Pardon the OP for not explaining himself, but Darker Dungeons breaks the fire props so they cannot be used to rest or cook food, including the Camping Equipment ones.
Is there anything else that breaks the fire? I am having the same issue and I have the proper load order. EDIT. It was the DREAM update, I went back to the older version I had and it works fine now.
same thing happened to me, thou the darker dungeon mod works when it wants to, some times I just keep loading the same save file until it decides to work.
Casual Cloaks are degrading so fast every time I leave town and come back it's nearly time to replace it, and re-dye myself another cloak. Which is becoming extremely annoying. Would also be very nice to have a mod options menu. Very fun mod though.
If you are not, I would suggest using the Repair Tools mod so you can pull out the needle and thread when in a tavern and keep your clothes patched up.
I got this exception while trying to read a book reavealing surround locations (from Hidden Map Locations) in Bhoriane/Bhoriane:
Spoiler:
Show
Exception: Error finding location Bhoraine : Bhoriane at DaggerfallWorkshop.PlayerGPS.DiscoverLocation (System.String regionName, System.String locationName) [0x00022] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at Assets.MacadaynuMods.HiddenMapLocations.HiddenMapLocationsMod.UseSurroundingAreaMap (DaggerfallWorkshop.Game.Items.DaggerfallUnityItem item, DaggerfallWorkshop.Game.Items.ItemCollection collection) [0x000fb] in <ccf991dc2de04e15b1a7ac3285799351>:0 at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow.UseItem (DaggerfallWorkshop.Game.Items.DaggerfallUnityItem item, DaggerfallWorkshop.Game.Items.ItemCollection collection) [0x000aa] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow.LocalItemListScroller_OnItemClick (DaggerfallWorkshop.Game.Items.DaggerfallUnityItem item, DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow+ActionModes actionMode) [0x00028] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow.LocalItemListScroller_OnItemLeftClick (DaggerfallWorkshop.Game.Items.DaggerfallUnityItem item) [0x00000] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterface.ItemListScroller.ItemButton_OnClick (DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent sender, UnityEngine.Vector2 position, System.Boolean rightClick, System.Boolean middleClick) [0x0007a] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterface.ItemListScroller.ItemButton_OnMouseClick (DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent sender, UnityEngine.Vector2 position) [0x00000] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at (wrapper delegate-invoke) <Module>.invoke_void_BaseScreenComponent_Vector2(DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent,UnityEngine.Vector2) at DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent.MouseClick (UnityEngine.Vector2 clickPosition) [0x00008] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent.Update () [0x00347] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00009] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterface.Button.Update () [0x00000] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00049] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00049] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00049] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00049] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterface.UserInterfaceWindow.Update () [0x00008] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallBaseWindow.Update () [0x00077] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallPopupWindow.Update () [0x00000] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow.Update () [0x00000] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.Game.DaggerfallUI.Update () [0x000d8] in <9bf28c68d79b48218c80373c9e1cf18f>:0
The error doesn't come from Hidden Map Locations though, I have checked every file that comes with it.
Also I got this exception when reloading save game from Bhoriane city:
Spoiler:
Show
Exception: Error finding location Bhoraine : Bhoriane at DaggerfallWorkshop.PlayerGPS.DiscoverLocation (System.String regionName, System.String locationName) [0x00022] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at Assets.MacadaynuMods.HiddenMapLocations.HiddenMapLocationsMod.AddMapSummaryFromLocation (DaggerfallConnect.DFLocation location, System.Boolean addToVisited) [0x00044] in <ccf991dc2de04e15b1a7ac3285799351>:0 at Assets.MacadaynuMods.HiddenMapLocations.HiddenMapLocationsMod.PlayerGPS_OnEnterLocationRect (DaggerfallConnect.DFLocation location) [0x00000] in <ccf991dc2de04e15b1a7ac3285799351>:0 at (wrapper delegate-invoke) <Module>.invoke_void_DFLocation(DaggerfallConnect.DFLocation) at (wrapper delegate-invoke) <Module>.invoke_void_DFLocation(DaggerfallConnect.DFLocation) at DaggerfallWorkshop.PlayerGPS.RaiseOnEnterLocationRectEvent (DaggerfallConnect.DFLocation location) [0x00007] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.PlayerGPS.PlayerLocationRectCheck () [0x00089] in <9bf28c68d79b48218c80373c9e1cf18f>:0 at DaggerfallWorkshop.PlayerGPS.Update () [0x000aa] in <9bf28c68d79b48218c80373c9e1cf18f>:0
I noticed some older versions have resting turned off in dungeons except when you are at a fire. Is there any way to bring that back? I seem to be able to rest without a campfire just fine in dungeons.
This depends on your temperature. The mod blocks you from resting if it is too hot/cold. You have probably just gotten better at dressing right for the dungeon.
Thank you for the swift reply - It was Tempered interiors that was causing the issue. Once I removed it, All was right again. Thank you for the great mod!
Can you test just running the game with nothing but Roleplay&Realism, Roleplay&Realism:Items, Travel Options and C&C? Start a new character, run outside the dungeon and set up the camp. Does it still happen?
I've noticed when I fast travel with the landmark journal from 'penwick papers' mod, the waterskin is refilled for some reason, also the food gets ripe even if the travel is very short (handful of minutes)
edit : it's not all the time, it's some of the time that it happens
493 comments
imho we should not get wet when snowing, or maybe after a much longer time.
Pardon the OP for not explaining himself, but Darker Dungeons breaks the fire props so they cannot be used to rest or cook food, including the Camping Equipment ones.
