% made me go wait what?
BTW i have a screen capture but i dont really know how to add it to this report
Edit: ok, it's deffinitively a real 80% buff, he's level 1 and he's dealing 10-22 with sniper shot
This is due to the late game crashes that this class can cause. Unfortunately any class made with the musketeer skin in fundamentally flawed.
This is due to the late game crashes that this class can cause. Unfortunately any class made with the musketeer skin in fundamentally flawed.
It would appear that some of my more recent mods - mods made using the musketeer base skin - are encountering catastrophic problems in late game (veteran/champion dungeons). Now this is based on limited testing - but it seems consistent that Gunslinger/Baron/Maiden/Falconer MAY be causing these crashes.
So at this time I would like to apologize to anyone whose game seems to be suffering from random crashes while having these mods installed. And I recommend that people remove them to save their game files. Now that being said - I am not 100% sure about this - so if your game runs perfect with these classes - please let me know.
In the meantime I will be continuing to produce new classes as well as resurrect these fallen mods (in particular, Maiden and Baron will return shortly with new skins).
Again thank you for your support and sorry for any inconvenience.
In the Lord mod you can opt to add the "Lord" class to the tutorial, or the "Lord and Maiden"
So there are a few different options.
I will fix up the tutorial file and see if I can get it working right - in case Baron does want to run him in a new campaign. I am thinking the raid file is still set for 4 heroes (where I run Lord and Maiden together) so that may have caused the glitch, so I may need to change it to 3 heroes.
"heroes": [ 1, 2, 3, 4 ],
"start_heroes_size": 4,
now it has been a while since college but if I change it to...
"heroes": [ 1, 2, 3 ],
"start_heroes_size": 3,
it should work. Double checking with you before I break the new toys.
"heroes": [ 1, 2, 3, 4 ],
to read...
"heroes": [ 1, 2, 3, ],
Now I don't get a Fail state on the tutorial it just skips it entirely. I'm not complaining I've played the tutorial WAY TOO MANY times! Just letting you know in case you want to look at it again.