Hey, downloaded and tried your mod, thank you! I really like the concept you have there, but there are a couple ideas that I had that would make it far better in my opinion. 1st, can you make it equippable? So that we can draw our own symbols/or even like a selection of different symbols would be cool too. Also, instead of using them up so fast, putting a meter on each so they can be used more realistically?
1.) Making them equippable would mean to make them "a weapon" for DFU that can't hurt enemies, it's rather complicated to implement to the current DFU code base. Maybe there is a way to make it work in another way, I will look into this.Already have some ideas.
2.) I was thinking about ways to implement more symbols, maybe on pressing the hotkey a message box let's you choose a symbol. Hard to tell what would work. A radial menu maybe. I'll see if I can get something working.
3.) I first implemented them to have a condition, but you would never really know when the chalk is really empty on a glance. Items only say "slightly used" or "worn" or similar. Thus I decided to make them a one time use so you can see exactly how many arrows you can draw by looking at the current stack size. Also used chalk would not stack with unused chalk.
4.) Drawing own symbols, huh. Now that's definitley something for Piece of Chalk 2.0 xD And yes, I already have an idea how this one could work, but would most likely need a lot of attention to performance. *noted*
I can't promise anything or give an ETA though. Thanks for the comment :)
You should also be able to place a custom button on the screen and bind it to 'Y' to simply draw an arrow via the interface instead of opening the inventory and manually use the chalk eachtime. Tested on my Tab S4 and worked quite well :)
Works perfectly indeed, thank you! This 𝘫𝘶𝘴𝘵 𝘮𝘢𝘺 make me reconsider turning off small dungeons (doubtful).
Just noticed a funny little bug. Light brown dye from Paints & Dyes has the chalk graphic, if this loaded after. Loaded before, and chalk looks like the dye. No adverse effect in function to either with either way, just seems to be an odd image conflict.
Mhh, I just tried it, I don't have this issue (on Windows at least). P&D also uses 555 and 556 as item Id, I use 665644.
Maybe it's an Android exclusive issue. I couldn't get the mod Paints And Dyes to work properly on Android just now. Maybe there's a trick to it, since there is no special Android port available?
And yes, I used small dungeons too at first, but not anymore hehe
Ahh yep there was an Android port of P&D along with some others in an archive file posted on the discord channel awhile back, I guess those haven't yet been officially uploaded to Nexus https://discord.com/channels/559842137374457876/1248079754641277059/1264624656779055148
After looking into it, it also happens on Windows. And after deep diving I found the issue. DFU generates a "unique" key. It so happens, that my item and the light brown dye item generate the same "unique" id, with different input value lol
I guess I will choose another id, which is smaller, with the next update to fix this.
Hi there, this seems very immersive but I have a question before installing it: Since the mod stores arrow decals in save files, can it be uninstalled without breaking anything?
Yes, mod save data are a separate txt file you can delete if absolutely everything goes wrong.
Best way to test is to save outside a General store. Install mod, load save, buy chalk and draw arrows in the store.
Then save again, and uninstall or deactivate mod. Shouldn’t be a problem. And if there is a problem, look for a pieceofchalk file in your savegame folder and delete it.
But fyi, DFU handles every mod like this. The save game interface for mods will always store mod data in seperate files in case someone deletes the mod, the data will simply be dismissed ifthe mod is not active/installed anymore :)
23 comments
These are nice ideas.
1.) Making them equippable would mean to make them "a weapon" for DFU that can't hurt enemies, it's rather complicated to implement to the current DFU code base. Maybe there is a way to make it work in another way, I will look into this.Already have some ideas.
2.) I was thinking about ways to implement more symbols, maybe on pressing the hotkey a message box let's you choose a symbol. Hard to tell what would work. A radial menu maybe. I'll see if I can get something working.
3.) I first implemented them to have a condition, but you would never really know when the chalk is really empty on a glance. Items only say "slightly used" or "worn" or similar. Thus I decided to make them a one time use so you can see exactly how many arrows you can draw by looking at the current stack size. Also used chalk would not stack with unused chalk.
4.) Drawing own symbols, huh. Now that's definitley something for Piece of Chalk 2.0 xD And yes, I already have an idea how this one could work, but would most likely need a lot of attention to performance. *noted*
I can't promise anything or give an ETA though. Thanks for the comment :)
could you please add a setting to define how many uses a single chalk has ?
I would like to draw more than one arrow per chalk.
I opted for stacking so you can see exactly how many uses you got left (otherwise it was "slightly used, worn and so on")
You should also be able to place a custom button on the screen and bind it to 'Y' to simply draw an arrow via the interface instead of opening the inventory and manually use the chalk eachtime. Tested on my Tab S4 and worked quite well :)
Just noticed a funny little bug. Light brown dye from Paints & Dyes has the chalk graphic, if this loaded after. Loaded before, and chalk looks like the dye. No adverse effect in function to either with either way, just seems to be an odd image conflict.
Maybe it's an Android exclusive issue. I couldn't get the mod Paints And Dyes to work properly on Android just now. Maybe there's a trick to it, since there is no special Android port available?
And yes, I used small dungeons too at first, but not anymore hehe
I guess I will choose another id, which is smaller, with the next update to fix this.
Thanks for reporting :)
this seems very immersive but I have a question before installing it:
Since the mod stores arrow decals in save files, can it be uninstalled without breaking anything?
Best way to test is to save outside a General store. Install mod, load save, buy chalk and draw arrows in the store.
Then save again, and uninstall or deactivate mod. Shouldn’t be a problem. And if there is a problem, look for a pieceofchalk file in your savegame folder and delete it.
You should maybe add uninstallation instructions in the description, so everyone would be aware of that.
But fyi, DFU handles every mod like this. The save game interface for mods will always store mod data in seperate files in case someone deletes the mod, the data will simply be dismissed ifthe mod is not active/installed anymore :)