How does the balance changes for core classes change their power levels when compared to mod-added classes? I presume that modded classes aren't going to fare as well as they would have previously in comparison? For example, will the Mambo be considered to be weaker in comparison than it was previously?
This mod isn't designed to work with other mods, the numbers just change way too much and there will be added effects they won't interact with and so on. If you haven't, check the steam page for the most info. One day more things from other mods will likely be included but that is a long way off yet, but if you're willing to wait for that you can.
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