I love this mod very much, but right now I'm trying to make my android phone have Daggerfall Unity on it, complete with all the awesome mods. Do you think you could consider making this mod Android compatible? Thank you so much for reading. (•‿•)
Idk if this is a bug or intended but i'm freezing whenever i'm outside despite wearing a full set of leather armor with clothes under it and a cloak on top of it all, it's making the game unplayable for me.
If you open your status window it should say something about your current situation and what to do to fix it. But note that if it is the winter in mountains it might just be too cold. Make sure you are wearing two formal cloaks though, they give a lot of heat.
great mod, but apparently there is a bug that causes instant death after becoming a vampire and waking up in crypt, making a vampire gameplay impossible
thanks for this mod. I am running into a problem, though:
I am playing a female Redguard who is based in Antyphyllos. It is a scorching summer day in the city and no matter what I do, my character always says she is too hot.
I have bought a long skirt with open sides (females do not get short skirts! And since you didn't mention wraps, I assume they'd be too hot), a short shirt (the version with the belt in the middle that doesn't change when you click "use"), sandals and a single casual cloak. Too hot an outfit.
I swapped the shirt for a formal brassiere. No change. Tried a simple loin cloth: Nope. Second casual cloak? Makes no difference.
I do not wear any armor. Yes I double checked. Could you add a spreadsheet showing how much heat/cold protection each clothing grants? I also think the formal eodorics should grant heat protection since they are the very definition of an egyptian desert princess look.
I have no weakness to fire at all. And I do have a water skin. So I guess its just being in the desert in summer during the day.
Proposal: If the weather is so hot that no amount of best clothing plus best possible circumstances (excluding extra spells) can cool you off, just put that into the message. Something like "Nothing can prepare you for this heat. You just have to wait it out and hope it gets cooler soon."
I don't know if it's been suggested or considered, but something that would be really nice for this mod during winter months, especially when playing as races that are more susceptible to the cold, would be the ability to brew teas or coffee using the campfire (maybe need a kettle of some sort, sorta like the skillet for cooking?) which maybe would allow you to temporarily raise your cold tolerance for a short period. Would also be handy in dungeons.
Potions work, but they really don't last for very long.
I do realize you can eat other foods and it helps a small amount, but on something like an argonian, it's sometimes not enough even if you dress warmly, especially at night. Regardless of the level of realism that might entail for a reptillian race being intolerant of the cold, there should always exist options to keep the player going other than camping and wasting time, as that can lead to quests that are impossible to complete if you aren't using the game's fast travelling. I think hot drinks would be a nice offset to that which would be thematically well received as well. Something equivalent for hot environs could also be a thing, perhaps with ice blocks one could load into the cart and use to chill drinks that would slowly melt but not quickly enough that you'd lose them entirely just going from town to town.
Appreciate the mod regardless, just figured I'd offer a suggestion if more features are planned down the road.
Can you test just running the game with nothing but Roleplay&Realism, Roleplay&Realism:Items, Travel Options and C&C? Start a new character, run outside the dungeon and set up the camp. Does it still happen?
Another Mac user chiming in - it appears that Climate and Calories also interacts with World of Daggerfall on MacOS making one the tents that WoD uses for bandit camps pink, which appears to be the same one that Climate and Calories uses for the player's camp tent (the same object ID?) . According to a post by FireFlyness on the Daggerfall Expanded Textures Mod page, MacOS does something different than Windows and Linux when rendering 3D models, which leads to pink models when someone on Mac uses a Windows/Linux mod version that uses 3D models. I'm guessing this is the issue? I wish I knew more about programming to help!
I'm running this right now with an Argonian character and I'm currently exploring dungeons in the Sentinel region of Hammerfell. For some reason, every dungeon I go into is giving me really weird conflicting information. The description when I check the status popup says the dungeon is hot and makes you sweat, but the next line says I need to put on more layers because it's too cold.
If I take off some clothing, I get penalties to speed as if I was in a cold environment.
