This page was last updated on 13 July 2025, 2:32PM
Changelogs
Version 1.3.1
FIXED: Residences will no longer be picked for encounters if Travel Mode is set to Camp Out.
Version 1.3
ADDED: Shacks, Farms and Manors are now valid locations for encounters if either Daggerfall Interior Enrichment Project or Beautiful Cities and Beautiful Villages are installed.
CLIMATES AND CALORIES: Fixed soft-lock caused by the black overlay from never fading when the player levels up at the start of an encounter.
Version 1.2.1
CLIMATES AND CALORIES: Fixed dropping from exhaustion before an encounter when fast travelling.
Version 1.2
Updated assets to DET 1.0.0
ADDED: Basic compatibility with WOD locations.
Version 1.1.1
ADDED: "Encounter Level Adjustment" and "Static Encounter Level" slider. See Mod Description for details.
ADDED: Chance for "Boss/Elite" encounters. See Mod Description for details.
ADDED: DEX Aquatic enemies (Mudcrab, Land Dreugh and Medusa) have been added to the encounter pools
CHANGED: Ship encounters have been given a unique encounter pool so more varied yet appropriate enemy groups can be spawned
FIXED: DEX Riders will no longer spawn in interiors and ship encounters
Version 1.1
CHANGED: Vanilla encounters revamped. See Mod Description for details.
ADDED: Luck stat and Acute Hearing special advantage will now help in reducing encounter and surprise chance.
Version 1.0.1
ANDROID: Tentative fix for enemies not spawning in interior scenarios.