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RamseySparrow_ArshvirGorayaUploaded by
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About this mod
Modernization and streamlining of Daggerfall's several UI elements, done in the spirit of its classic, charming pixel-art style.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
From the suspiciously dev tools-looking dungeon map viewer to the barebone fullscreen HUD, some elements of Daggerfall's charmingly quaint pixel-art interfaces betray a history of rushed production, while others aged not too gracefully. Wanderer HUD polishes up those few rough edges.
=== FEATURES ===
- VITALS integrated into the compass frame
- CROSSHAIR / CURSOR remade into a uniform, detachable golden nugget.
- LOCAL MAPS decluttered and reimagined as immersive "mind's eye" overlay, with icons remade from scratch.
- MOB HEALTH BARS preset included tailors its look to complement Wanderer HUD stylistically.
HOTKEY BAR mod users will be able to use the two mods in tandem down the line via a native Wanderer HUD integration setting.
=== INTERACTION MODE ICON ===
Hand icon is off by default. We recommend using a combo of 'Penwick Papers' and 'Scrollable Interaction Modes' instead.
- In Penwick Papers' bind the 'look' and 'talk' functions directly to your mouse side buttons (usually mouse 4 + 5).
- In 'Scrollable Interaction Modes' exclude look and talk from scrolling and turn the looping behaviour off.
From now on, scrolling up sets the hero to legal / forceful behaviour (e.g. use / take / frontal kick...), while scrolling down switches them to sneaky / illegal sort (steal / pick locks / throw diversion). Side keys, meantime, initiate looking and talking independently. As such, the on-screen interaction mode icon is no longer needed.
=== MAP CONTROLS ===
- [spacebar] toggle top-down / 3d view
- 2x [Mouse2] set camera rotation anchor point
- 2x [Mouse1] / [Mouse2] create / delete notes
=== COMPATIBILITY ===
Wanderer HUD should be compatible with and complementary to 'Mob Health Bars', 'Uncanny UI Fork', 'Advanced Dialogue' as well as anything else that doesn't rework the HUD elements and the design of local maps directly.
=== KNOWN BUGS ===
Only minor, difficult to reproduce issue we're aware of is that vital bars can misalign in rare cases of switching aspect ratios in some arcane combinations. Ideally, set it as required, then leave it be and all should be well.
=== ROADMAP ===
We have stopped further development short of implementing extra features. Anyone interested in taking this further is welcome to take up the torch here: GitHub - ArshvirGoraya/WandererHud: A mod for Daggerfall Unity which provides a more modern UI.
- [x]Base Mod
- [x]Mod Health Bars (preset)
[ ]Hotkey Bar (integration)[ ]First Person Lighting (integration)[ ]Scrollable Interaction Modes (integration)
*Concept and 2D mockups by R.S., programming and 3D modelling by A.G. Enjoy.