This page was last updated on 19 February 2015, 9:48AM
Changelogs
Version 0.1
1. INVENTORY CHANGES
Stack limit changes:
[+] Gold: from 1500 to 1800
[+] Bust: from 6 to 8
[+] Portrait: from 3 to 5
[+] Deed: from 6 to 8
[+] Emerald and Onix: from 4 to 5
[+] Citrine and Jade: from 4 to 6
[-] Antivenom, Bandage and Medicinal Herb: from 6 to 5
[-] Skeleton Key: from 6 to 4
[-] Holy Water: from 6 to 4
Value/Gold changes:
[+] Skeleton Key: from 200 to 300
[+] Torch: from 75 to 100
[-] Ruby: from 1000 to 850
[-] Sapphire: from 1000 to 850
2. QUEST CHANGES
Abandoning/failing a Quest:
[-] Changed the percentage of Gold you will keep for abandoning a quest from 100% to 85%.
[-] Lowered the stress penalty from 30 to 25.
3. ESTATE BUILDING UPGRADE CHANGES
Abbey:
[*] To unlock every fifth upgrade of the Abbey (Cloister, Transept, Penance Hall), you have to pay an additional 1000 gold
[*] To unlock every sixth (last) upgrade of the Abbey (Cloister, Transept, Penance Hall), you have to pay an additional 2500 gold
Blacksmith:
[*] To unlock the second Weaponsmithing and Armorsmithing upgrades, you have to pay additional 500 gold for each upgrade
[*] Third Weaponsmithing and Armorsmithing upgrades cost additional 1500 gold
[*] Last Weaponsmithing and Armorsmithing upgrades cost additional 2500 gold
[*] Second Furnace upgrade costs additional 800 gold to unlock
[*] Third Furnace upgrade: 2000 gold
[*] Fourth Furnace upgrade: 3500 gold
[*] Fifth Furnace upgrade: 5000 gold
Camping Trainer/Survivalist:
[*] Every upgrade now costs additional Busts (and gold), reduced Crest costs slightly
Guild:
[*] Added gold costs to the Instructor Mastery upgrades (level 1-4): 0, 500, 1200, 2000
[*] Added gold costs to the Training Regimen upgrades (level 1-5): 0, 1000, 2000, 5000, 7500
Nomad Wagon:
[*] Added gold costs to the Wagon Size upgrades (level 1-4): 0, 0, 5000, 10000
[*] Added gold costs to the Merchant Network upgrades (level 1-5): 0, 0, 2500, 7500, 15000
Sanitarium:
[-] Reduced amount of Busts needed for the Treatment Library upgrades (level 2-5): from 10 to 8, 13 to 11, 16 to 14, 19 to 16
[*] Added gold cost to the Infirmary upgrades (level 1-2): 5000, 12000
Changed amount of Busts and Crests needed for Infirmary upgrades: 20 Busts/12 Crests (level 1), 60 Busts/45 Crests (level 2)
Stagecoach:
[*] Added gold costs to level 4-5 and changed the upgrade costs of Hero Barracks: 2500 gold/12 Deeds/12 Crests (level 4), 10000 gold/16 Deeds/16 Crests (level 5)
Tavern:
[*] Added gold costs to all level 4 and level 5 Tavern upgrades (Bar, Gambling and Brothel): 1000 (level 4), 2500 (level 5)