Hmm. I were bored and waited forever for extra good mods then thinking some about this. Hard yes, but it's actually pretty easy to "think outside the box" and kill for example Ancient Vampires at level 1-2. Will maybe soon give it a try and see if I manage to progress some.
I don't know if I've had disastrously bad luck, but this mod makes dungeons completely full of high leveled mobs pretty common. I like the idea of running into a high level mob or two in a dungeon as a low level character, going "oh s***" and avoiding them at all cost, or hearing that classic chainsaw noise in the middle of a dive and getting goosebumps, but the way df dungeons work is that it basically selects from a small random set of common enemies and populates basically the entire dungeon with them, and this mod doesn't appear to work any different... an entire dungeon of level 20 enemies is not very fun. It also kinda breaks immersion if there's tens of thousands of Vampire Ancients running around in Tamriel's dark places, you'd think they'd be kinda rare? That's my two cents. Looking for a mod that makes dungeons exciting and forces caution because you never know what's around the corner, but this isn't the one. It just kind of makes the game unplayable imo.
Same here, I was really hoping this mod would improve the monster variety but instead it just locks them into the highest level from the start, Orc Warlords, Vampire Ancients, Ancient Lich, and Frost Deadra galore!
Is this permanent? I removed the mod but I still seem to be getting higher level spawns in zones, even with a new character. The first dungeon I went in was filled with werewolves at level 1. Can it just be uninstalled like other mods?
"Unleveled Mobs: Copy the appropriate 'unleveled mobs.dfmod' file into your \Streaming Assets\Mods folder and enable it in the Daggerfall Unity start menu." I'm confused. I can do this easily enough, but there are three other files, are those not needed? StandaloneWindows StandaloneWindows.manifest unleveled mobs.dfmod.manifest
> Installed mod > Created character (mage) > Gets to daggerfall and gets a quest about a vampire with the amulet of necromancers or what ever > Makes Fire spell so can try to do vampire. > Gets to Den > Runs into 3 daedra lords
18 comments
i will pass
start menu."
I'm confused. I can do this easily enough, but there are three other files, are those not needed?
StandaloneWindows
StandaloneWindows.manifest
unleveled mobs.dfmod.manifest
> Created character (mage)
> Gets to daggerfall and gets a quest about a vampire with the amulet of necromancers or what ever
> Makes Fire spell so can try to do vampire.
> Gets to Den
> Runs into 3 daedra lords
10/10 works as described