Daggerfall Unity
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  1. Yushik
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    • 68 posts
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    Hmm. I were bored and waited forever for extra good mods then thinking some about this. Hard yes, but it's actually pretty easy to "think outside the box" and kill for example Ancient Vampires at level 1-2. Will maybe soon give it a try and see if I manage to progress some.
  2. ronyalan
    • member
    • 761 posts
    • 5 kudos
    Damn... this mod is hard.

    i will pass 
  3. thorjelly
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    • 3 posts
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    I don't know if I've had disastrously bad luck, but this mod makes dungeons completely full of high leveled mobs pretty common. I like the idea of running into a high level mob or two in a dungeon as a low level character, going "oh s***" and avoiding them at all cost, or hearing that classic chainsaw noise in the middle of a dive and getting goosebumps, but the way df dungeons work is that it basically selects from a small random set of common enemies and populates basically the entire dungeon with them, and this mod doesn't appear to work any different... an entire dungeon of level 20 enemies is not very fun. It also kinda breaks immersion if there's tens of thousands of Vampire Ancients running around in Tamriel's dark places, you'd think they'd be kinda rare? That's my two cents. Looking for a mod that makes dungeons exciting and forces caution because you never know what's around the corner, but this isn't the one. It just kind of makes the game unplayable imo.
    1. azron
      • member
      • 840 posts
      • 19 kudos
      Same here, I was really hoping this mod would improve the monster variety but instead it just locks them into the highest level from the start, Orc Warlords, Vampire Ancients, Ancient Lich, and Frost Deadra galore!
  4. BabyAnon
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    • 119 posts
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    Does this make it impossible to encounter daedra lords outside of the last dungeon?
  5. A1rh3ad
    • supporter
    • 23 posts
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    Is this permanent? I removed the mod but I still seem to be getting higher level spawns in zones, even with a new character. The first dungeon I went in was filled with werewolves at level 1. Can it just be uninstalled like other mods? 
  6. KrazyViking
    • premium
    • 13 posts
    • 1 kudos
    Just a heads up, nexus is installing it in the StreamingAssets folder, just one step up from Mods in the directory.
  7. deleted74985023
    • account closed
    • 1 posts
    • 0 kudos
    Is this mod compatible with Warm Ashes??
    1. MaximusPrime02
      • member
      • 29 posts
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      I've been playing with both just fine, so I'd say yes
  8. Mythraen
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    • 34 posts
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    "Unleveled Mobs: Copy the appropriate 'unleveled mobs.dfmod' file into your \Streaming Assets\Mods folder and enable it in the Daggerfall Unity
    start menu."
    I'm confused. I can do this easily enough, but there are three other files, are those not needed?
    unleveled mobs.dfmod.manifest
  9. Mythraen
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    • 34 posts
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    accidental double post.
  10. codypolak1997
    • supporter
    • 20 posts
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    > Installed mod
    > Created character (mage)
    > Gets to daggerfall and gets a quest about a vampire with the amulet of necromancers or what ever
    > Makes Fire spell so can try to do vampire.
    > Gets to Den
    > Runs into 3 daedra lords

    10/10 works as described