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- Daggerfall Unity
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- Weapon Widget
Weapon Widget
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Version1.5
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- Manual
File information
Last updated
Original upload
Created by
RedRoryOTheGlenUploaded by
RedRoryOTheGlenVirus scan
Tags for this mod
Activity logs
This page was last updated on 21 June 2025, 3:41AM
- Changelogs
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Version 1.5
- FIXED: Weapon visibility when swapping weapons
- FIXED: Weapon textures not updating when swapping between magic/non-magic weapons of the same type and material
- FIXED: Lycan sounds not playing
- ADDED: Tome of Battle Addendum support
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Version 1.4.3
- FIXED: Door bash code is no longer being run twice when Recoil is enabled
- ADDED: Mod hooks for a 3D weapon animator
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Version 1.4.2
- CHANGED: Decoupled the bow animation handling from any inputs to fix animation desync
- ADDED: True Size module. See Mod Description for details.
- ADDED: Added Texture Scale Factor slider. See Mod Description for details.
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Version 1.4.1
- TOME OF BATTLE: If installed, uses the TOB weapon reach value for the environment check. Requires at least TOB version 1.2.2
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Version 1.4
- Added separate toggles for Entity and Environment hit/miss effects
- Vanilla bug preventing Diverse Weapons HUD sprites from being reloaded when switching between two weapons with the same WeaponType has been circumvented
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Version 1.3.6
- Fixed Recoil module environment check being blocked by corpse billboards
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Version 1.3.5
- Double Scale Textures replacer is now packaged into the DFMOD and automatically used when enabling Double Scale Textures in the Mod Settings
- If you were using the double scale texture replacer that was separately downloaded, delete the loose weapon texture files in "DaggerfallUnity_Data/StreamingAssets/Textures/CifRci"
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Version 1.3.4
- Added some hooks for compatibility with Tome of Battle
- Revamped audio controller. Swing sounds will always play but only once per attack.
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Version 1.3.3
- Fixed "Bow Mirror" not working properly if bow is equipped with "Equip Bows In Left Hand Only" disabled
- Fixed bow bob offset not being applied properly when in drawn state
- Thrust attacks will have their tick time halved when Vanilla Recovery Override is enabled
- Adjusted step transform increments to be smaller
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Version 1.3.2
- Fixed miss effects not spawning in the correct place when Retro Mode is enabled
- Miss effect billboards will now face the camera on the Y-axis
- Hitting the environment will also produce miss effects if enabled
- Added a "Mirror Bows" toggle to the Mod Settings under "Miscellaneous"
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Version 1.3.1
- Added Vanilla Alignment Override setting. It changes the alignment of some StrikeUp and StrikeDown attacks to be closer to the center.
- Recoil expansion: Added Condition settings, optional environmental collision, as well as the option to play miss effects and to always play the swing sound.
- Recoil now also works with Swing module disabled (eg, vanilla swing)
- Fixed vanilla swing speed also being dampened
- Fixed vanilla swings being one frame behind the base weapon animation
- Fixed swing coroutines not being overridden properly if their duration is somehow longer than the vanilla swing duration
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Version 1.3
- Vanilla Recovery Override now plays thrust animation in reverse during recovery
- Bob length slider adjusted to have finer increments
- Step transform length scales with resolution
- Added Recoil module. Requires Vanilla Combat Event Handler
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Version 1.2.2
- Swing speed is now dampened at upper and lower ends of the Speed stat
- Fixed scaling offset not being applied when rendering sprite on the left
- Fixed clamping not taking Large HUD offset into account
- Tweaked the Werecreature weapon sprite to be closer to the center
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Version 1.2.1
- Added handler for using Werecreature weapon
- Added a double-scaled Werecreature weapon texture to the DSVWT zip file
- Added some switches in Bob and Inertia for offsets that aren't necessary with double scaled textures enabled
- Fixed some wonky scaling for forward movement with Inertia module
- The weapon sprite vertical offset is now clamped
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Version 1.2
- Fixed draw-and-release bow cancel using double-scaled sprite in animation without the proper scale and offset
- Added a toggle for overriding vanilla weapon StrikeUp recoveries
- Added a toggle to prevent Daggers from using "opposite hand" strikes
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Version 1.1.2
- Fixed swing coroutine taking longer than vanilla swing with Swing module disabled
- Added "First-Frame" option to the Swing Windup setting
- Movement inertia now scales with PlayerMotor MoveDirection instead of inputs
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Version 1.1.1
- Fixed widget not being hidden when spellcasting with Offset disabled
- Fixed scaling offset when weapon is flipped
- Fixed mirroring not updating when switching weapons if sprite is shared between two weapons
- Fixed sprite not initializing correctly when equipping a bow with BowDrawback disabled
- Bows will now bob while being drawn and aimed or in idle with BowDrawback disabled
- Fixed stepping being applied to scale
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Version 1.1
- Fixed the weapon remaining visible if the player sheathes with the Offset module disabled
- Fixed the first animation frame of the attack not rendering properly when Offset is enabled
- Added a separate Double Scale Textures toggle to the Mod Settings. Enabling Inertia will no longer automatically set your textures to double scale
- Double scale textures for the vanilla weapons are now available for download in the Optional Files
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- Author's activity
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June 2025
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21 Jun 2025, 3:41AM | Action by: RedRoryOTheGlen
Attribute change
'Description changed.'
