SirSalami loves a good hug every now and again, I have a love of Cola (which I really need to try and break off at some point), Terrorfox1234 has found a mod to appease his love of music production and JimmyRJump / HeavyEavy just love the additional playtime that Fusion City Rising has given them. Okay, they are tenuous links at best, but you're not here to read this part of the staff picks, so crack on below and see if there is anything that takes your fancy.
We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this new and handy form.
Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how we have below). Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just our personal picks. That said, hopefully, you'll find something you may not have seen before. Who knows, maybe we'll even learn a little about each other along the way.
SirSalami
Mod: Free Hug Mod - A mod for love
Game: Skyrim
Author: T3nd0
Though it might be over, in honor of Valentine's day it seems a good time to bring back an old favorite. After all, there's never a bad time for a hug. Whether it's a platonic pat or romantic embrace, T3nd0's Free Hug Mod has got you covered.
With this little mod, a new dialogue option will be available allowing you to hug it out with anyone. With each squeeze, your character can receive a bit of a buff, an increase to your relationship status with your partner, and an increase to your speechcraft skill. Why? Because a good hug is worth a thousand words. You might even find that a well-intentioned embrace can defuse an otherwise tense situation. In fact, I've heard that the best way to an angry Forsworn's heart, is an ol' fashioned hug.
The best part? As the title implies, T3nd0 has ensured that these hugs are indeed 100% free! You can't argue with a deal like that! So get out there and get huggin'. Maybe even give Nazeem some love. He seems like he needs it.
TerrorFox1234
Mod: Workshop Musician
Game: Fallout 4
Author: GroveMods
This mod is a sound replacer that adds looping music samples and beats to the powered speaker. Using multiple powered speakers one can use these loops to create their own music in the Commonwealth!
The mod is pretty simple right now, with only 18 new loops available, however, I think the concept is great. I'd love to see this expanded upon in the future, which is something the author has said they would like to do, pending enough interest in the mod.
While it may be simple, I still got sucked into playing around with different loops and timing. Using the delayed starters and delayed repeaters you can come up with some pretty creative stuff. I greatly look forward to seeing more loops adds and perhaps, someday, some more control over how those samples are used and mixed.
BlindJudge
Mod: Working Vending Machines
Game: Fallout 4
Author: borjoyzee
I've often wondered, why on earth I feel so compelled to collect all the pre-war money that I find blowing around the wasteland. I check every cash register, look in every drawer, open every possible hiding place and despite knowing that it's totally worthless STILL grab the money.
So when I saw that borjoyzee had created a working vending machine where I CAN spend all my pre-war money, I just had to download it and give it a whirl. After the mod has been installed you are able to place working vending machines in any of your settlements. Yes, they do cost more than the simple decorative machines but come on, they do keep your nuka-cola nice and cold. As these are working machines they do need a fusion core to make sure they keep running so check you have a few of these spare. The cigarette machine however, is totally fusion core free.
One of the nice things with the addition of one of these vending machines in your settlement is the boost in happiness, a nice little touch from the mod author. I just need to make sure my addiction to these sugary, carbonated drinks doesn't spill into the Fallout world else my pre-war money is going to dwindle pretty quickly.
(Guest submission)JimmyRJump & HeavyEavy
Mod: Fusion City Rising - Quest Mod Plus
Game: Fallout 4
Author: Recluse and Thggysmurf
This week, we had two independent submissions from JimmyRJump and HeavyEavy suggesting the same mod, Fusion City Rising by Recluse and Thggysmurf.
As JimmyRJump describes it:
Fusion City: an underground community larger than Diamond City with a mall, subway system, fight arena, hotel, university, player home, clinic, barber, laundromat, bath house, bank, grocery store, church, bars, restaurants, art gallery, residential district, shooting range, every type of vendor, and more.
Provides hours of new content: New quests, new locations, new enemy factions, and new companions. The time to complete the main story line and all side quests will typically range between 10 and 20 hours depending on how much exploration you choose and how many terminals you read.
HeavyEavy said:
This mod is DLC level in size and content. Companions are fully voiced and fun to game with. They have some Great banter and chat. One is romance-able and She's pretty funny to have around. The quests are fun and intriguing and there is a ton of backstory and details. Very well thought out and implemented. I give it a 9 out of 10!
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28 comments
Comments locked
A moderator has closed this comment topic for the time beingAgain, moving non-bug reports to the bug report section and immediately banning people when they post said non-bug report again after a week of no response to 'this is not a bug report' is not what I would consider to be appropriate behavior.
Although I have to admit it is behavior that is to be expected from someone with your nick.
We also did not immediately ban you. We tried to address your concerns and responded to your posts promptly.
