A warning for anyone who downloads this mod: I know it sounds fun, but it has been the cause of many bug reports, including preventing rest in dungeons at any time and massive overspawning of enemies, even when the settings are properly configured.
This has quickly become a favorite of mine, I really love stumbling into epic battles covering an entire mountain side. Anyone who suffers fatigue quickly from too much dungeon crawling should really check this out. If you've got a character who's any good at combat, it offers an alternative way to gather your riches. Simply battle your way to fame and fortune!
It would be nice if travel options would let you simply keep going in accelerated time so we didn't have to dial down the encounters so much. Some might call that a cheat, but I think it's the opposite. Currently, there's nothing stopping a weak, low level adventurer from coming into a battle and hiding behind the good guys to scavenge bodies for pricey loot they didn't earn. Myself, trotting along at 5x and seeing a big battle going on would usually be more than enough reason for me to slow down and join in. Then again, maybe I've got business elsewhere and don't want to be stopped in my tracks for a fight happening down the hill from me and in no way is an immediate threat.
Anyone have recommended settings for using this with travel options? Iv managed to get the spawn rate down to a manageable cluster f*#@ (6-8 for max amount of groups seems good for a battle) but they just spawn way too often i was just wanting something to supplement the other random encounter mods i have that to me are too infrequent or just like 5 rats or something
Holy crap! This is great and brings life to the wilds of this massive land. Gone are the days of fast travel for this Wood-elf Ranger! This is a gift, thank you.
Do you think you can make a travel options patch for this mod? I swear when I try and travel anywhere the amount of NPC in wilderness spawns is wayyyyy too frequent.
This would have been a perfect addition to the game if it wasn't for enemies spawning in dungeons constantly. I thought they were only supposed to spawn out in the wilderness.
22 comments
It would be nice if travel options would let you simply keep going in accelerated time so we didn't have to dial down the encounters so much. Some might call that a cheat, but I think it's the opposite. Currently, there's nothing stopping a weak, low level adventurer from coming into a battle and hiding behind the good guys to scavenge bodies for pricey loot they didn't earn. Myself, trotting along at 5x and seeing a big battle going on would usually be more than enough reason for me to slow down and join in. Then again, maybe I've got business elsewhere and don't want to be stopped in my tracks for a fight happening down the hill from me and in no way is an immediate threat.
- Minimum Spawn Distance: 90
- Maximum Spawn Distance: 270
- Spawn Check Distance: 400
- Minimum Update Interval: 300
- Maximum Update Interval: 900
This is great and brings life to the wilds of this massive land.
Gone are the days of fast travel for this Wood-elf Ranger!
This is a gift, thank you.