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Changelogs
Version 1.3.4
Removed colliders from locators.
Moved locators to another layer to prevent them from being visible to the player.
Added multiple null checks to prevent code execution from breaking.
Removed debug messages.
Grouped all locators under a single GameObject to reduce clutter in the Inspector. (For Mod Authors)
Version 1.3.3
Added minimap display key
Improved performance by limiting the number of updates the building locator performs per second
The indoor minimap now only shows the floor the player is on
Fixed texture bug when putting Retro-Mode
Version 1.3.2
Improved the update frequency option to make it even more viable for a less powerful device to run the mod
Fixed compass not showing indoors when Indoor Minimap is not enabled at the same time as Integrated Compass is enabled
Fixed the bug block.GetComponentInChildren<DaggerfallStaticBuildings>() returning null, so now Aakhaqbi and other cities that were not displaying markers should do so.
Version 1.3.1
Option to change the update frequency
Version 1.3
Added real-time display of which is the nearest building of each type
Option to change the size of markers and the thickness of their marker border
Option to change the marker color for each building type
Option to customize which of the nearest buildings you want to display
GUI depth modifier option
Version 1.2
Added building markers
Option to select allowed markers
Version 1.1
Added X and Y Offset
Added transparency option
Added Minimap Indoor option
Expanded the range of options for the distance covered by the minimap
Two separate settings for indoor and outdoor distance coverage
Version 1.0
First Version
I wanted to make a practical and easy minimap to check the game map as little as possible when looking for where to walk between buildings and houses. Taking L3lessed'sEnchanted Compass - A Minimap Mod code as a starting point, I created this mod that has the following features: MINIMAP:
Adds a minimap in six possible areas of the screen. You can modify the X and Y axes as needed in that position.
The minimap has the option to modify the transparency and GUI Depth.
The minimap has the option to rotate or stay fixed.
You can replace the in-game compass with a simple one integrated into the map.
You can modify the distance covered by the map both indoors and outdoors.
You can change the refresh rate to improve performance.
You can select a key to hide the map or show it if you want to clear the screen
MARKERS:
Adds building markers and the option to select which of them are shown on the minimap.
You can modify the size and thickness of the border of the markers.
You can change the marker color of each building type.
You can display in real-time which is the closest building of each type, being able to customize which one you want to show. Example: I want to show the closest taverns and temples, so markers of the chosen colors of the closest tavern and temple will appear rotating as if they were the built-in compass.