Economy changes (estate building upgrades, item costs)
Permissions and credits
Author's instructions
Feel freee to use this mod combined with your/other mod(s) (e.g. creating a mod collection).
File credits
Skalli’s “Economy Balance Mod” is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
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Changelogs
Version 0.1
1. INVENTORY CHANGES
Stack limit changes:
[+] Gold: from 1500 to 1800
[+] Bust: from 6 to 8
[+] Portrait: from 3 to 5
[+] Deed: from 6 to 8
[+] Emerald and Onix: from 4 to 5
[+] Citrine and Jade: from 4 to 6
[-] Antivenom, Bandage and Medicinal Herb: from 6 to 5
[-] Skeleton Key: from 6 to 4
[-] Holy Water: from 6 to 4
Value/Gold changes:
[+] Skeleton Key: from 200 to 300
[+] Torch: from 75 to 100
[-] Ruby: from 1000 to 850
[-] Sapphire: from 1000 to 850
2. QUEST CHANGES
Abandoning/failing a Quest:
[-] Changed the percentage of Gold you will keep for abandoning a quest from 100% to 85%.
[-] Lowered the stress penalty from 30 to 25.
3. ESTATE BUILDING UPGRADE CHANGES
Abbey:
[*] To unlock every fifth upgrade of the Abbey (Cloister, Transept, Penance Hall), you have to pay an additional 1000 gold
[*] To unlock every sixth (last) upgrade of the Abbey (Cloister, Transept, Penance Hall), you have to pay an additional 2500 gold
Blacksmith:
[*] To unlock the second Weaponsmithing and Armorsmithing upgrades, you have to pay additional 500 gold for each upgrade
[*] Third Weaponsmithing and Armorsmithing upgrades cost additional 1500 gold
[*] Last Weaponsmithing and Armorsmithing upgrades cost additional 2500 gold
[*] Second Furnace upgrade costs additional 800 gold to unlock
[*] Third Furnace upgrade: 2000 gold
[*] Fourth Furnace upgrade: 3500 gold
[*] Fifth Furnace upgrade: 5000 gold
Camping Trainer/Survivalist:
[*] Every upgrade now costs additional Busts (and gold), reduced Crest costs slightly
Guild:
[*] Added gold costs to the Instructor Mastery upgrades (level 1-4): 0, 500, 1200, 2000
[*] Added gold costs to the Training Regimen upgrades (level 1-5): 0, 1000, 2000, 5000, 7500
Nomad Wagon:
[*] Added gold costs to the Wagon Size upgrades (level 1-4): 0, 0, 5000, 10000
[*] Added gold costs to the Merchant Network upgrades (level 1-5): 0, 0, 2500, 7500, 15000
Sanitarium:
[-] Reduced amount of Busts needed for the Treatment Library upgrades (level 2-5): from 10 to 8, 13 to 11, 16 to 14, 19 to 16
[*] Added gold cost to the Infirmary upgrades (level 1-2): 5000, 12000
Changed amount of Busts and Crests needed for Infirmary upgrades: 20 Busts/12 Crests (level 1), 60 Busts/45 Crests (level 2)
Stagecoach:
[*] Added gold costs to level 4-5 and changed the upgrade costs of Hero Barracks: 2500 gold/12 Deeds/12 Crests (level 4), 10000 gold/16 Deeds/16 Crests (level 5)
Tavern:
[*] Added gold costs to all level 4 and level 5 Tavern upgrades (Bar, Gambling and Brothel): 1000 (level 4), 2500 (level 5)
This is the initial release of the mod. The balancing is an ongoing process as the game development itself progresses. The key features of this mod are the balancing of the estate buildings, upgrade costs and inventory/shop items. This mod is not meant for balancing any skills/buffs, heroes or enemies. Trinkets might be balanced in future releases, though. But this won’t happen until the game gets fully released (out of Early Access).
I felt like this game needs a better gold sink, because actually it is pretty easy to get all upgrades instead of weighing up your options.
The files that are modified by “Economy Balance” are listed in the change notes. The mod does NOT affect any hero or enemy files, so "Economy Balance" could work together with other game overhauls.
This mod SHOULD be working with any savegames you got so far (build #7635) because no new stuff in the code was being added (or removed), rather changes of values. However, of course, I cannot garantee this.
Skalli’s “Economy Balance Mod” is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
Tweaks in a nutshell:
- stack limits of items - costs/sales values of items - upgrading costs/resources - lose 15% of the collected gold if you abort a quest
Upcoming v0.2 overview: - tweaks of the granted cost reductions from the town upgrades