Daggerfall Unity

File information

Last updated

Original upload

Created by

Ralzar

Uploaded by

Ralzar

Virus scan

Safe to use

493 comments

  1. menzagitat
    menzagitat
    • member
    • 1 kudos
    Hi there,
    imho we should not get wet when snowing, or maybe after a much longer time.
  2. Kolagon
    Kolagon
    • member
    • 16 kudos
    Real shame this mod doesn't work with Darker Dungeons.
    1. ASphincterSaysWhat
      ASphincterSaysWhat
      • member
      • 5 kudos
      those work fine for me
    2. MeadWarrior
      MeadWarrior
      • member
      • 0 kudos
      It works.
    3. Falloutdude11
      Falloutdude11
      • premium
      • 0 kudos
      No, it DOESN'T work.

      Pardon the OP for not explaining himself, but Darker Dungeons breaks the fire props so they cannot be used to rest or cook food, including the Camping Equipment ones.
    4. Ralzar
      Ralzar
      • premium
      • 33 kudos
      Just booted up DFU now with a big modlist including both C&C and Darker Dungeons.

      Clicking fires makes the prompt pop up for cooking/resting.

      Make sure C&C is above Darker Dungeons in the modlist. Although the mods are coded to specifically check that this is the case.
    5. Rodderick90
      Rodderick90
      • member
      • 5 kudos
      Is there anything else that breaks the fire?
      I am having the same issue and I have the proper load order.
      EDIT.
      It was the DREAM update, I went back to the older version I had and it works fine now.
    6. PurebredPrince
      PurebredPrince
      • member
      • 0 kudos
      Rodderick, what version of DREAM did you go back to? I have the same issue and don't want to uninstall DREAM
    7. niconosave
      niconosave
      • member
      • 0 kudos
      same thing happened to me, thou the darker dungeon mod works when it wants to, some times I just keep loading the same save file until it decides to work.
    8. bushdidmars93
      bushdidmars93
      • member
      • 0 kudos
      I'm having this same issue with Darker Dungeons. I don't use DREAM. When I have DD enabled, I can't click on campfires.
    9. menzagitat
      menzagitat
      • member
      • 1 kudos
      Load it last (at the bottom of the mods list) just after Improved Interior Lightning.
    10. bushdidmars93
      bushdidmars93
      • member
      • 0 kudos
      thank you, seems to work
  3. TriviaKnight
    TriviaKnight
    • member
    • 0 kudos
    amazing mod and I hate to be that guy but there's one too many f's in "you stiffle a yawn"
    1. Ralzar
      Ralzar
      • premium
      • 33 kudos
      I’ll fix that in the next update :)
  4. Corehaven
    Corehaven
    • member
    • 3 kudos
    Casual Cloaks are degrading so fast every time I leave town and come back it's nearly time to replace it, and re-dye myself another cloak.  Which is becoming extremely annoying.  Would also be very nice to have a mod options menu.  Very fun mod though. 
    1. Ralzar
      Ralzar
      • premium
      • 33 kudos
      If you are not, I would suggest using the Repair Tools mod so you can pull out the needle and thread when in a tavern and keep your clothes patched up.
  5. havran16
    havran16
    • member
    • 0 kudos
    This mod breaks becoming a vampire, I die in the crypt.
    Even when enabling this alone.
  6. menzagitat
    menzagitat
    • member
    • 1 kudos
    Hi there,
    There is a typo in Climates & Calories.dll.bytes where Bhoriane is incorrectly spelled Bhoraine.
    The inconsistency causes exceptions.
    1. Ralzar
      Ralzar
      • premium
      • 33 kudos
      I am unable to find any spot in my code where I refer to Bhoriane or Bhoraine. Do you have any more info about exactly what this exception says?
    2. menzagitat
      menzagitat
      • member
      • 1 kudos
      Thank for your answer :)

      I got this exception while trying to read a book reavealing surround locations (from Hidden Map Locations) in Bhoriane/Bhoriane:
      Spoiler:  
      Show
      Exception: Error finding location Bhoraine : Bhoriane
        at DaggerfallWorkshop.PlayerGPS.DiscoverLocation (System.String
      regionName, System.String locationName) [0x00022] in
      <9bf28c68d79b48218c80373c9e1cf18f>:0
        at Assets.MacadaynuMods.HiddenMapLocations.HiddenMapLocationsMod.UseSurroundingAreaMap
      (DaggerfallWorkshop.Game.Items.DaggerfallUnityItem item,
      DaggerfallWorkshop.Game.Items.ItemCollection collection) [0x000fb] in
      <ccf991dc2de04e15b1a7ac3285799351>:0
        at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow.UseItem
      (DaggerfallWorkshop.Game.Items.DaggerfallUnityItem item,
      DaggerfallWorkshop.Game.Items.ItemCollection collection) [0x000aa] in
      <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow.LocalItemListScroller_OnItemClick
      (DaggerfallWorkshop.Game.Items.DaggerfallUnityItem item,
      DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow+ActionModes
      actionMode) [0x00028] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at
      DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow.LocalItemListScroller_OnItemLeftClick
      (DaggerfallWorkshop.Game.Items.DaggerfallUnityItem item) [0x00000] in
      <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.UserInterface.ItemListScroller.ItemButton_OnClick
      (DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent sender,
      UnityEngine.Vector2 position, System.Boolean rightClick, System.Boolean
      middleClick) [0x0007a] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at
      DaggerfallWorkshop.Game.UserInterface.ItemListScroller.ItemButton_OnMouseClick
      (DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent sender,
      UnityEngine.Vector2 position) [0x00000] in
      <9bf28c68d79b48218c80373c9e1cf18f>:0
        at (wrapper delegate-invoke)
      <Module>.invoke_void_BaseScreenComponent_Vector2(DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent,UnityEngine.Vector2)
        at DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent.MouseClick
      (UnityEngine.Vector2 clickPosition) [0x00008] in
      <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent.Update ()
      [0x00347] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00009] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.UserInterface.Button.Update () [0x00000] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00049] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00049] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00049] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00049] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.UserInterface.UserInterfaceWindow.Update ()
      [0x00008] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallBaseWindow.Update
      () [0x00077] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallPopupWindow.Update
      () [0x00000] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow.Update
      () [0x00000] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.Game.DaggerfallUI.Update () [0x000d8] in <9bf28c68d79b48218c80373c9e1cf18f>:0
       
