I understand this is a resource pack not a mod but I'm trying to actually use this in the game.
Reading the other comments it seems I just have to extract all the pngs from their sub files and copy them to Textures?
I see there is stuff like Door.png, Door (1).png, Door (2).png does the game know how to handle that or is more renaming needed or perhaps just 1 version needs to be copied over?
probably, and absolutely the hardest to do as well because fans of the game would want them to have the same style of graphics. I actually gave it a shot a while ago but i did not like how it looked, it did not really resemble the original graphics, looked too modern - anime leaning.
that's probably DREAM, it does a pretty good job already, and i think he might have done a bit more than just upscaling for some of those, like manual edits (or even painted some of it, no idea tbh)
yup, thats exactly what I did. I remade the NPCs in many steps manually. Found their portraits in the game, slapped at their faces, added shading. I spent way too much time on those. Thank you for recognition. I currently slowly work on using Stable Diffusion on em. After many many days of tweaking, Im starting to get some results finally :)
Not sure how to incorporate these into DFU. I was hoping to use them as a texture replacer in DREAM (some of these look really nice!) but there is no "texture" folder, or what have you.
And since I use Vortex, replacing the textures in the game proper (StreamingAssets) doesn't seem to have any effect. Any ideas?
(all .png's should be in textures, make sure you don't get textures/textures)
you also need to name them properly so that the game knows what to even load and apply to what. for looking at the asset files and also get the names you can use (for example): https://github.com/Perfare/AssetStudio
I don't use mod managers (they are very confusing to me and makes stuff harder when modding imo) so i wouldn't know anything about that unfortunately.
Ya, the mod manager is not making my life easier on this. Then again, in launching DFU directly from its .EXE I still cannot see the new textures, even when they are all placed in the texture directory you've provided and the sub-directories for each ("doors, door-like" etc...).
The AssetStudio tool... not sure how to apply this as a renaming tool. What should I crack open? the dfmod textures file in DREAM? Or something else entirely? Sounds like someone smarter than me will have to craft a mod that overrides the DREAM textures for the assets you've replaced.
Circled back to ask permission on just that! I'm no slouch when it comes to configuring, editing and maintaining mods on the whole (mostly Oblivion, Skyrim and Neverwinter Nights I & II), but I have never developed one from a blank screen before. Not sure what I'm getting into, but I'm sure there are tutorials out there on something like this, even for a game as niche as DFU.
And I am pretty comfortable with Stable Diffusion, so I might take a crack at some other textures. At this point I would consider this an override for DREAM's textures, or perhaps a patch that allow both to work cooperatively.
no need for permission, this is why i made this mod (well, resource), for others to make mods. yup overriding is easy, i have my treasure retexture on here which is just that :)
I already have quite a few 3D assets for desert areas so maybe i can look into that. i am not good at unity though or knows how it uses the models, so that alone will take a lot of work/time for me. But instead I could just upload them as assets (maybe as .obj files), like i did with these textures, and people can make use of it.
I wish i had time to mod every game i'm interested in more seriously haha. This game is at least currently pretty low on that list, but its still of interest to me, and i would especially like to support it because i think it's awesome that the entire thing has been ported, it's also a great community, like for all old Bethesda games.
Thats some really nice art indeed, thank you! Was it created in Photoshop, with AI or both?
EDIT: just read the description properly... well.. AI is getting better and better indeed. Still, is it just a pure AI or some edits afterwards? And what kind of AI, its really intriguing :D
Yeah you can easily create many thousands of textures like this over a night, just batch process it then have a script that makes sure that it randomizes the images. Limitations of graphics for 2D images is gone i would argue. I use Stable Diffusion, sometimes my own trained models (trained with my textures) and sometimes i just use a standard model or i download one. The only limitation is is that its good if you have a nice graphics card because it requires a lot of VRAM to use AI, its why i got the 3090.
26 comments
I understand this is a resource pack not a mod but I'm trying to actually use this in the game.
Reading the other comments it seems I just have to extract all the pngs from their sub files and copy them to Textures?
I see there is stuff like Door.png, Door (1).png, Door (2).png does the game know how to handle that or is more renaming needed or perhaps just 1 version needs to be copied over?
https://www.youtube.com/watch?v=bHnRDj-yt0Y&t=41s Not sure, witch mod is featured there.
https://www.nexusmods.com/daggerfallunity/images/114
https://www.nexusmods.com/daggerfallunity/images/113
https://www.nexusmods.com/daggerfallunity/images/112
Unsure what to do.
Thanks
And since I use Vortex, replacing the textures in the game proper (StreamingAssets) doesn't seem to have any effect. Any ideas?
(all .png's should be in textures, make sure you don't get textures/textures)
you also need to name them properly so that the game knows what to even load and apply to what.
for looking at the asset files and also get the names you can use (for example):
https://github.com/Perfare/AssetStudio
I don't use mod managers (they are very confusing to me and makes stuff harder when modding imo) so i wouldn't know anything about that unfortunately.
The AssetStudio tool... not sure how to apply this as a renaming tool. What should I crack open? the dfmod textures file in DREAM? Or something else entirely? Sounds like someone smarter than me will have to craft a mod that overrides the DREAM textures for the assets you've replaced.
extract the files, look at the images, rename the textures. make sure you look at aspect ratios or stuff can get weird.
And I am pretty comfortable with Stable Diffusion, so I might take a crack at some other textures. At this point I would consider this an override for DREAM's textures, or perhaps a patch that allow both to work cooperatively.
yup overriding is easy, i have my treasure retexture on here which is just that :)
.....though, I reaaly cannot think of much off hand.
No wait! The desert areas still have 2D trees an random stuff not done in 3D.
Anyway. Not a demand. Just a suggestion, should you look at Hand Painted and 3D trees as to what was already finished.
I wish i had time to mod every game i'm interested in more seriously haha. This game is at least currently pretty low on that list, but its still of interest to me, and i would especially like to support it because i think it's awesome that the entire thing has been ported, it's also a great community, like for all old Bethesda games.
Was it created in Photoshop, with AI or both?
EDIT: just read the description properly... well.. AI is getting better and better indeed. Still, is it just a pure AI or some edits afterwards?
And what kind of AI, its really intriguing :D
Yeah you can easily create many thousands of textures like this over a night, just batch process it then have a script that makes sure that it randomizes the images. Limitations of graphics for 2D images is gone i would argue.
I use Stable Diffusion, sometimes my own trained models (trained with my textures) and sometimes i just use a standard model or i download one. The only limitation is is that its good if you have a nice graphics card because it requires a lot of VRAM to use AI, its why i got the 3090.
AI Images is very 2022 ;D
This is what's coming next: https://www.youtube.com/watch?v=2fAPgOCjToA&ab_channel=EvanFurniss
Anyone will be able to produce Hollywood quality movies soon.