This page was last updated on 21 April 2025, 2:17AM
Changelogs
Version 1.2.6
TOME OF BATTLE: Compatibility mode for the Hold Swing Weapon setting with TOB's Attack Input
Version 1.2.4
Auto-sight: Increased the maximum targeting radius to 100% of FOV
Quick-turn: Added a "Double-Tap" input mode
Auto-pitch: Fixed level angle when the player's height is changed (eg, crouching, mounting, swimming in exterior water tiles)
Version 1.2.3
Added a Widget Scale slider to the mod settings
Magically concealed enemies should no longer be valid targets for auto-sight
Version 1.2.2
Auto-Pitch: Added a Strength setting that lets you adjust how much the view will pitch for a given detected slope or angle
Auto-Pitch: The view will automatically pitch downwards when there is no floor detected right in front of the player (eg, when approaching a pit or drop)
Version 1.2.1
Auto-Sight: Added an alternate mode to the Aimpoint Offset function that keeps your crosshair within the target bounds
Auto-Sight: Changed the Input Threshold options into a Tuple for finer control
Auto-Pitch: Added a configurable setting that offsets the pitch angle
Auto-Pitch: The reset timer will only increment if it detects no pitch input when Auto-Pitch is temporarily disabled.
Version 1.2
Added Quick-Turn and Auto-Pitch modules.
Adjusted aimpoints for more enemies
Added the option to offset the aimpoint while locked on to a target in Dedicated Input mode.
Android only. Switched input to use Keycode mapping introduced in Vwing's DFU 1.1.3 RC8
Version 1.1
Fixed error when playing with enemies from Vanilla Enhanced
Adjusted aimpoints of enemies
Android only. Switched input to use Custom Actions introduced in Vwing's DFU 1.1.1.3 RC2.