Hi there, I'm currently working on creating a standalone class character mod, and I've carefully followed every step in the documentation. However, when I tried to use the mod, I encountered this error, and now I can't even launch the game: Assert Failed:(region != nullptr)
SpineDataBinaryLoader::ReadAttachment in spinedata_binary_loader.cpp line 349
couldn't find region!
I’m not sure what went wrong—could you please help me figure out how to fix this? I’d really appreciate any guidance! Thanks in advance!
A great mod, works well with most heroes. But when I generate a new class from shieldbreaker or flagellant, it has no sound in battle. Seems like the files in folder "audio" have something different with other heroes'. Could you help me with that?
They are DLC characters, their files should be in the game/dlc folder instead of game/heroes or so i think. The program might need modifications in that regard
Hello i have a problem with the trinkets, now there are exclusive trinkets for the "new classes" and i dont want that since there are clon classes. Could i get a bit of help with this?
Oh, and i gettin this error to, that i see is caused for new skeletons or something like that, Assert Failed: (region !=nullptr) SpineDataBinaryLoader::ReadAttachment in spinedata_binary_loader.cpp line 349 couldn't find region!
lol Not sure if you're still wondering about this, but the flagellant doesn't work because in the info files it requires an event to occur for them to start generating. Because the utility just modifies all instances of "flagellant" to your custom name, the event doesn't exist. You can change the event to the flagellant one, and it will fix it.
I recall having this same issue back when I made a class mod from scratch - Even after using the workshop_upload.exe to process the mod folder, my localization files are still non-functional and in-game my modded class still has their string written out as [<combat_skill_name>] etc. Class is completely functional otherwise though, and the steam_workshop_upload logs even reference the .loc files as being exported. Curious about your suggestions, otherwise I'm going to have to bang my head into a wall once more until I have an epiphany about what I'm doing wrong.
I followed the instructions and created the standalone mod, but when right-clicking to check my mod's stats and change skills, the game automatically crashes. However, the skin works normally when going in dungeons. How can i fix this?
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I'm currently working on creating a standalone class character mod, and I've carefully followed every step in the documentation. However, when I tried to use the mod, I encountered this error, and now I can't even launch the game:
Assert Failed:(region != nullptr)
SpineDataBinaryLoader::ReadAttachment in spinedata_binary_loader.cpp line 349
couldn't find region!
I’m not sure what went wrong—could you please help me figure out how to fix this? I’d really appreciate any guidance!
Thanks in advance!
or so i think.
The program might need modifications in that regard
Assert Failed:
(region !=nullptr)
SpineDataBinaryLoader::ReadAttachment in spinedata_binary_loader.cpp line 349
couldn't find region!
but.. flagellant not working
pls. help me, how do I apply flagellant?
file is not generated.
maybe it makes problem.
Class is completely functional otherwise though, and the steam_workshop_upload logs even reference the .loc files as being exported. Curious about your suggestions, otherwise I'm going to have to bang my head into a wall once more until I have an epiphany about what I'm doing wrong.