Just out of curiosity, what changes does this have that the original mod didn't? I personally found the mod way too OP and easy to complete with, so I'm currently working on my own rebalance mod with much tighter adjustments. Plus it had some changes I hated, like changing the Leper self-heal to not de-stress when I was used to do that from no-mod playthrough :)
But that's the wonders of modding. Some wants it easy, some wants it slightly easier and some actually makes it even harder! It's so cool with such freedom of choice :D
Hey Amrassirfala, It just fixes an issue relative to the game crashing, and failing to generate new characters to recruit at the end of a mission. I believe I kept the rest mostly identical. I kinda agree that it makes the game maybe a bit simple maybe, need to play it more.
I think I'll upload my mod when I'm done with it. I might aswell share it with others, it's such a nice and chill game to tinker with. I am aiming for a sweet-spot between this mod and the base game. It's still gonna be a while before I'm done though. I still have a few ideas to test out and a few balance tweaks to make before I can allow myself to go public ^^ Edit: Oh and thank you for updating it. Gonna check it out at some point again :)
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But that's the wonders of modding. Some wants it easy, some wants it slightly easier and some actually makes it even harder! It's so cool with such freedom of choice :D
It just fixes an issue relative to the game crashing, and failing to generate new characters to recruit at the end of a mission. I believe I kept the rest mostly identical. I kinda agree that it makes the game maybe a bit simple maybe, need to play it more.
Edit: Oh and thank you for updating it. Gonna check it out at some point again :)