PS : if during the Vitues/Afflictions you get blue strings,its normal,i didn't add lines for those yet and dunno if i will,as they don't break anythin,you just get less lore,but if i feel inspired i might add some
I'm just here to write my experiences with the class so far, i'm not here to teach anyone how to do anything, but this is something i feel like it should be said. Please read this in the intended respectful tone.
It's frustrating because even though it's a damage oriented "sharpshooter", it has an overall low accuracy, including buff/debuff accuracy, and damage. Damage classes always have that moment where you think "yes! huge damage", sharshooter gives me the feeling of "phew* it didn't miss", and because of it's constant moving and low stats, it requires the entire team to revolve around it just to make it on par with the other dps.
It's weak because most skills have a huge negative modifier, there is simply no reason to use any skill other than "Firing" because at least it tries to give accuracy and damage, and the riposte... -50% dmg at all ranks, there is no reason to use "Crush Bones" other than the armor penetration (for reference, hwm riposte starts at -40%, ends at -15%, and duration is 3). Also the only riposte buff that doesn't activate on miss. (i just love riposte mechanic so much, this feels extra bad to me)
It's counterintuitive because the only skill that marks the enemy, puts it in the only position where it can't shoot, relying again on firing to shuffle it to a better position which also requires hitting (or another dedicated character using a moving skill or mark), and if you manage to hit marked "Mile way death" it will still do relative mediocre damage for the setup because of the base modifier (i have yet to hit one successfuly). It also has a guard skill for some reason, all durations are just too low.
I noticed this trend a long time ago where some modders make classes that are slightly weaker than their alternatives or have huge drawbacks, while others make extremely overpowered classes that make even courtyard maps easy. I know balancing is hard and requires time and testing, but the fear of a modder banning you or ignoring your opinion creates a huge lack of feedback from the users and wasted potential.
As i ain't the one who made that classes, I still try to see how to balances things out,so anythin said is taked into account for what i might do next and take all feedbacks,so no worry
6 comments
I have some string problems with this mod (only on this trinket), but I don't seem to find where that came from.
Can anyone help me ??
It's frustrating because even though it's a damage oriented "sharpshooter", it has an overall low accuracy, including buff/debuff accuracy, and damage. Damage classes always have that moment where you think "yes! huge damage", sharshooter gives me the feeling of "phew* it didn't miss", and because of it's constant moving and low stats, it requires the entire team to revolve around it just to make it on par with the other dps.
It's weak because most skills have a huge negative modifier, there is simply no reason to use any skill other than "Firing" because at least it tries to give accuracy and damage, and the riposte... -50% dmg at all ranks, there is no reason to use "Crush Bones" other than the armor penetration (for reference, hwm riposte starts at -40%, ends at -15%, and duration is 3). Also the only riposte buff that doesn't activate on miss. (i just love riposte mechanic so much, this feels extra bad to me)
It's counterintuitive because the only skill that marks the enemy, puts it in the only position where it can't shoot, relying again on firing to shuffle it to a better position which also requires hitting (or another dedicated character using a moving skill or mark), and if you manage to hit marked "Mile way death" it will still do relative mediocre damage for the setup because of the base modifier (i have yet to hit one successfuly). It also has a guard skill for some reason, all durations are just too low.
I noticed this trend a long time ago where some modders make classes that are slightly weaker than their alternatives or have huge drawbacks, while others make extremely overpowered classes that make even courtyard maps easy. I know balancing is hard and requires time and testing, but the fear of a modder banning you or ignoring your opinion creates a huge lack of feedback from the users and wasted potential.