I'm guessing there's no real way to separate ambience from music unless the people making Daggerfall Unity actually create the functionality themselves. That way you could turn the music off while still having ambience. I know there's already a mod for that, but it'd be nice to just be able to use the in-game options settings instead.
That would also be another approach as well. There isn't a way at the moment but it could technically be done. It would just take someone with the time and expertise to do it. I'd love to see it happen some day, even at the expense of this mod as it would be made redundant, but a good redundant.
I guess since daderfall unity is technically open source, anything is possible. In that case, I would love to see someone do it, because unless the Daggerfall Unity team makes their own ambience noises, or gets them from a site like Pixabay, they're not going to redistribute a mod like that into their official work for legal reasons.
These two mods do have different approaches. One changes placements of songs and replaces some songs with ambiance. The other mixes ambiance sounds in together with the music.
More options for personal preference is always good. I'm picking and choosing my favorites for my own lists.
I am aware of SangvinPingvin's mod however mine takes a different approach.
Firstly I have no interest in supporting Dynamic Music, this mod's approach is just to combine both artists works together into one audio file so that you can have both ambience and music playing at the same time instead of only having one or the other. In SangvinPenguin's mod, some tracks are ambient while others are music, I do not do this here, there's nothing wrong with that approach, its just one I've decided not to take.
That being said, anyone who wants to create a mod from this to make the music dynamic is more than welcome.
Secondly I've balanced the audio levels so that either ambience or music does not over power the other, especially in bars and the like.
While this mod primarily just combines and balances the tracks. I've also edited some ambient files to remove sections that break immersion, or removed some tracks to ones that are more suitable, I can't remember the name of it but there was one dungeon ambient file that had excessive chain scraping, the other in the mages guild had too many high pitched bell sounds to simulate the magicness of the area but I felt it was too much.
Editing was also necessary to ensure the ambient files length matched the music file and that looping was seamless, while also ensuring key elements like wind or louder ambience is spaced evenly throughout the track to not feel out of place or be too noticeable. Some times the ambience and the music work together which was a coincidental and happy side effect of this process.
So in the end, they are two different mods that do similar things but offer two different experiences. I've also made all of my audio project files available for anyone that wants to take this further or expand upon what's already been done, granted they continue to credit the original authors.
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Edit: The track ‘5strong’ may be encoded improperly.
https://www.nexusmods.com/daggerfallunity/mods/410
I recommend having folders to support Dynamic Music to make this upload distinct.
One changes placements of songs and replaces some songs with ambiance. The other mixes ambiance sounds in together with the music.
More options for personal preference is always good. I'm picking and choosing my favorites for my own lists.
I am aware of SangvinPingvin's mod however mine takes a different approach.
Firstly I have no interest in supporting Dynamic Music, this mod's approach is just to combine both artists works together into one audio file so that you can have both ambience and music playing at the same time instead of only having one or the other. In SangvinPenguin's mod, some tracks are ambient while others are music, I do not do this here, there's nothing wrong with that approach, its just one I've decided not to take.
That being said, anyone who wants to create a mod from this to make the music dynamic is more than welcome.
Secondly I've balanced the audio levels so that either ambience or music does not over power the other, especially in bars and the like.
While this mod primarily just combines and balances the tracks. I've also edited some ambient files to remove sections that break immersion, or removed some tracks to ones that are more suitable, I can't remember the name of it but there was one dungeon ambient file that had excessive chain scraping, the other in the mages guild had too many high pitched bell sounds to simulate the magicness of the area but I felt it was too much.
Editing was also necessary to ensure the ambient files length matched the music file and that looping was seamless, while also ensuring key elements like wind or louder ambience is spaced evenly throughout the track to not feel out of place or be too noticeable. Some times the ambience and the music work together which was a coincidental and happy side effect of this process.
So in the end, they are two different mods that do similar things but offer two different experiences. I've also made all of my audio project files available for anyone that wants to take this further or expand upon what's already been done, granted they continue to credit the original authors.