Darkest Dungeon

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Exaelus

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Exaelus

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About this mod

Arduous Edition introduces many new features and expands every aspect of the base game and makes the game more difficult.
There are new bosses, trinkets, quirks, districts, items, curios, quests, events, random buffs, random spawns, and more, it's meant
to be played on "Darkest" difficulty, must be on top of the mod list for no errors.

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Changelogs
The Arduous Edition Mod

Requires Color of Madness: Yes
Requires Crimson Court: Yes
Language: English


Mod Introduction
Arduous Edition is a mod that adds more difficulty and RNG to Darkest Dungeon making it way more exciting.

This mod adds 3 new difficulty levels: 2, 4, and 6, known as "Recruit", Adept," and Darkest." The "Darkest" difficulty has been renamed "Master". At this difficulty level, you can also encounter monsters from the darkest dungeon. The reward for "medium and long quests in the "Master" difficulty are "Ancestral" trinkets. These difficulty levels have new colours and many other visual changes to keep everything coherent.

There is a new heirloom called "Diamond" that can only be obtained by completing randomly generated quests. These diamonds can be used to buy newly added district buildings or upgrade slots on existing town buildings.

There are 10+ new bosses (Sovereign, Exile, Bane, Doppelganger, Broodmother, Serpent King, Herald, Spectre, Oracle, Radicals and a special boss Loot Rat). These bosses are mostly the boss versions of my classes, and they spawn in all base dungeons (quest, event, ambush, or curio). They can be found in the new difficulty levels 2, 4, and 6 instead of 1, 3, and 5, and you will be rewarded with one or more trophies for defeating them. Roaming bosses now also have the chance to drop their own unique trophy on higher difficulty levels.

All monsters and bosses spawn with randomly generated buffs based on the difficulty of the dungeon. Monsters receive stat buffs, while bosses receive special buffs such as "Can not be marked," "Reflect damage," "Steal buffs," etc. All bosses also get a permanent stat increase based on their difficulty level.

The combinations for spawning monsters have also been significantly expanded. Monsters can spawn in every single possible combination (10000+). Note that the rules of the game have been followed and that monsters that did not spawn together won't, and monsters that spawned only in the halls still do.

There are also 5 new district buildings that increase gold and heirloom stacking, brew new potions each week, provide supply items, provide new unique food and even new evolving quirks. Potions are short-term buffs that can help you in your endeavours, but they might have some side effects.

Each monster can now also drop a "Souvenir", depending on the type of monster. Souvenirs are new, very valuable items that can be sold or used, they give you an attunement quirk that makes you stronger against that particular type of enemy. There is also a new common gem called "Spinel" that is dropped by all enemies.

You will also find a new quest chain where you collect materials in four rather large, long dungeons to build a new tavern for the new cook. Once the tavern is complete, you can get the chef's special meals, which provide unique buffs.

This mod also expands the inventory and adds new quirks, including evolving quirks. A new revision of the Musketeer. New trinkets, including new rarities like Precious, which can only be found in the shop; Ethereal, which can only be obtained from the Spectre, Oracle, or Phantom chests (using the Ethereal Key); Umbral, which has a tiny chance to drop from any enemy or Phantom chest (using the Umbral Key); Academic, which can be found as long quest rewards or by interacting with a new curio "Grand Lectern"; and Resourceful, which are tied to a special boss.



Current Features
New Bosses: Added new bosses, some based on my existing classes and also new ones! (10+)
New Trinkets: 300+ (New Rarities: Academic, Ethereal, Precious, Umbral, Arcana, Resourceful)
New Heirloom: Diamonds, used to buy district buildings and unlock slots in town buildings.
New Districts: Ard. Hall, Scav's Guild, Chronicler's Ward, Demarc. Precinct, Abandoned Mine.
New Items: 5 Souvenirs (Return for gold or use to gain a quirk), 5 Potions, 2 Keys, Food etc.
New Gem: Spinel, new cheap common gem worth 150 gold and stacks up to 10.
New Difficulties: Game now has level 2, 4 and 6 dungeon quests for easier progression.
New Quirks: Added new quirks to the game even evolving ones.
New Curios: Added new curios to the game.
New Quests: Added new quests to the game.
New Events: Added new events to the game.
New Secret Rooms: Added a chance for prisoners to appear in all dungeons.
New Musketeer Rework: Changed Musketeer's abilities to be different from Arbalest.
New Monster Abilities: Added new abilities to existing monsters in the game.
Random Buffs: All monsters receive random buffs based on their difficulty.
Random Spawns: All monsters can now spawn in a lot of different combinations.
Random Boss Buffs: All bosses receive random buffs based on their difficulty tier.
Rebalanced Bosses: Bosses have 35% 25% 15% more stats based on their difficulty tier.


There are 3 tiers of buffs ranging from small to big, it's based on monster difficulty tier.
The new level 6 difficulty quests are 30% harder from champion but give ancestral trinkets.
The new level 6 difficulty quests have a 15% chance to spawn random monsters from DD.


If you find any bugs/glitches or spelling errors please let me know in the comment section and i will try to address them.
Balance is very important to me, so if you think something is overpowered or weak feel free to notify me about it.
If you like more of a direct approach feel free to add me on steam. 


Mod requires the latest version of the game and it's DLCs.



Here is the link for the official Arduous Edition Mod page on the steam workshop:

https://steamcommunity.com/sharedfiles/filedetails/?id=1443535842

I hope you enjoy playing this class as much as i had fun making it.


Support
Making a decent mod is very time consuming and takes a lot of effort. I have been asked multiple times if i have a donation link and well now i do. If you like what you see and you want me to do more, you can support my mods by donating here:







Thank you for all the positive feedback and your support, it does motivate me quite a bit!

Special thanks to RedHook for making this great game and giving players the ability to mod it!

This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.