This page was last updated on 14 November 2024, 1:17PM
Changelogs
Version 1.4
Fixes possible problems with night time spawns. Also modified the time between spawns back to every 4 to 10 hours, I found it didn't happen often enough for my taste. You can still edit this yourself.
Version 1.3
Major fix preventing multiple instances of start quest building up (potential cause of increasing encounters and lag). Also, make-up of some encounters now influenced by climate base of region you are in.
IMPORTANT: if you started using this mod on a previous version to the current v1.3, you may have multiple instances of the "Basic Wilderness Encounters - Start" and "Basic Wilderness Encounters - Delay" quests running. You can check in game by using the console command "print_quests" (open the console by clicking the [`] key, just under the [Esc] key at the top left of your keyboard); this will give a list of all running quests. If you have more than one of either of them, get the UID number of any superfluous instances running and use the console command "endquest UID#" to stop them.
Version 1.2
Some fixes and refinements. Also added alternative version for use with Daggerfall Enemy Expansion (DEX) - use Standard version or DEX version, not both!
Version 1.1
Interval between spawns slightly increased. Two spawns max at a time, though some spawns now have more enemies. Stopped spawns stacking and all appearing at once after fast travel. Plus other minor fixes/refinements.