So, just so we're clear, you're implementing the same rules as Bethesda did for the races? So... Bethesda decided it was a good idea to put -10 or -20 int on the black people? I looked further into it... yeah, not a good look, fantasy or not.
Problem is, it's a balance thing where they're supposed to be skewed more towards being good warriors and the obvious place to lower them then is INT/WIL. It would have been a good idea for the game to have more than one non-white human race. Or rather races being fantasy races and then you could choose "human" and the face you chose defined your skintone.
If you want to want to see the absolute worst, in vanilla Daggerfall redguard women were by far the worst option in the game. Which is just... wow :D I decided to just ditch the man/woman split in rules and try to balance out the negative and positive attributes. And it should be noted that Nords have the same -20 INT -10 WIL, so redguards are not alone in it.
Turned out yes, as long as this mod is placed below Physical Combat in the mod list. I'm planning to release an update today that adds code to check for this.
I think on my argonian character, the water breathing bar just stays constantly visible on the right side of the screen, is there anyway to disable this?
I tested this the last time it was reported and could not reproduce it. Did you do something to make this happen the first time? Is it after being under water?
Is there a way to get the mod's effects on a character race to be retroactively added after character creation and exiting privateers hold, say if you start a game BEFORE installing this mod?
Wanting to use this but don't want to make a brand new character just for the benefits of the modern mode.
Unfortunately not. I might look into solutions for this in the future though.
For the moment, the only solution is to open up the savegame and edit your stats. The other effects will work, but the attribute changes will have to be done manually.
Hello! This Mod is pretty great but my Argonian can still drown, for some reason. The Mod was already installed when I made the character. What happened? :C
Hm. That's strange. Make sure the mod is running. The argonian waterbreathing is a constant effect running in the background. Not a permanent effect put on your character at creation. So if you uninstall the mod, the water breathing stops.
The mod is most certainly installed and activated. It's strange. At times it works, other times it doesn't. Seems if I quickload too often the effect somehow disappears, perhaps? I can't quite seem to find a pattern to it.
So this runs on top of the major, minor and misc skills from your class, right? Like, they're supposed to be additional bonuses separate from your class's capabilities?
Does your mod need to be enabled permaently after this stage or can it be disabled once your character has spawned and you've been able to take a save?
The reason I ask is that I have a few characters and I'd not want to use this for all of them and since enabling/disabling mods is easy to forget it'd be nice to be able to disable it once creation is complete.
Ah, okay, thanks for clarifying that for me, I wasn't sure if you were able to adjust all the settings at the start.
+1 from me. :)
BTW, it seems that after I raised this issue on the DFU forums the UESP page to which you provide a link in the Description page here has been edited to remove all of the attribute changes which used to be listed there, there's now a paragpraph at the top of the page saying that the source information which was used as a reference for the attribute changes was wrong!
Here's a link to the version of that UESP page which existed prior to yesterday's edit as archived on the Wayback Machine:
36 comments
So... Bethesda decided it was a good idea to put -10 or -20 int on the black people?
I looked further into it... yeah, not a good look, fantasy or not.
If you want to want to see the absolute worst, in vanilla Daggerfall redguard women were by far the worst option in the game. Which is just... wow :D I decided to just ditch the man/woman split in rules and try to balance out the negative and positive attributes. And it should be noted that Nords have the same -20 INT -10 WIL, so redguards are not alone in it.
I'm planning to release an update today that adds code to check for this.
Wanting to use this but don't want to make a brand new character just for the benefits of the modern mode.
For the moment, the only solution is to open up the savegame and edit your stats. The other effects will work, but the attribute changes will have to be done manually.
This Mod is pretty great but my Argonian can still drown, for some reason.
The Mod was already installed when I made the character. What happened? :C
Does your mod need to be enabled permaently after this stage or can it be disabled once your character has spawned and you've been able to take a save?
The reason I ask is that I have a few characters and I'd not want to use this for all of them and since enabling/disabling mods is easy to forget it'd be nice to be able to disable it once creation is complete.
However, the wespon bonuses and argonian water breathing needs the mod to be active
+1 from me. :)
BTW, it seems that after I raised this issue on the DFU forums the UESP page to which you provide a link in the Description page here has been edited to remove all of the attribute changes which used to be listed there, there's now a paragpraph at the top of the page saying that the source information which was used as a reference for the attribute changes was wrong!
Here's a link to the version of that UESP page which existed prior to yesterday's edit as archived on the Wayback Machine:
https://web.archive.org/web/20190813050705/https://en.uesp.net/wiki/Daggerfall:Races