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Skalli

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SkalliN

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About this mod

Economy changes (estate building upgrades, item costs)

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This is the initial release of the mod. The balancing is an ongoing process as the game development itself progresses. The key features of this mod are the balancing of the estate buildings, upgrade costs and inventory/shop items. This mod is not meant for balancing any skills/buffs, heroes or enemies. Trinkets might be balanced in future releases, though. But this won’t happen until the game gets fully released (out of Early Access).

I felt like this game needs a better gold sink, because actually it is pretty easy to get all upgrades instead of weighing up your options.

The files that are modified by “Economy Balance” are listed in the change notes. The mod does NOT affect any hero or enemy files, so "Economy Balance" could work together with other game overhauls.

This mod SHOULD be working with any savegames you got so far (build #7635) because no new stuff in the code was being added (or removed), rather changes of
values. However, of course, I cannot garantee this.


Skalli’s “Economy Balance Mod” is not an official Red Hook Studios product or product modification, and Red Hook Studios
Inc. is not responsible in any way for changes or damages that may
result from using the mod. Furthermore, “Darkest Dungeon” and the
Darkest Dungeon logo are trademarks of Red Hook Studios Inc.
All content in the game is Copyright Red Hook Studios Inc. All rights reserved
.



Tweaks in a nutshell:

- stack limits of items
- costs/sales values of items
- upgrading costs/resources
- lose 15% of the collected gold if you abort a quest



Upcoming v0.2 overview:
- tweaks of the granted cost reductions from the town upgrades