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About this mod
Endurance will increase fatigue recovery while resting, and Willpower will increase magicka while resting. Certain advantages help health recovery.
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Whether Medical is a Primary/Major/Minor skill will determine effectiveness. Minor skill is 10% more effective than miscellaneous. Major is 20% more effective, and Primary is 30% more effective.
Endurance will affect how many hours are needed to recover to max fatigue, at 50 endurance it's the same as original (8 hours to fully recover fatigue). Every 10 increase in endurance will reduce the total hours by 1. The biography fatigue modifier will affect total fatigue recovered per hour of rest (-5 per biography files). Injury increases recovery time by 1 hour until at max health. Athleticism reduces the time needed to recover fatigue by 1 hour.
Willpower at 50 willpower will be the same recovery of magicka as original (8 hours to fully recover magicka). Every 10 increase in willpower will reduce the total hours by 1. Injury will increase recovery time by 1 hour until at max health.
Health recovery now checks for Athleticism and Adrenaline Rush, each adding a modest bonus to health recovery per hour.
This will help reduce how often a character needs to rest to recover for adventuring, especially spellcasters who invest in willpower. Spellcasters with high willpower for instance can meditate for 4 hours to regain their full magicka pool rather than having to nap for 8. Athletic characters with high endurance can recover fatigue like a second wind.
You can use the settings to enable/disable the formulas as needed for compatibility.
Available on Android.
Formula Override Declaration for main mod
FormulaHelper.RegisterOverride(mod, "CalculateHealthRecoveryRate"
FormulaHelper.RegisterOverride(mod, "CalculateFatigueRecoveryRate"
FormulaHelper.RegisterOverride(mod, "CalculateSpellPointRecoveryRate"