If possible could you change to the idle/walking animations of the ice elementalist to match the pictures on this site? He looks very different in the loadout screen.
Both of them plays too much like Occultist class with somewhat blander feels. Might be because too many generalized skills makes them less specialized. Here's my suggestion: Both. -No heal or heal self, WIzards major role is a 3rd or 4th line damage dealer or support but never healer. -Raw, high damage compared to the rest of the classes. No Blight and Bleed. -No mark or extra damage to marked. They're wizards not soldier or assassin. Wizard burns or freeze the whole lot of them, not focus on single target. -Squishy (i think you already made them) Fire Elementalist. Focusing on high damage, torch and small buff. -Fire Dagger: No eldritch extra damage. Instead deals extra damage to unholy and beast because everyone knows zombies and animals hates fire(beast killer 1 and unholy killer 1). Actually everything in this game include the final boss should be very weak to fire because that's what it is in real life but it would be too game breaking -Fire Bolt: Deals very high damage to a single target at any line and increase torch but no buff/debuff. This should be the most damaging and most reliable skills in Pyromancer's arsenal. -Burn in Hell: should change to something like "Armor Tempering" The Pyromancer deals low damage to a single target (-70%) but he heat the target's armor past the critical point, lowering it's protection instead of strengten it (example: protection_rating_add -10%). -Fire of life: change to "Burning Vigour". Increase target's heal recieved (Arb Stacking Heal) and buff speed and dodge. Like i said Wizard shouldn't heal but this skill will provide him a limited support and synergize with another healer. -Fire Ball: Already good and shouldn't be change. May be change the starting damage to -50% and top damage to -10% and increase torch. -Torchlight: change to "Firestorm" All target AOE with -60% starting damage and top at -30%. keep the vestal torch effect. -Flame Shield: Change to "Blade tempering" and buff damage(effect. Damage Buff) to teammate instead. I think Pyromancer should have a more aggressive role of the two. Ice Elementalist Focusing on above average damage, stun and speed debuff. -Ice Dagger: No eldritch extra damage. instead add speed and dodge debuff to the target. -Freeze your souls: A stunner. Should deal some damage (-90%) -Ice Spike: Change to "Hailstone".No marked damage. Can target anyone and has weak stun debuff(non-starting 100% chance stun). This should be the staple skill for the Cryomancer like Fire Bolt to the Pyromancer. -Cold Embrace: change to "Iced Heart". No more heal, instead lower stress damage and adds protections. I gave the Pyromancer Flame Shield aspect to the Cryomancer just because it feels in character. The lower stress damage should be weaker than Jester So he couldn't overshine Jester's role.(Example: starting buff. Jester Tune Buff 1 then Jester Tune Buff 3 at max level instead of Jester Tune Buff 5) -Rain of ice: All target AOE with starting damage at -60% and top at -40%. Add speed and dodge debuff to all targets. -Leviathans grasp: no comment. -Leeches: change to "Icy prison". works like Freeze your souls but with higher damage (-50%) and stun 3rd and 4th line instead.
5 comments
Both.
-No heal or heal self, WIzards major role is a 3rd or 4th line damage dealer or support but never healer.
-Raw, high damage compared to the rest of the classes. No Blight and Bleed.
-No mark or extra damage to marked. They're wizards not soldier or assassin. Wizard burns or freeze the whole lot of them, not focus on single target.
-Squishy (i think you already made them)
Fire Elementalist. Focusing on high damage, torch and small buff.
-Fire Dagger: No eldritch extra damage. Instead deals extra damage to unholy and beast because everyone knows zombies and animals hates fire(beast killer 1 and unholy killer 1). Actually everything in this game include the final boss should be very weak to fire because that's what it is in real life but it would be too game breaking
-Fire Bolt: Deals very high damage to a single target at any line and increase torch but no buff/debuff. This should be the most damaging and most reliable skills in Pyromancer's arsenal.
-Burn in Hell: should change to something like "Armor Tempering" The Pyromancer deals low damage to a single target (-70%) but he heat the target's armor past the critical point, lowering it's protection instead of strengten it (example: protection_rating_add -10%).
-Fire of life: change to "Burning Vigour". Increase target's heal recieved (Arb Stacking Heal) and buff speed and dodge. Like i said Wizard shouldn't heal but this skill will provide him a limited support and synergize with another healer.
-Fire Ball: Already good and shouldn't be change. May be change the starting damage to -50% and top damage to -10% and increase torch.
-Torchlight: change to "Firestorm" All target AOE with -60% starting damage and top at -30%. keep the vestal torch effect.
-Flame Shield: Change to "Blade tempering" and buff damage(effect. Damage Buff) to teammate instead. I think Pyromancer should have a more aggressive role of the two.
Ice Elementalist Focusing on above average damage, stun and speed debuff.
-Ice Dagger: No eldritch extra damage. instead add speed and dodge debuff to the target.
-Freeze your souls: A stunner. Should deal some damage (-90%)
-Ice Spike: Change to "Hailstone".No marked damage. Can target anyone and has weak stun debuff(non-starting 100% chance stun). This should be the staple skill for the Cryomancer like Fire Bolt to the Pyromancer.
-Cold Embrace: change to "Iced Heart". No more heal, instead lower stress damage and adds protections. I gave the Pyromancer Flame Shield aspect to the Cryomancer just because it feels in character. The lower stress damage should be weaker than Jester So he couldn't overshine Jester's role.(Example: starting buff. Jester Tune Buff 1 then Jester Tune Buff 3 at max level instead of Jester Tune Buff 5)
-Rain of ice: All target AOE with starting damage at -60% and top at -40%. Add speed and dodge debuff to all targets.
-Leviathans grasp: no comment.
-Leeches: change to "Icy prison". works like Freeze your souls but with higher damage (-50%) and stun 3rd and 4th line instead.