The sticky post to the mod at the top of the comments section clearly states:
"PLEASE READ THE ABOVE BEFORE POSTING - Posts already covered in the links above, plot spoilers, political comments, endorsement ransoming, reposts, idiocy, and rambling incoherent posts will get deleted. Repeatedly rude users may get blocked."
Four days after our last response to you, when you decided to disregard the sticky post guidelines, and it became abundantly clear that you had an ax to grind, that is when you got banned.
Just 2 people have been banned from accessing the mod out of 130k downloads. You might find that's a pretty tolerant ratio compared to some other mod authors.
Are there any other allegations you would like to make before the moderators eventually lock down the thread?
You claim we had "a week of no response" to your posts. The bug report is still up for anyone to see, and it shows the time-dated replies. The longest we took to reply to you was two hours and 13 minutes.
We also did not immediately ban you. We tried to address your concerns and responded to your posts promptly.
The sticky post to the mod at the top of the comments section clearly states:
"PLEASE READ THE ABOVE BEFORE POSTING - Posts already covered in the links above, plot spoilers, political comments, endorsement ransoming, reposts, idiocy, and rambling incoherent posts will get deleted. Repeatedly rude users may get blocked."
Four days after our last response to you, when you decided to disregard the sticky post guidelines, and it became abundantly clear that you had an ax to grind, that is when you got banned.
Just 2 people have been banned from accessing the mod out of 130k downloads. You might find that's a pretty tolerant ratio compared to some other mod authors.
Are there any other allegations you would like to make before the moderators eventually lock down the thread?
There is no ax to grind, nor allegations to be made.
You've obviously moved a review to the bug report section twice, even after I politely pointed out that it wasn't a bug report the first time around.
I'm not sure why an honest and not even negative review caused you to behave like you did.
I even sent in a real bug report after being banned, but before I removed the mod.
And I thank you for the amusing conversation this has been.
And then immediately banning those same people when they have the audacity to try to be heard is undeniably effective.
- Only 2 people have been banned. You and one other person, out of 130k downloads. That should speak for itself.
- There are currently over 1700 posts, some positive, some negative. We've highlighted many of the negative well written and/or humorous reviews by duplicating them on a separate Article page, and linking to those comments on the main page.
- And for the best negative comments (e.g. AlChestBreach), we've used them to overhaul parts of the mod (v0.99b) and then personally thanked the commenters and given them kudos. Constructive feedback, good or bad, is always appreciated. Feedback that's a result of the commenter not reading the mod page, skipping over parts of quests, not reading notes/terminals, and then not understanding aspects of game play or lore, also happens frequently as well, and we try to help those folks too as long as they're being nice.
- As stated in the sticky post, bug reports get moved to the bugs section, and your posts mentioned several bugs. When multiple users have the same issues, it's much easier, both for us and for users, to troubleshoot when bug reports are consolidated into a manageable number of bug threads rather than sifting through 65 pages of comments. If you ever decide to release a DLC-sized quest mod and then provide support for it, you might understand why that's a necessary protocol.
So anyway, I get that you're not happy. Sort of curious what would make you happy since you clearly didn't enjoy and don't intend on ever playing the mod again.
We make mods for fun and for free. There's not even a donation button. An occasional thank you is nice, but all we really ask in return is that people don't repeatedly harass us about providing free content, and 99.9985% of the community so far seems to think that's a reasonable bargain.
In the end I know I won't download it unless it adds a vanilla body option but I'm glad to see such a huge mod featured here...even if it did start as - or still include - pure eyecandy and slootiness.
CBBE is highly customizable, the most popular mod on FO4 Nexus, and most outfits on Nexus are made for CBBE, so we elected to go with CBBE outfits in order to make the majority of users happy.
FCR has 10-20 hours of gameplay. If you don't have CBBE installed, the bathing suit NPC's in Club Fusion (15-ish minutes of gameplay) will look weird. Otherwise shouldn't be much of a difference.
There's a few Let's Play YouTube videos that play the mod without CBBE if you want to check those out.
I'm sorry, but you're just misrepresenting the situation.
I made an entire reasonably well written post about the mod and at the end I asked one single question about an issue I had which I was curious to know if it was related to FCR and you moved the entire post over to the bug tracker and closed it saying it wasn't related to FCR.
After a week I reposted my post minus the question at the end and was promptly banned.
The whole experience reeks of whitewashing to me.
We responded to the issues you raised, providing links to the mod documentation. After you pushed the issue, we then stated, in the bug report thread:
"We've tried our best to provide all the mod info, Q&A, and troubleshooting help we can on the mod page. We realize many users will not read the mod page, the sticky post at the top of the comments, or most of the terminals in game, and come away confused by certain lore aspects or game-play elements. That's okay, the mod isn't for everyone. It's possible you might find more happiness with another mod on Nexus or making your own."
Not sure why you feel the need to keep pressing the issue. Lots of great mods out there, surely some will be to your liking.
Good times.