Sorry to ask this again but I would like some clarification, Which of your cities overhaul, if any are we still good to use along with this? Do we still need Orsinium or the Armourers or are they included in this? Are the fort overhaul mods good to use with this or are they redundant now, does this include those changes? What about Fishguard, is it included in this or do we still need it separate? Do you even recommend using it or any of the above considering the description on this mod referencing the errors? Please and thank you. Again, sorry to ask a question somebody else has but the other person asked two questions and you gave one contradicting answer, lol.
Yeah so you can use those mods with this one and won't encouter issues, no the other modules aren't included.
Fishguard is also seperate, i don't have one big mod to tie things together and i've had so many errors with losing files/unintentionally deleting key assets to keep working on mods that i started splitting them up.
Oh, heck yeah! Love what you're doing with these location overhaul mods - and, with all the troubles and setbacks you've had, your perseverance with the project is commendable, indeed!
Is Locations Overhauled meant to replace Cities Overhauled? Should I not use the Cities Overhauled - Armorers module with this, or do they work together?
Locations Overhauled is the replacement for Cities Overhauled, which replaced Cities Overhaul.
the game breaking bug was to do with custom buildings that ended up basically* destroying cities randomly sometimes. Although I could've repaired it, I did also want to take the time to make a more stable workflow and mod process, but also less intensive.
It will work with existing mods, due to the nature of these replacers.
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Beautiful choice of clutter, very very bethesda'ish. imho everyone wants more of this type of mod, keep up the good work!
Thank you!
What about Fishguard, is it included in this or do we still need it separate? Do you even recommend using it or any of the above considering the description on this mod referencing the errors?
Please and thank you.
Again, sorry to ask a question somebody else has but the other person asked two questions and you gave one contradicting answer, lol.
Fishguard is also seperate, i don't have one big mod to tie things together and i've had so many errors with losing files/unintentionally deleting key assets to keep working on mods that i started splitting them up.
Love your mods mate.
Is Locations Overhauled meant to replace Cities Overhauled? Should I not use the Cities Overhauled - Armorers module with this, or do they work together?
Locations Overhauled is the replacement for Cities Overhauled, which replaced Cities Overhaul.
the game breaking bug was to do with custom buildings that ended up basically* destroying cities randomly sometimes.
Although I could've repaired it, I did also want to take the time to make a more stable workflow and mod process, but also less intensive.
It will work with existing mods, due to the nature of these replacers.
Gonna start a thief playthrough (well, rogue playthrough) just so I can hang out in these cool new thieves guild blocks.