Daggerfall Unity
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Ralzar

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Ralzar

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  1. HaliaxOfTheSeven
    HaliaxOfTheSeven
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    Does this just affect your character, or are npcs subject to these changes as well? It would be nice to make use of enemy racial weaknesses. Well. Assuming you can tell their race
    1. Ralzar
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      Nope, character creation is still barely possible to mod. So this mod simply applies a set of effects to the character after character creation.
    2. HaliaxOfTheSeven
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      Ah. Makes sense i suppose
  2. Idolmir
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    Hey, great mod, just wanted to say that you can just link to uesp normally without archive.org
    you can just use this link https://en.uesp.net/wiki/Daggerfall:Races
    1. Ralzar
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      Hi. I used to do this, but then UESP removed the attribute bonuses/penalties which are still part of this mod.
  3. tarbetronix
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    Hey, do these advantages and disadvantages added after the fact (e.g., weakness to frost) change the leveling speed dagger?

    As in, am I going to end up with a wildly different leveling rate than what I intended?

    Oh, and does the high elf magic bonus stack with custom advantages +spell points?

    Just curious, great mod, thanks.
    1. Ralzar
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      Yes, these are all added post-creation. They have no effect on leveling speed.

      And the high elf / breton magica bonus stacks with other effects.

      Thanks :)
    2. tarbetronix
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      I'd really love it if you made the same mod but with no Ability Modifiers, and rather some creative additions to the classes more similar to the Khajiit climbing one. 

      For instance, High Elf destruction spells do more damage. Wood Elves have a better Sneak modifier. Deeper code dynamics, since we can edit lots of abilities and advantages ourselves using Unity anyway. 
  4. hfc2x
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    How does this mod affect leveling up after character creation? Because when you create a custom class, some of the skills are shown to have a specific value in the summary at the final page, but after you start the game, and this mod applies the multipliers, all the skill values change depending on your race. So does this change which ones are the skills that determine your level ups?
    1. Ralzar
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      This mod does not change any skill values, so I am not sure what you are referring to?
    2. hfc2x
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      For example, creating a custom character with Destruction as a Major Skill, resulted in the skill at 21% at the end of character creation summary. Right after the game begins, I get a notification that Races Redone has recalculated my skills, and because my character is a Dunmer, I get a decrease in Willpower. Checking my skills, my Destruction skill immediately got changed to 27%. Does this alter how my character levels up throughout the game then?

      EDIT: Nevermind, I tested it out in classic and Unity, and figured it out. Added the info to the UESP wiki.
  5. Koxik123
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    What is the reason for argonians bonus to short blades? Wouldnt hand to hand be more fitting (They have claws after all) 
  6. GajdenZu
    GajdenZu
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    Does it works on 0.11.3?
  7. 0Regnier0
    0Regnier0
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    Is this compatible with the unity update?
    1. Ralzar
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      Yup. Just tested it now. Works fine in 0.10.26.
    2. kolffi
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      It isn't showing up in mod list in 0.11.2 for me. Never mind it definitely is showing up.
  8. TimeofTheChimps
    TimeofTheChimps
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    Hi. When I attack anything, the notification on top of the screen keeps telling me "Races redone" with each strike. Any ideas?
    1. Ralzar
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      Just a silly screw-up from my side. Updated mod now.
  9. Snick2014
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    Is this compatible with the Physical Combat and Armor Overhaul?
    1. Ralzar
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      I am honestly not completely sure. I will have to do some code exploring and testing to figure that out and I haven't gotten around to that yet.
    2. Snick2014
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      Ok, thanks!
    3. Ralzar
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      Turned out yes, as long as this mod is placed below Physical Combat in the mod list.
      I'm planning to release an update today that adds code to check for this.
    4. Snick2014
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      Sorry for not responding, I took a break from modding for a while. Thanks for the quick response, as well as the new update!
  10. dbfuru
    dbfuru
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    I think on my argonian character, the water breathing bar just stays constantly visible on the right side of the screen, is there anyway to disable this?
    1. Ralzar
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      I tested this the last time it was reported and could not reproduce it. Did you do something to make this happen the first time? Is it after being under water?
    2. Ralzar
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      Did a code change that should fix this.