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Excoriated

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31 comments

  1. L0RD0FDR34MZ9393
    L0RD0FDR34MZ9393
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    Hey, downloaded and tried your mod, thank you! I really like the concept you have there, but there are a couple ideas that I had that would make it far better in my opinion. 1st, can you make it equippable? So that we can draw our own symbols/or even like a selection of different symbols would be cool too. Also, instead of using them up so fast, putting a meter on each so they can be used more realistically?
    1. Excoriated
      Excoriated
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      Hey :)

      These are nice ideas.

      1.) Making them equippable would mean to make them "a weapon" for DFU that can't hurt enemies, it's rather complicated to implement to the current DFU code base. Maybe there is a way to make it work in another way, I will look into this.Already have some ideas.

      2.) I was thinking about ways to implement more symbols, maybe on pressing the hotkey a message box let's you choose a symbol. Hard to tell what would work. A radial menu maybe. I'll see if I can get something working.

      3.) I first implemented them to have a condition, but you would never really know when the chalk is really empty on a glance. Items only say "slightly used" or "worn" or similar. Thus I decided to make them a one time use so you can see exactly how many arrows you can draw by looking at the current stack size. Also used chalk would not stack with unused chalk.

      4.) Drawing own symbols, huh. Now that's definitley something for Piece of Chalk 2.0 xD And yes, I already have an idea how this one could work, but would most likely need a lot of attention to performance. *noted*

      I can't promise anything or give an ETA though. Thanks for the comment :)
    2. sorridosuneku
      sorridosuneku
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      Dope ideas.

      Drawing more symbols or just freeform drawing with chalk would be really cool.

      Is it possible to make the markings permanent?(kinda like 'peristent dungeons' mentioned) If possible then it could be an optional thing.
      Really cool concept that would make the dungeon crawl experience feel engaging for many and to inadvertently able to go back deep into a playthrough and see your markings in old dungeons would be an interesting sensation for sure.
  2. roracle
    roracle
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    When disabling the mod for bug testing, chalk items are still stacked but have no graphic and aren't able to use it.
    1. Excoriated
      Excoriated
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      That's normal behavior with every mod that adds new items.
    2. roracle
      roracle
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      okay, thank you.
  3. SuperQuail
    SuperQuail
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    This mod changes the dungeon experience for the better. I use it to trace a path back to the entrance and mark traps/dead ends with a double arrow. Never go anywhere without your chalk!
  4. SneerfulArk
    SneerfulArk
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    Love the idea behind this! Certainly beats leaving candles in my path. It would be cool if you added some way to make it into an equipable item as I play on controller so theres limited options for keybinds. Either way this mod is awesome. Keep up the good work:)
  5. freeman141
    freeman141
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    Bro this mod along with Archeoligist mod got me through a entire dungeon without recall or the map. Genius idea

    I hope one day it would support Persistent dungeons. A man can hope, a man can hope
    1. Excoriated
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      Thanks! 😃

      Didn't know about Persistent dungeons, seems like it's on the DFU forums only?

      I could add an option, that it's not possible to usethe chalk in interiors, thus keeping the last Dungeon visited only.
      As of now the chalk should stay in a dungeon unless you enter another dungeon or interior.

  6. menzagitat
    menzagitat
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    Hi there,
    could you please add a setting to define how many uses a single chalk has ?
    I would like to draw more than one arrow per chalk.
    1. Excoriated
      Excoriated
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      I could add a setting, that allows you to set a min/max amount a vendor offers to sell.

      I opted for stacking so you can see exactly how many uses you got left (otherwise it was "slightly used, worn and so on")
    2. tazmaster
      tazmaster
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      Or a spell version?
  7. thedhev
    thedhev
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    This is amazing.  I play with no map.  Patiently but eagerly awaiting android version, and ability to erase.
    1. Excoriated
      Excoriated
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      I will look into it tomorrow :) Shouldn't be a problem to port it.
    2. Excoriated
      Excoriated
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      Android version is now up.

      You should also be able to place a custom button on the screen and bind it to 'Y' to simply draw an arrow via the interface instead of opening the inventory and manually use the chalk eachtime. Tested on my Tab S4 and worked quite well :)
    3. thedhev
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      Works perfectly indeed, thank you!  This 𝘫𝘶𝘴𝘵 𝘮𝘢𝘺 make me reconsider turning off small dungeons (doubtful).

      Just noticed a funny little bug.  Light brown dye from Paints & Dyes has the chalk graphic, if this loaded after.  Loaded before, and chalk looks like the dye.  No adverse effect in function to either with either way, just seems to be an odd image conflict.
    4. Excoriated
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      Mhh, I just tried it, I don't have this issue (on Windows at least). P&D also uses 555 and 556 as item Id, I use 665644.

      Maybe it's an Android exclusive issue. I couldn't get the mod Paints And Dyes to work properly on Android just now. Maybe there's a trick to it, since there is no special Android port available?

      And yes, I used small dungeons too at first, but not anymore hehe
    5. thedhev
      thedhev
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      Ahh yep there was an Android port of P&D along with some others in an archive file posted on the discord channel awhile back, I guess those haven't yet been officially uploaded to Nexus https://discord.com/channels/559842137374457876/1248079754641277059/1264624656779055148
    6. Excoriated
      Excoriated
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      After looking into it, it also happens on Windows. And after deep diving I found the issue. DFU generates a "unique" key. It so happens, that my item and the light brown dye item generate the same "unique" id, with different input value lol

      I guess I will choose another id, which is smaller, with the next update to fix this.

      Thanks for reporting :)
    7. Excoriated
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      The problem should be fixed now :)
    8. thedhev
      thedhev
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      All seems to be peachy now I believe.  Thank you for your work!
    9. Excoriated
      Excoriated
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      Awesome :D
  8. Yargoyle
    Yargoyle
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    Brilliant!  Thankee!  Alleluia!
    1. Excoriated
      Excoriated
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      😃 Enjoy the mod!
  9. menzagitat
    menzagitat
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    Hi there,
    this seems very immersive but I have a question before installing it:
    Since the mod stores arrow decals in save files, can it be uninstalled without breaking anything?
    1. Excoriated
      Excoriated
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      Yes, mod save data are a separate txt file you can delete if absolutely everything goes wrong.

      Best way to test is to save outside a General store. Install mod, load save, buy chalk and draw arrows in the store.

      Then save again, and uninstall or deactivate mod. Shouldn’t be a problem. And if there is a problem, look for a pieceofchalk file in your savegame folder and delete it.
    2. menzagitat
      menzagitat
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      Thank you for the info.
      You should maybe add uninstallation instructions in the description, so everyone would be aware of that.
    3. Excoriated
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      I added the info :)

      But fyi, DFU handles every mod like this. The save game interface for mods will always store mod data in seperate files in case someone deletes the mod, the data will simply be dismissed ifthe mod is not active/installed anymore :)
  10. SquidKamer
    SquidKamer
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    Monumental stuff
    1. Excoriated
      Excoriated
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      Right? Got the idea from Deathtrap Dungeon. 🥴