I got the Archer's Axe as a reward for one of the quests but it doesn't have an icon in the inventory and I can't use it for some reason, it also has -1 damage
Roleplay & Realism Items added that item, so I don't think it's a consequence of this mod, you just happened to get it as a quest reward which is probably set to give a random weapon. Which quest was it?
Yes, that one gives a random magical item as a reward, looks like you were unfortunate enough to get a bugged item, it's probably because it's a modded item (added by R&R Items) and not from the original game. Modded items don't have functionality when given through the quest system at the moment, it's something that may be fixed in the next version of DFU, but nothing from this mod caused the issue.
All the Witch Covens have these new quests ... so go to any of them ... the faction ID doesn't matter. I linked to a description of how to find them in my previous comment. Just go to one, and ask for quests from the main witch ... you may have to turn down a few to get the quest you want, Curse of the Werewolf.
Can you make a certain clothes mod and call it something like, Kimonos for women? I see there are only kimonos for men in the game. And I know there are many out here in real life for women. Kimonos are an Asian fancy outfit. Plus can you make a few of them semi-transparent.
I don't think so, but it's a matter of opinion I suppose. Vampirism is fairly balanced by it's disadvantages, though you can argue Lycanthropy is overpowered - I suggest using Lycanthropy Rebalance if you want to make it less so, but that is the case with or without this mod. I just make it a little easier to become a vampire or lycan... though I think that is balanced by how hard it is to find Witch Covens... although, I will be adding an optional file soon that adds a book in game that is a guide to finding Witch Covens, but like I said, that will be optional. All the other changes this mod makes are pretty much balanced imo.
Hi, do I have to do something other than copying to Streaming Assets for this to be active for an existing character? Or is it implemented imediately regardles if you start a new game or load a previous save?
The new quest actions from the Quest Actions Expansion mod made it relatively straight forward to make ... just had to come up with the ideas and then write the quests.
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Adding a new were-creature to the game is a bit beyond my skill unfortunately.
I see there are only kimonos for men in the game. And I know there are many out here in real life for women.
Kimonos are an Asian fancy outfit. Plus can you make a few of them semi-transparent.