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10 Jun 2025, 7:12AM | Action by: RedRoryOTheGlen
Changelog added
'Change log added for version 1.5'
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10 Jun 2025, 7:11AM | Action by: RedRoryOTheGlen
File added
'Weapon Widget for Android [version 1.5]'
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10 Jun 2025, 7:11AM | Action by: RedRoryOTheGlen
File added
'Weapon Widget [version 1.5]'
May 2025
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14 May 2025, 1:58AM | Action by: RedRoryOTheGlen
Changelog added
'Change log added for version 1.4.3'
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14 May 2025, 1:57AM | Action by: RedRoryOTheGlen
File added
'Weapon Widget for Android [version 1.4.3]'
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14 May 2025, 1:57AM | Action by: RedRoryOTheGlen
File added
'Weapon Widget [version 1.4.3]'
April 2025
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22 Apr 2025, 1:48AM | Action by: RedRoryOTheGlen
Attribute change
'Description changed.'
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22 Apr 2025, 1:45AM | Action by: RedRoryOTheGlen
Changelog added
'Change log added for version 1.4.2'
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22 Apr 2025, 1:44AM | Action by: RedRoryOTheGlen
File added
'Weapon Widget for Android [version 1.4.2]'
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22 Apr 2025, 1:44AM | Action by: RedRoryOTheGlen
File added
'Weapon Widget [version 1.4.2]'
February 2025
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17 Feb 2025, 3:39AM | Action by: RedRoryOTheGlen
Changelog added
'Change log added for version 1.4.1'
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17 Feb 2025, 3:38AM | Action by: RedRoryOTheGlen
File added
'Weapon Widget for Android [version 1.4.1]'
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17 Feb 2025, 3:38AM | Action by: RedRoryOTheGlen
File added
'Weapon Widget [version 1.4.1]'
January 2025
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24 Jan 2025, 2:34AM | Action by: RedRoryOTheGlen
Changelog added
'Change log added for version 1.4'
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24 Jan 2025, 2:31AM | Action by: RedRoryOTheGlen
File added
'Weapon Widget for Android [version 1.4]'
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24 Jan 2025, 2:31AM | Action by: RedRoryOTheGlen
File added
'Weapon Widget [version 1.4]'
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12 Jan 2025, 2:30AM | Action by: RedRoryOTheGlen
Changelog added
'Change log added for version 1.3.6'
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12 Jan 2025, 2:30AM | Action by: RedRoryOTheGlen
File added
'Weapon Widget for Android [version 1.3.6]'
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12 Jan 2025, 2:29AM | Action by: RedRoryOTheGlen
File added
'Weapon Widget [version 1.3.6]'
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- Mod page activity
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August 2025
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03 Aug 2025, 8:14PM | Action by: Cycess
Endorsed
'Weapon Widget'
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03 Aug 2025, 4:53AM | Action by: orionthehunter999
Tracked
Weapon Widget
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01 Aug 2025, 12:54PM | Action by: Sphinxmoth
Tracked
'Weapon Widget'
July 2025
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31 Jul 2025, 3:11AM | Action by: BranVK
Endorsed
'Weapon Widget'
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29 Jul 2025, 3:40PM | Action by: Gosmort
Tracked
'Weapon Widget'
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29 Jul 2025, 3:00PM | Action by: KingRex0830
Endorsed
'Weapon Widget'
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26 Jul 2025, 9:49PM | Action by: Daggerallthefall
Endorsed
'Weapon Widget'
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26 Jul 2025, 12:02AM | Action by: GuyGamer
Tracked
'Weapon Widget'
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25 Jul 2025, 6:48AM | Action by: CannonMayhem
Endorsed
'Weapon Widget'
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24 Jul 2025, 2:54AM | Action by: pc264
Tracked
'Weapon Widget'
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23 Jul 2025, 1:55AM | Action by: NXMS40
Endorsed
'Weapon Widget'
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22 Jul 2025, 11:43AM | Action by: Aresbot
Endorsed
'Weapon Widget'
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21 Jul 2025, 1:36AM | Action by: gothicemoliger
Tracked
'Weapon Widget'
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20 Jul 2025, 3:04PM | Action by: SerpentDuo
Endorsed
'Weapon Widget'
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15 Jul 2025, 1:17AM | Action by: ErebonDraug
Tracked
Weapon Widget
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14 Jul 2025, 11:57AM | Action by: briterory
Endorsed
'Weapon Widget'
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11 Jul 2025, 10:24AM | Action by: Yad18
Untracked
'Weapon Widget'
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10 Jul 2025, 9:35PM | Action by: tennskoom
Endorsed
'Weapon Widget'
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10 Jul 2025, 9:36AM | Action by: MillerX
Endorsed
'Weapon Widget'
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10 Jul 2025, 8:14AM | Action by: valdane
Tracked
'Weapon Widget'
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