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Mizuromo

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mizuromo

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24 comments

  1. thelastsing
    thelastsing
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    Hi there,
    I'm currently working on creating a standalone class character mod, and I've carefully followed every step in the documentation. However, when I tried to use the mod, I encountered this error, and now I can't even launch the game:
    Assert Failed:(region != nullptr)

    SpineDataBinaryLoader::ReadAttachment in spinedata_binary_loader.cpp line 349

    couldn't find region!

    I’m not sure what went wrong—could you please help me figure out how to fix this? I’d really appreciate any guidance!
    Thanks in advance!
  2. plutopia
    plutopia
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    A great mod, works well with most heroes. But when I generate a new class from shieldbreaker or flagellant, it has no sound in battle. Seems like the files in folder "audio" have something different with other heroes'. Could you help me with that?
    1. Chromarex
      Chromarex
      • member
      • 2 kudos
      They are DLC characters, their files should be in the game/dlc folder instead of game/heroes
      or so i think.
      The program might need modifications in that regard
  3. victorhuco
    victorhuco
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    ...
  4. 23n1nbb
    23n1nbb
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    • 1 kudos
    It is pretty frustrating to have all language of loc created with english since they do have official loc file. 
  5. ArkTiker
    ArkTiker
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    I downloaded the program, ran it, and then shut it off. The next day the program refused to start. The error was fixed by downloading the JDK.
  6. Temple2109
    Temple2109
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    Hello i have a problem with the trinkets, now there are exclusive trinkets for the "new classes" and i dont want that since there are clon classes. Could i get a bit of help with this?
    1. Temple2109
      Temple2109
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      Oh, and i gettin this error to, that i see is caused for new skeletons or something like that, 
      Assert Failed:
      (region !=nullptr)
      SpineDataBinaryLoader::ReadAttachment in spinedata_binary_loader.cpp line 349
      couldn't find region!
    2. mizuromo
      mizuromo
      • member
      • 2 kudos
      Send me a message through discord and i can run through troubleshooting with you. 
    3. SoulOfDarkest
      SoulOfDarkest
      • supporter
      • 9 kudos
      Man see thats why going dms ain't good,now I have that error and can't see if it was even fixed!
  7. nerfpalm
    nerfpalm
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    I'm too retard to use this mod. Any video for me? That would be nice
  8. el2010
    el2010
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    very nice tool!
    but.. flagellant not working
    pls. help me, how do I apply flagellant?
    1. mizuromo
      mizuromo
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      • 2 kudos
      What exactly is not working with the flagellant? I can go through some troubleshooting on you with discord if you add me. 
    2. 4dchannel
      4dchannel
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      ~.heroes.guid_overrides       
      file is not generated.

      maybe it makes problem.
    3. mizuromo
      mizuromo
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      • 2 kudos
      lol Not sure if you're still wondering about this, but the flagellant doesn't work because in the info files it requires an event to occur for them to start generating. Because the utility just modifies all instances of "flagellant" to your custom name, the event doesn't exist. You can change the event to the flagellant one, and it will fix it. 
  9. PrincessuKylar
    PrincessuKylar
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    I recall having this same issue back when I made a class mod from scratch - Even after using the workshop_upload.exe to process the mod folder, my localization files are still non-functional and in-game my modded class still has their string written out as [<combat_skill_name>] etc.
    Class is completely functional otherwise though, and the steam_workshop_upload logs even reference the .loc files as being exported.  Curious about your suggestions, otherwise I'm going to have to bang my head into a wall once more until I have an epiphany about what I'm doing wrong.
  10. HTAS
    HTAS
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    I followed the instructions and created the standalone mod, but when right-clicking to check my mod's stats and change skills, the game automatically crashes. However, the skin works normally when going in dungeons. How can i fix this?
    1. mizuromo
      mizuromo
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      • 2 kudos
      I haven't ever seen anything like this in my testing. I suspect another mod might be the problem. Are you using the default icons?