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carademono and Jagget

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carademono

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25 comments

  1. Anslyn
    Anslyn
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    Unity is calling for Fixed Desert Architecture to be positioned above this in the load order...any particular reason why?
  2. RenoSharkClub
    RenoSharkClub
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    I wonder if it'd be possible for a mod like this for the various farmsteads and stuff? Sometimes you get a quest to go to (for example) "The Rlissten Farmstead" and find "The Kingston Residence" within it, but there's only one building, you'd assume the building within would be named the Rlissten Residence or something. Or would it be too difficult to name the buildings for those types of situations because the house name only gets generated when it is needed for a quest? Not sure what it looks like behind the scenes.
    1. carademono
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      Residences don't have unique names like taverns do so unfortunately this can't be done. Fortunately it's not immersion-breaking like the mismatched tavern names were. You go to a location named The Kingston Residence and there will be a building named Residence.
    2. PantsHandlefre
      PantsHandlefre
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      You go to a location named The Kingston Residence and there will be a building named Residence.
      ...Which, if you've been sent there by a quest, will have been (temporarily) renamed to The [randomly-chosen, region-appropriate surname] Residence (almost certainly a different name than that of the map location, like in RenoSharkClub's example). Which, I agree, is just as immersion-breaking as the naming discrepancy in the "tavern hamlets".
      But if fixing it is beyond the scope of a mod, that's understandable. (And, honestly, minor stuff like this doesn't even faze me after 25+ years playing Daggerfall. :) )
    3. carademono
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      I don't think it's beyond the scope, I just think it's not technically possible because (I believe) residences get random rather than deterministic names. But I might look into it at some point.
  3. BigJMoney
    BigJMoney
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    One small step for a mod. One giant leap for Daggerfall-kind.
  4. Jagget
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    Great idea to unify the names of places with the taverns they contain. Unfortunately, these new names are not searchable :/







    But I can find it by its old name "The Gold Dragon Tavern"
    1. carademono
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      I checked in with a DFU developer and unfortunately, right now the travel map directly searches the Daggerfall game files and this behavior can't be overwritten by mods yet. He's offered to look into this issue after DFU 1.0 is released, which should be fairly soon.

      In the meantime, Players, please be aware of this issue.
    2. carademono
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      Now fixed. Thank you, Jagget!
    3. Jagget
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      Hurray!
    4. AtomicFarts
      AtomicFarts
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      This is funny. The game is so big, I had no idea this was even a thing. Let alone a problem lol

      Guess I should wander more often. Thanks guys!
    5. Alignn
      Alignn
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      Oh so this is why I couldn't find the place that agent letter directed me to! Glad it's fixed
  5. IvanKuzyk
    IvanKuzyk
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    In locations where there are two taverns, one of them turns into a residence.
    1. Jagget
      Jagget
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      This just can't be happening.
      This mod does not change buildings or any information inside settlements and locations.
      All it does is rename them on the map.
    2. carademono
      carademono
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      It must be a different mod (possibly Beautiful Villages?) unless there's a bug in the localization system.
    3. carademono
      carademono
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      Probably was a BV bug -- I've fixed it in the most recent release.
  6. IvanKuzyk
    IvanKuzyk
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    Will this mod work with Russian translation? 
    1. carademono
      carademono
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      I don't know. What happens when you load it up? If it doesn't work, I'll be happy to provide the location files so anyone can make a localized version.
    2. IvanKuzyk
      IvanKuzyk
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      I would be very grateful.
    3. carademono
      carademono
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    4. IvanKuzyk
      IvanKuzyk
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      It is not possible to download from this link.
    5. carademono
      carademono
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      Go to Code -> Download ZIP.
    6. Jagget
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      It won't work. Localization names have precedence over the WorldData names.
    7. carademono
      carademono
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      Ok, I suspect this is caused by the same behavior discussed in the other thread. We'll look into fixing it after DFU 1.0 is released. It will likely require a PR to the game itself.
    8. IvanKuzyk
      IvanKuzyk
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      I tried it anyway, it doesn't work.