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Created by
Kirk OUploaded by
Magicono43Virus scan
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This page was last updated on 11 July 2024, 7:54PM
- Changelogs
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Version 1.43
- Update for functionality with DFU v1.0.0 (and hopefully any newer).
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Version 1.42
- This small update was by request from fellow mod creator l3lessed in order to hopefully make it easier for other mod authors to make patches for their own mods that may have compatibility issues with this mod. Not necessary, but recommended to use now.
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Version 1.41
- Update for functionality with newest DFU version.
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Version 1.40
- Update for functionality with newest DFU version.
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Version 1.30
- Added "Soft Material Requirements" module. This module allows any entity to be damaged by any weapon, despite the material it is made from. However, there is a heavy damage penalty for using less than the minimum required material, this penalty increases as the material values get further away from each other.
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Version 1.20
- Clearly Armed Monster Now Have Weapons In Attack Formula. So instead of a Skeleton Warrior having an attack count as "unarmed", they will be given a steel war-axe as their sprite represents for purposes of the damage and condition damage calculations.
Minor Improvements To Condition Damage Warning Messages, Also Added Magic Item Name Support. Still not the best solution, as it still has some spam, but better than before, especially the added RPR:I added item support, magic items properly displaying their names, as well as general optimization of method.
Finalized Bonus & Phobia Method, also made it so enemies benefit from its bonus as well, as well as hand-to-hand use. Also altered all of the enemy stats to "balance" around some enemies having multiple attacks in one animation cycle of their attacks.
Changed Weapon Proficiencies To Be Based On Attributes, No Longer Player Level. With this made each weapon type has different attributes effect the bonus. I could do even more interesting stuff with these, but for now this will work.
Changed Racial Modifiers To Be Based On Attributes, No Longer Player Level. With this, each weapon type has different attributes effect the bonus. Added a few races to the default list, similar to Ralzar's Races Redone.
Took Crack At Balancing Armor Durability Damage Against Higher Level Enemies. Basically made armor and shields take less damage in general from damage, but it should still be enough to be noticeable, hopefully it works better.
Added "Condition Based Effectiveness" Mechanic/Setting, Also fixed some bugs, specifically bluntWeapons not being used as I expected in the main damage formula. With this added mechanic, weapons and armor will be more or less effective based on their current durability value. For example, you will get a damage bonus for having "New" or "Almost New" status on your equipment, and eventually the reverse effect on the lower ends of durability.
Added "Fading Enchanted Items" module and toggle setting. This module makes it so Enchanted weapons and armor broken through physical combat will be destroyed from the player's inventory. This is to keep behavior consistent with other magic items that are "broken" in other ways besides combat.
- Clearly Armed Monster Now Have Weapons In Attack Formula. So instead of a Skeleton Warrior having an attack count as "unarmed", they will be given a steel war-axe as their sprite represents for purposes of the damage and condition damage calculations.
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Version 1.15
- Added Compatibility with added armor items from Roleplay Realism: Items. Also more intuitive compatibility with Roleplay Realism and Meaner Monster mods, thanks to Ralzar. As well as small code changes for better readability. Confirmed fully functional with DFU v0.10.23, and likely most other version.
Also changes to how different types of shields function.
Forgot to mention, the "Phobia" and "Bonus" advantages and disadvantages had been redone pretty significantly, Human enemies are now effected by the respective "Humanoid" versions of these traits, and Willpower now plays a major role in how bad a phobia of an enemy effects the player's ability to damage said enemy, as well as how much more damage the player deals to an enemy they have a "bonus" against. Player Level is no longer a factor.
- Added Compatibility with added armor items from Roleplay Realism: Items. Also more intuitive compatibility with Roleplay Realism and Meaner Monster mods, thanks to Ralzar. As well as small code changes for better readability. Confirmed fully functional with DFU v0.10.23, and likely most other version.
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Version 1.10
- Shield Blocking Reworked, Under-armor oversight fixed, Body part hit odds changed slightly
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Version 1.00
- Initial Release
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- Author's activity
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July 2024
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11 Jul 2024, 7:54PM | Action by: Magicono43
File added
'Physical Combat Overhaul v1.43 - Android [version 1.43]'
April 2024
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14 Apr 2024, 2:38AM | Action by: Magicono43
Changelog added
'Change log added for version 1.43'
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14 Apr 2024, 2:34AM | Action by: Magicono43
File added
'Physical Combat Overhaul v1.43 - DFU v1.0.0 [version 1.43]'
August 2023
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28 Aug 2023, 8:18AM | Action by: Magicono43
Attribute change
'File \'Physical Combat And Armor Overhaul v1.42 - DFU vBeta 0.11.4\' changed to \'Physical Combat Armor Ove v1.42 - DFU vBeta 0.11.4\'.
File \'Physical Combat Armor Ove v1.42 - DFU vBeta 0.11.4\' category changed to Main Files.'
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28 Aug 2023, 6:08AM | Action by: Magicono43
File added
'Physical Combat And Armor Over v1.42 - DFU v0.15.4 [version 1.42]'
March 2023
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21 Mar 2023, 7:40PM | Action by: Magicono43
Attribute change
'Description changed.'
December 2021
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06 Dec 2021, 12:05AM | Action by: Magicono43
Mod image added
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06 Dec 2021, 12:05AM | Action by: Magicono43
Mod image added
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06 Dec 2021, 12:04AM | Action by: Magicono43
Mod image added
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06 Dec 2021, 12:04AM | Action by: Magicono43
Mod image added
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06 Dec 2021, 12:04AM | Action by: Magicono43
Mod image added
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06 Dec 2021, 12:04AM | Action by: Magicono43
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06 Dec 2021, 12:03AM | Action by: Magicono43
Mod image added
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06 Dec 2021, 12:03AM | Action by: Magicono43
Mod image added
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06 Dec 2021, 12:03AM | Action by: Magicono43
Mod image added
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06 Dec 2021, 12:02AM | Action by: Magicono43
Mod image added
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06 Dec 2021, 12:02AM | Action by: Magicono43
Mod image added
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06 Dec 2021, 12:02AM | Action by: Magicono43
Mod image added
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06 Dec 2021, 12:01AM | Action by: Magicono43
Mod image added
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06 Dec 2021, 12:01AM | Action by: Magicono43
Mod image added
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- Mod page activity
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August 2025
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07 Aug 2025, 12:20AM | Action by: Averago
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04 Aug 2025, 1:22AM | Action by: seanduh
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01 Aug 2025, 9:09PM | Action by: 11Knorkheimer
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July 2025
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30 Jul 2025, 11:36AM | Action by: User27748
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29 Jul 2025, 4:01PM | Action by: Gosmort
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27 Jul 2025, 5:28PM | Action by: koliga
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27 Jul 2025, 9:53AM | Action by: DamonPulse
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26 Jul 2025, 10:50PM | Action by: luibyto
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24 Jul 2025, 8:04AM | Action by: GhostOnyx
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21 Jul 2025, 5:23PM | Action by: Suchti
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21 Jul 2025, 5:13PM | Action by: arada1
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21 Jul 2025, 5:01PM | Action by: sparhawk486
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20 Jul 2025, 5:57PM | Action by: VomitMilkshake
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20 Jul 2025, 10:59AM | Action by: Yad18
Endorsed
'Physical Combat And Armor Overhaul'
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20 Jul 2025, 10:58AM | Action by: Yad18
Tracked
'Physical Combat And Armor Overhaul'
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19 Jul 2025, 5:33PM | Action by: Arun2514
Endorsed
'Physical Combat And Armor Overhaul'
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