Fallout 4

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borjoyzee

Uploaded by

borjoyzee

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About this mod

Buildable Nuka-Cola, Vim and Cigarette machines from which you can buy their items with pre-war money.

Requirements
Permissions and credits
Working Vending Machines


Adds a working Nuka-Cola, Vim, and a cigarette machine to the workshop menu from which you can buy all their respective items, all paid for with pre-war money.
Details

-New in 1.1

-Using meshes and textures kindly donated by damanding and Mimaef of Creative Clutter fame, the soda machines are now visibly stocked. No permission was needed as such because damanding approached me first and allowed me to use these assets. Thanks be to damanding and Mimaef.
-Prices were re-adjusted again.
-The doors on the machines now open and will close again a few seconds later on their own.
-You can now use caps to purchase but only if you have ranks 3 in Science! for the soda machines, and rank 2 for the cigarette machine, as well as Science! you need rank 1 in caps collector. If you have those perks you are able to "Jury Rig" the machines to accept caps instead. See screens that demonstrate this. But be careful you don't jam the thing.
No, you can't actually jam it....

-They take more mats to construct than the other decorative ones (See Screenshots) and a fusion core to keep the drinks machines powered. (The Cigarette machine doesn't need power)
-Nuka-Cola, Cherry, Quantum and their Ice Cold versions bought from the Nuka-Cola Machine. Vim, Vim Quartz, Vim Refresh, Vim Captains Blend and  their Ice Cold versions are bought from the Vim machine. And for the Cigarette machine all the packs of cigarettes and cigars can be bought.
-Uses pre-war money to purchase, if you don't have enough or any in your inventory they won't show.
-Nuka-Cola costs 4 pre-war money, Cherry costs 7, Quantum costs 8. Prices for Vim are similar, and the cigs the prices adjusted to match, because:
-The costs were based on the fact that before the war inflation was an all time high before the bombs fell. I wanted to use pre-war money as surely
they wouldn't take bottlecaps back then. Plus I wanted to have a use for them.

-Having said that there is a cheaper, optional version.
-The working versions appear in the list right after the decorative versions.
-Each one produces 1 happiness.
-Uses assets from Far Harbor, goes without saying it needs Far Harbor to work. I have a version that only has the Nuka-Cola machine if you don't have Far Harbor. Here: Working Nuka-Cola Machine.
-If you were using that version and wish to use this one, delete the script from that version as you won't need it anymore as the scripts are now  packed up into the BA2 file. This one:  aaWorkingNCMachineScript  located in data/scripts.

Video by Gundamzeppelin

Mod is showcased at 1:49
Bugs/Incompatibilities

Shouldn't be any, the machines are new objects as well as their recipes to construct to eliminate conflicts.

Install
Put both the esp. and BA2. files into your data folder, and activate with your choice of mod manager.