Darkest Dungeon

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Actionjack

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The Stiletta Class Mod (v1.0) - working with game version 15015
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�The point of a dagger is only as sharp as the softness of its target�

Knife Thrower, Rogue, Cut Throat, Sell-Dagger. She goes by many names. Her job is seedy and dangerous, but as long as the gal got her �pointies� and �cutties�, she can handle anything thrown at her, and throw it back.

She is a light mobile range fighter. While low in damage outputs, her biggest asset is that she rarely misses. Her flying knives always find their targets, as if they have eyes. She also often rely on her Lucky Golden Dagger for some big hits.

High Accuracy, Low Damage, High Crit, Some RNG base skills, some limited use skills.


> Special Credit <
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Much of body art sprite asset are base off moirgane's Alluring Grave Robber skin mod (with permission to use)
http://www.nexusmods.com/darkestdungeon/mods/99/?

Thank you, and please check out moirgane's other wonderful works.

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> How to Install <

Simply copy each of the folder into the DarkestDungeon game folder (usually here C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\)
This should copy over and add some files to each of the folder. See below for instruction how to add the Effects and Localization.

It would also be a good idea to back up some files before hand.

The Surgeon should appear as a hirable hero in the stagecoach. It might be a good idea to start a new game (since if the mod file were deleted, having an Mesmer on your roaster might crash the game).

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> Game Updates <

Currently, if the game updates, sometime it would whipe out some of the files need for this mod. Usually, this require re-copy of the Effects and run the Locationzation again.



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> LOCALIZATON <

Go to the localization fold (usually here C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\localization\)
Make sure the [this hero name].string_table file is in that folder. Run the Localization.bat file, and it will compile the table.


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> EFFECTS <

Since currently there are no easy way to creat add on effects as seperate files, it is best to manually add them on.
Simply go to the effect file, usually here C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\scripts\, open the effects.DARKEST file with a notepad, copy and paste and add the following lines at the bottom. Note that if any of the line are missing, it might crash the game. Thus if that happen due to updates or over writes, please re-paste the line back in.

Also sometime the game will update the effect file, which erase any of the added in. If the game does not start up after a update, likely that would be the problem. If so, please re-add in the effects for the mod again.





//Stiletta Skill as below -----------------------------------
//==============================================

effect: .name "Shadow Riposte 50" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 1 .riposte_chance_add 50% .on_hit true .on_miss true
effect: .name "Shadow Riposte 55" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 1 .riposte_chance_add 55% .on_hit true .on_miss true
effect: .name "Shadow Riposte 60" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 1 .riposte_chance_add 60% .on_hit true .on_miss true
effect: .name "Shadow Riposte 65" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 1 .riposte_chance_add 65% .on_hit true .on_miss true
effect: .name "Shadow Riposte 70" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 1 .riposte_chance_add 70% .on_hit true .on_miss true
effect: .name "Shadow Riposte 75" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 1 .riposte_chance_add 75% .on_hit true .on_miss true
effect: .name "Shadow Riposte 80" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 1 .riposte_chance_add 80% .on_hit true .on_miss true
effect: .name "Shadow Riposte 100" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 1 .riposte_chance_add 100% .on_hit true .on_miss true

effect: .name "Longer Shadow Riposte 75" .target "performer" .curio_result_type "positive" .chance 100% .riposte 1 .duration 2 .riposte_chance_add 75% .on_hit true .on_miss true



effect: .name "One Turn Mark" .target "target" .curio_result_type "negative" .chance 100% .tag 1 .combat_stat_buff 1 .duration 1 .on_hit true .on_miss true .queue true

effect: .name "Crit Marked Target 1" .target "performer" .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .crit_chance_add 20% .on_hit true .on_miss true
effect: .name "Crit Marked Target 2" .target "performer" .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .crit_chance_add 25% .on_hit true .on_miss true
effect: .name "Crit Marked Target 3" .target "performer" .curio_result_type "positive" .keyStatus "tagged" .combat_stat_buff 1 .crit_chance_add 30% .on_hit true .on_miss true


effect: .name "Small Cut Bleed 1" .target "target" .curio_result_type "negative" .chance 80% .dotBleed 1 .duration 2 .on_hit true .on_miss false .can_apply_on_death true
effect: .name "Small Cut Bleed 2" .target "target" .curio_result_type "negative" .chance 90% .dotBleed 1 .duration 3 .on_hit true .on_miss false .can_apply_on_death true
effect: .name "Small Cut Bleed 3" .target "target" .curio_result_type "negative" .chance 100% .dotBleed 1 .duration 3 .on_hit true .on_miss false .can_apply_on_death true
effect: .name "Small Cut Bleed 4" .target "target" .curio_result_type "negative" .chance 110% .dotBleed 2 .duration 2 .on_hit true .on_miss false .can_apply_on_death true
effect: .name "Small Cut Bleed 5" .target "target" .curio_result_type "negative" .chance 120% .dotBleed 2 .duration 2 .on_hit true .on_miss false .can_apply_on_death true


effect: .name "Gold Dagger Weaken 1" .target "performer" .curio_result_type "negative" .combat_stat_buff 1 .chance 100% .attack_rating_add -60% .crit_chance_add -20% .duration 2 .on_hit true
effect: .name "Gold Dagger Weaken 2" .target "performer" .curio_result_type "negative" .combat_stat_buff 1 .chance 100% .attack_rating_add -80% .crit_chance_add -20% .duration 1 .on_hit true


effect: .name "Miss To Crit Chance" .target "performer" .curio_result_type "positive" .chance 100% .buff_ids "TRINKET_MISS2CRITCHANCE_B1" .duration 2 .on_hit true .on_miss false .queue true


effect: .name "Quick Speed Up 1" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .speed_rating_add 2 .on_hit true .on_miss true

effect: .name "Dodge Up 1" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 10% .on_hit true .on_miss true .queue true
effect: .name "Dodge Up 2" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 12% .on_hit true .on_miss true .queue true
effect: .name "Dodge Up 3" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 15% .on_hit true .on_miss true .queue true
effect: .name "Dodge Up 4" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 17% .on_hit true .on_miss true .queue true
effect: .name "Dodge Up 5" .target "performer" .curio_result_type "positive" .chance 100% .combat_stat_buff 1 .defense_rating_add 20% .on_hit true .on_miss true .queue true


effect: .name "Crit Up 1".target "performer" .chance 75% .curio_result_type "positive" .combat_stat_buff 1 .crit_chance_add 5% .on_hit true .on_miss false .queue true
effect: .name "Crit Up 2".target "performer" .chance 75% .curio_result_type "positive" .combat_stat_buff 1 .crit_chance_add 6% .on_hit true .on_miss false .queue true
effect: .name "Crit Up 3".target "performer" .chance 75% .curio_result_type "positive" .combat_stat_buff 1 .crit_chance_add 7% .on_hit true .on_miss false .queue true


//End of Stiletta Skill (by Actionjack)
//==============================================




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Moded by: Actionjack (10.16.2016)

Thank you for playing.

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is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, �Darkest Dungeon� and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.