Main files
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Makes changes to Deathblow Resistance (50%), Maps (Less Linear, More Traps/Enemies), Removes random hunger in favor of a more camping based provision system, Increases weapon/armor/skill upgrade costs.
Makes changes to Deathblow Resistance (50%), Maps (Less Linear, More Traps/Enemies), Removes random hunger in favor of a more camping based provision system, Increases weapon/armor/skill upgrade costs.