      (Filename: <9bf28c68d79b48218c80373c9e1cf18f> Line: 0)


      The error doesn't come from Hidden Map Locations though, I have checked every file that comes with it.

      Also I got this exception when reloading save game from Bhoriane city:
      Spoiler:  
      Show
      Exception: Error finding location Bhoraine : Bhoriane
        at DaggerfallWorkshop.PlayerGPS.DiscoverLocation (System.String
      regionName, System.String locationName) [0x00022] in
      <9bf28c68d79b48218c80373c9e1cf18f>:0
        at Assets.MacadaynuMods.HiddenMapLocations.HiddenMapLocationsMod.AddMapSummaryFromLocation
      (DaggerfallConnect.DFLocation location, System.Boolean addToVisited)
      [0x00044] in <ccf991dc2de04e15b1a7ac3285799351>:0
        at Assets.MacadaynuMods.HiddenMapLocations.HiddenMapLocationsMod.PlayerGPS_OnEnterLocationRect
      (DaggerfallConnect.DFLocation location) [0x00000] in
      <ccf991dc2de04e15b1a7ac3285799351>:0
        at (wrapper delegate-invoke) <Module>.invoke_void_DFLocation(DaggerfallConnect.DFLocation)
        at (wrapper delegate-invoke) <Module>.invoke_void_DFLocation(DaggerfallConnect.DFLocation)
        at DaggerfallWorkshop.PlayerGPS.RaiseOnEnterLocationRectEvent
      (DaggerfallConnect.DFLocation location) [0x00007] in
      <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.PlayerGPS.PlayerLocationRectCheck () [0x00089] in <9bf28c68d79b48218c80373c9e1cf18f>:0
        at DaggerfallWorkshop.PlayerGPS.Update () [0x000aa] in <9bf28c68d79b48218c80373c9e1cf18f>:0
       
      (Filename: <9bf28c68d79b48218c80373c9e1cf18f> Line: 0)


      Looks like there is a typo where Bhoriane is wrongly spelled Bhoraine in several mods.
      Identified mods with Bhoriane incorrectly spelled : Climates & Calories, Fixed Dungeons Exteriors and Unofficial block, location and model fixes.

      Here is where I have found the reference to Bhoraine in Climates & Calories.dll.bytes:

  7. MagickCrafter
    MagickCrafter
    • member
    • 0 kudos
    I noticed some older versions have resting turned off in dungeons except when you are at a fire. Is there any way to bring that back? I seem to be able to rest without a campfire just fine in dungeons.
    1. Ralzar
      Ralzar
      • premium
      • 33 kudos
      This depends on your temperature. The mod blocks you from resting if it is too hot/cold. You have probably just gotten better at dressing right for the dungeon.
  8. Renblade1
    Renblade1
    • premium
    • 0 kudos
    I can't access my wagon in shops if I have realistic wagon mod enabled. Do I have to repurchase a horse/wagon?

    EDIT: It was Tempered interiors that was causing the issue. Once I removed it, All was right again.
    1. Ralzar
      Ralzar
      • premium
      • 33 kudos
      If your wagon is parked in the same town, you can access it.

      Are you perhaps using an UI mod that removes the wagon when indoors?
    2. Renblade1
      Renblade1
      • premium
      • 0 kudos
      Thank you for the swift reply - It was Tempered interiors that was causing the issue. Once I removed it, All was right again. Thank you for the great mod!
    3. Hulgore
      Hulgore
      • member
      • 8 kudos
      I have Tempered Interiors and I never noticed the vanilla wagon becoming unacessible, it could be a compatibility issue
    4. Ralzar
      Ralzar
      • premium
      • 33 kudos
      Yeah, I use that mod, and a LOT of others and never had a problem.
  9. o0o
    o0o
    • premium
    • 3 kudos
    I get a pink tent model on MacOS, is there something I can change to fix that or would I need to wait for a Mac specific version?

    EDIT: Even just a quick fix of disabling of the tent model would be nice.
    1. Ralzar
      Ralzar
      • premium
      • 33 kudos
      Can you test just running the game with nothing but Roleplay&Realism, Roleplay&Realism:Items, Travel Options and C&C? Start a new character, run outside the dungeon and set up the camp. Does it still happen?
  10. Hulgore
    Hulgore
    • member
    • 8 kudos
    I've noticed when I fast travel with the landmark journal from 'penwick papers' mod, the waterskin is refilled for some reason, also the food gets ripe even if the travel is very short (handful of minutes)

    edit : it's not all the time, it's some of the time that it happens