Daggerfall Unity
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WilhelmBlack

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WilhelmBlack

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26 comments

  1. fluttershy555
    fluttershy555
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    I kept trying and trying all day long and just cant get this working sadly. I followed all the steps put the files from the folder in the tavern folder it just sadly does not work for me. I have no idea what I am doing wrong.
    1. WilhelmBlack
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      What do you mean that this isn't working? Dynamic Music don't work or the specific tracks of this mods? Or the custom folders?
    2. fluttershy555
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      All the above. When I put Dynamic music in the sound folder it does not change the music. Even when I put the tracks in the Tavern folder it does not Affect the game. Its still the same default Tavern music.
    3. WilhelmBlack
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      You mean the DynMusic folder or the dynamic music.dfmod? The .dfmod needs to be in the Mods folder.
    4. fluttershy555
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      Its the folder. The mod is active. Its the folder in the sound folder. It does not work.
    5. WilhelmBlack
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      Can you show me a screenshot of the DynMusic folder and another of the Tavern folder?
    6. fluttershy555
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    7. fluttershy555
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      I dont know how to upload picture. I tried posting dont know if you can see it.
    8. fluttershy555
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      Well I guess I can tell you what I did. I put the dynamic folder in the sound folder then I put the mod folder in the dynamic folder then I put the stuff from Abecean tavern folder into the tavern folder.
    9. WilhelmBlack
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      With the mod folder you mean all the content of this mod? You need to unzip them in SteamingAssets, not in DynMusic folder.

      And you don't need to put anything of the custom folders (the custom folders are the ones with two words separated with a "_") in any other folder. You unzip the content of this mod in StreamingAssets, and next you download one of the recommended mods and install it (If you choose Vanilla Music Preset, unzip the Sound folder in StreamingAssets, if you choose Arena and Daggerfall Mix, unzip the DynMusic folder in the Sound folder). Don't overwrite the UserDefined.txt of the Bards mod. Next you need to do the third step of the instructions of this mod:

      3 - Unzip the content of Palace, Tavern, Temple, Interior, Cloudy, Night, Overcast and Sunny folders of one of the anterior mods in the folders that end with the same name.

      For example, unzip the content of the Tavern folder of Arena and Daggerfall Mix in Abecean_Tavern, Balfiera_Tavern and Nordic_Tavern.

      For uploading screenshots, use this.
    10. fluttershy555
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      So does this mean I put the contents of this mod in steaming assets sound folder? Or just all these folders in the streaming assets. Because what confuses me is I open this mod and when I open the sound folder there is another folder called dynmusic. But I realized I dont think its your mod not working. I think Dynmusic is not working at all. I installed Dynmusic which can also allow me to have combat music but even when I put ogg file into the combat music it still does not work so maybe dynmusic not working is why this mod is not working either. I installed dynmusic mod exactly like the description said too from that mod but I dont have any new music at all. So maybe this mod is not working because Dynmusic is not working. Unless I have to enable dynmusic somehow I dont know. I mean the mod is checked but I dont get any new custom music no matter which ogg file I place in the folders. So I guess Dynmusic is the thing not working. If dynmusic starts working then maybe this mod will too. Thats my only guess. Sorry for confusion. I just dont know why I dont get any custom music at all.
    11. WilhelmBlack
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      For any mod, just be sure that overwrite the same folder when you unzip. Dynamic Music mod have a StreamingAssets main folder, so unzip it in DaggerfallUnity_Data folder to overwrite the StreamingAssets folder of your game directory. Bards of the Iliac Bay have a Sound main folder, so unzip it in StreamingAssets to overwrite the Sound folder.

      With Dynamic Music installed, you don't need to put any song in Song folder, all songs need to be inside DynMusic subfolders.
  2. IvanKuzyk
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    You can make a version of the same quality as in the modification Orchestral and Acoustic Remaster of Daggerfall Soundtrack
    1. WilhelmBlack
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      It's a future plan but this orchestral ost needs to be ordered in the folders of Dynamic Music.
    2. IvanKuzyk
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    3. WilhelmBlack
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      I will try to upload a unedited version this weekend to work with the orchestral remaster.

      I'm concerned about the AI cover image. I think that it's not the best option if you are using the music from another mod. Could you use this image instead? I will appreciate it.

      Thanks!
    4. WilhelmBlack
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      HQ version uploaded!
  3. menzagitat
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    Aha Disco Elysium spotted :]

    Looks interesting, I'll give it a try.
    1. menzagitat
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      Endorsed, I love the possibilities!

      Would it be possible to add a condition for tavern or shop quality? Maybe even houses?
      I'd find it immersive if a poor-quality tavern had no musicians.
    2. WilhelmBlack
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      Thanks! Dynamic Music doesn't have an option for a specific quality. But personally I think that if people can sing in Revachol, they can also sing in poor-quality taverns.

      But I watched that in taverns the majority of voices are from old bards, but in palaces and castles are only from the young ones.
    3. menzagitat
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      I overlooked that you already can specify home (farm), home (poor) and home (wealthy) in LocationTypes :) Indeed these are homes outside cities so...
      Too bad we can't have the same with taverns, shops and city homes for ambience fine-tuning.
      Medium to poor-quality taverns seem to never have musician flats so the music must come frome some hidden radio ':D
      More seriously, I don't know how some mods like "Arena-Style Flavor Text" or "Better Quality Descriptions" decide which quality is a shop or a tavern.

      Also I was thinking about a month of the year condition with numbers from 1 to 12, or/and a season condition to have that winter wind freezing my guts.

      And and and also a parameter to chose randomly a track in the directory and to loop it without switching to the next track (if any).
      The idea is to avoid sound oddities when switching to the next track and to have more consistency with the ambient sound (let's say for a wind sound loop).

      Please my lord, please the rabble
    4. WilhelmBlack
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      The maximum immersion it would be if the song plays with the proximity of certain sprites. At the moment I just imagine that the songs are sung by the old man with the staff or the waitress if there are no musicians.

      The Flat Replacer of the same author has a parameter option for the quality of the building (that is defined in the base game) so I think that It could be posible for dynamic music. Maybe in the future.
    5. menzagitat
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      Sorry, wrong post, I was thinking you were the Dynamic Sky music author X)
  4. SaberFang1
    SaberFang1
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    Are you able to make a bard magic songs, in which you play a small tune. Then you get a 10 min buff's like in everquest and FF11? Thanks
    1. deleted203642846
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      Back in 2000 I thought bard was a useless joke class. Then I met a guy who mastered it in EQ. A living God, he was.
    2. WilhelmBlack
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      It could be possible if Dynamic Music could play a song when you use a spell. At the moment it only works when you change between locations or when you're near an enemy.