It seems like something is backward, where it is treating the dungeon as cold despite the description saying it is hot.
Is this something to do with me being an Argonian that I'm missing here, or could I be having some sort of strange mod conflict/found a bug?
The top line in the status text is a general description of the temperature in the dungeon compared to what your character considers comfortable when dressed normal.
The second text line describes if there is something you might want to change to get closer to a comfortable temperature.
If there is no second line, you are perfectly fine.
When/if I overhaul this mod I will likely change some of those dungeon descriptions to make them less confusing.
Right, so in my case the top line is saying "the dungeon is hot and making you sweat" and the second line will say nothing if I bundle up in robes and clothing, however if I wear light clothes, it tells me to bundle up to fight the cold.
It's conflicting information and I'm having trouble wrapping my head around the logic it's trying to convey.
It seems to work fine outside of the dungeons. I get notice that the desert is hot, and I should wear less as a result if I'm bundled up.
For now I'll just assume dungeons are cold in general and ignore the first line. Doesn't break anything, just wanted to make it known if it was a new issue.
581 comments
thanks for this mod. I am running into a problem, though:
I am playing a female Redguard who is based in Antyphyllos. It is a scorching summer day in the city and no matter what I do, my character always says she is too hot.
I have bought a long skirt with open sides (females do not get short skirts! And since you didn't mention wraps, I assume they'd be too hot), a short shirt (the version with the belt in the middle that doesn't change when you click "use"), sandals and a single casual cloak.
Too hot an outfit.
I swapped the shirt for a formal brassiere. No change. Tried a simple loin cloth: Nope.
Second casual cloak? Makes no difference.
I do not wear any armor. Yes I double checked.
Could you add a spreadsheet showing how much heat/cold protection each clothing grants?
I also think the formal eodorics should grant heat protection since they are the very definition of an egyptian desert princess look.
A redguard is already made for hot climates so you have that going for you. Maybe you have a weakness to Fire?
Also make sure you have a water skin. Helps a lot with the heat.
That said, if you are in the desert and it is the hottest summer month? It is going to be pretty hot no matter what.
Proposal: If the weather is so hot that no amount of best clothing plus best possible circumstances (excluding extra spells) can cool you off, just put that into the message. Something like "Nothing can prepare you for this heat. You just have to wait it out and hope it gets cooler soon."
(and maybe more options. Like disabling the temperature mechanics and only having to manage hunger & thirst)
Potions work, but they really don't last for very long.
I do realize you can eat other foods and it helps a small amount, but on something like an argonian, it's sometimes not enough even if you dress warmly, especially at night. Regardless of the level of realism that might entail for a reptillian race being intolerant of the cold, there should always exist options to keep the player going other than camping and wasting time, as that can lead to quests that are impossible to complete if you aren't using the game's fast travelling. I think hot drinks would be a nice offset to that which would be thematically well received as well. Something equivalent for hot environs could also be a thing, perhaps with ice blocks one could load into the cart and use to chill drinks that would slowly melt but not quickly enough that you'd lose them entirely just going from town to town.
Appreciate the mod regardless, just figured I'd offer a suggestion if more features are planned down the road.
EDIT: Even just a quick fix of disabling of the tent model would be nice.
If I take off some clothing, I get penalties to speed as if I was in a cold environment.
It seems like something is backward, where it is treating the dungeon as cold despite the description saying it is hot.
Is this something to do with me being an Argonian that I'm missing here, or could I be having some sort of strange mod conflict/found a bug?
The second text line describes if there is something you might want to change to get closer to a comfortable temperature.
If there is no second line, you are perfectly fine.
When/if I overhaul this mod I will likely change some of those dungeon descriptions to make them less confusing.
It's conflicting information and I'm having trouble wrapping my head around the logic it's trying to convey.
It seems to work fine outside of the dungeons. I get notice that the desert is hot, and I should wear less as a result if I'm bundled up.
For now I'll just assume dungeons are cold in general and ignore the first line. Doesn't break anything, just wanted to make it known if it was a new issue.