Clicking fires makes the prompt pop up for cooking/resting.
Make sure C&C is above Darker Dungeons in the modlist. Although the mods are coded to specifically check that this is the case.
I am having the same issue and I have the proper load order.
EDIT.
It was the DREAM update, I went back to the older version I had and it works fine now.
Even when enabling this alone.
There is a typo in Climates & Calories.dll.bytes where Bhoriane is incorrectly spelled Bhoraine.
The inconsistency causes exceptions.
I got this exception while trying to read a book reavealing surround locations (from Hidden Map Locations) in Bhoriane/Bhoriane:
at DaggerfallWorkshop.PlayerGPS.DiscoverLocation (System.String
regionName, System.String locationName) [0x00022] in
<9bf28c68d79b48218c80373c9e1cf18f>:0
at Assets.MacadaynuMods.HiddenMapLocations.HiddenMapLocationsMod.UseSurroundingAreaMap
(DaggerfallWorkshop.Game.Items.DaggerfallUnityItem item,
DaggerfallWorkshop.Game.Items.ItemCollection collection) [0x000fb] in
<ccf991dc2de04e15b1a7ac3285799351>:0
at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow.UseItem
(DaggerfallWorkshop.Game.Items.DaggerfallUnityItem item,
DaggerfallWorkshop.Game.Items.ItemCollection collection) [0x000aa] in
<9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow.LocalItemListScroller_OnItemClick
(DaggerfallWorkshop.Game.Items.DaggerfallUnityItem item,
DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow+ActionModes
actionMode) [0x00028] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at
DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow.LocalItemListScroller_OnItemLeftClick
(DaggerfallWorkshop.Game.Items.DaggerfallUnityItem item) [0x00000] in
<9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.UserInterface.ItemListScroller.ItemButton_OnClick
(DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent sender,
UnityEngine.Vector2 position, System.Boolean rightClick, System.Boolean
middleClick) [0x0007a] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at
DaggerfallWorkshop.Game.UserInterface.ItemListScroller.ItemButton_OnMouseClick
(DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent sender,
UnityEngine.Vector2 position) [0x00000] in
<9bf28c68d79b48218c80373c9e1cf18f>:0
at (wrapper delegate-invoke)
<Module>.invoke_void_BaseScreenComponent_Vector2(DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent,UnityEngine.Vector2)
at DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent.MouseClick
(UnityEngine.Vector2 clickPosition) [0x00008] in
<9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.UserInterface.BaseScreenComponent.Update ()
[0x00347] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00009] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.UserInterface.Button.Update () [0x00000] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00049] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00049] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00049] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.UserInterface.Panel.Update () [0x00049] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.UserInterface.UserInterfaceWindow.Update ()
[0x00008] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallBaseWindow.Update
() [0x00077] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallPopupWindow.Update
() [0x00000] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallInventoryWindow.Update
() [0x00000] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.Game.DaggerfallUI.Update () [0x000d8] in <9bf28c68d79b48218c80373c9e1cf18f>:0
(Filename: <9bf28c68d79b48218c80373c9e1cf18f> Line: 0)
The error doesn't come from Hidden Map Locations though, I have checked every file that comes with it.
Also I got this exception when reloading save game from Bhoriane city:
at DaggerfallWorkshop.PlayerGPS.DiscoverLocation (System.String
regionName, System.String locationName) [0x00022] in
<9bf28c68d79b48218c80373c9e1cf18f>:0
at Assets.MacadaynuMods.HiddenMapLocations.HiddenMapLocationsMod.AddMapSummaryFromLocation
(DaggerfallConnect.DFLocation location, System.Boolean addToVisited)
[0x00044] in <ccf991dc2de04e15b1a7ac3285799351>:0
at Assets.MacadaynuMods.HiddenMapLocations.HiddenMapLocationsMod.PlayerGPS_OnEnterLocationRect
(DaggerfallConnect.DFLocation location) [0x00000] in
<ccf991dc2de04e15b1a7ac3285799351>:0
at (wrapper delegate-invoke) <Module>.invoke_void_DFLocation(DaggerfallConnect.DFLocation)
at (wrapper delegate-invoke) <Module>.invoke_void_DFLocation(DaggerfallConnect.DFLocation)
at DaggerfallWorkshop.PlayerGPS.RaiseOnEnterLocationRectEvent
(DaggerfallConnect.DFLocation location) [0x00007] in
<9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.PlayerGPS.PlayerLocationRectCheck () [0x00089] in <9bf28c68d79b48218c80373c9e1cf18f>:0
at DaggerfallWorkshop.PlayerGPS.Update () [0x000aa] in <9bf28c68d79b48218c80373c9e1cf18f>:0
(Filename: <9bf28c68d79b48218c80373c9e1cf18f> Line: 0)
Looks like there is a typo where Bhoriane is wrongly spelled Bhoraine in several mods.
Identified mods with Bhoriane incorrectly spelled : Climates & Calories, Fixed Dungeons Exteriors and Unofficial block, location and model fixes.
Here is where I have found the reference to Bhoraine in Climates & Calories.dll.bytes:
I can't access my wagon in shops if I have realistic wagon mod enabled. Do I have to repurchase a horse/wagon?EDIT: It was Tempered interiors that was causing the issue. Once I removed it, All was right again.
Are you perhaps using an UI mod that removes the wagon when indoors?
EDIT: Even just a quick fix of disabling of the tent model would be nice.
edit : it's not all the time, it's some of the time that it happens