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22 comments

  1. MarbaL
    MarbaL
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    I'm having issues completing part 5 (where you have to get the crystalized daedra heart). I looked all over the dungeon, and all i could find was an enchanted tanto. Could it be an issue of playing with smaller dungeons or something?
    1. JehutySpeaks
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      No, smaller dungeons shouldn't affect this. I'd recommend the console command tele2qmarker to see if the item has spawned. If it doesn't teleport you anywhere, there's a conflict with dungeon placement, possibly due to the main quest. I tried to avoid that, but there's a tiny possibility it'll occur in some cases.

      If that doesn't show you the item, you can upload your save game somewhere and I can try to see what may be happening.
    2. MarbaL
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      I tried tele2qmarker and it took me where the enchanted tanto is
    3. JehutySpeaks
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      It sounds like you also have Stronghold of the Blades from the Main Quest running at the same time, which also takes place in Castle Llugwych. I can't prevent the two quests from existing at the same time, so they're competing for the same dungeon space.

      You can try finishing Stronghold of the Blades first (since Chronicle of the Great Knight has no timers, you can set it aside for any period of time) and then return to Castle Llugwych for the daedra heart.

      In the very worst case scenario, you can finish or delete both quests, then use the console to start JH_CGK5 without Stronghold of the Blades interfering. This should have no drawbacks as a solution.
  2. RancidMeat
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    Android port seems to be working (found on discord).  Been playing on the mobile phone. 

    I recommend adding to description page to complete Prince Lhotun's quest before level 10.  

    First time I encountered this quest was when I completely ignored the main quest.  Both dungeons did not appear on the map after leaving Sentinel Dungeon and I had to manually look for them (never spoke to Lhotun).  Had to skip ahead with startquest JH_CGK4 as both Castle Faalem and Fortress Fhojum did not spawn quest item.  I would have done the Prince's Quest early if only I knew...  But hey, I did explore those dungeons!

    Thank you for your hard work!  
    1. JehutySpeaks
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      Not a bad idea. Thanks for the suggestion, I'll put it there.
    2. RancidMeat
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      Completed your Quest on Android and had an absolute blast.  
      * Only issue encountered was with Prince Lhotun's quest, had to use command code to continue. 
      * At first dreaded having to go find your McGuffins in the MQ dungeons but I faced my fears and found them without issue.  Incredibly satisfying to actually find them without the need of a walkthrough of the MQ.  
      * The chase at the end turned out very thematic due to my "No Fast Travel" play.  I highly recommend anyone playing through this Quest to do so without fast travel (TravelOption Mod)

      Thank you for the experience.  It was a good lead up to the MQ for this run.  
    3. JehutySpeaks
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      Thank you very much for the follow-up. I had hoped that the final sequence would be a thrill for people using Travel Options!
  3. 1530344521
    1530344521
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    a bit of trouble talking to... popuxa or whatever his name is, in castle daggerfall?
    walking in to talk to him makes the guards very angry at me.
    1. yabay1
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      These are vanilla rules. Without angering the guards your character can enter only to Cyndassa's room . For talk with Popudax your character need an Invisibility-Normal spell.
    2. 1530344521
      1530344521
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      how odd. i used invisibility-true and it still made them mad?
      they didn't get mad when i walked in (presumably cause they hadn't seen) but it broke when i talked to him.
      perhaps i'll try again, maybe i just waited too long reading his dialogue and the spell expired
    3. JehutySpeaks
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      Yes, they will go hostile if you're invisible. But they won't see where you are, to attack you. You can re-cast it after the dialogue, as an alternative.
    4. yabay1
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      Reading the dialogue does not affect the duration of the spell.
      When the text is hanging, the game is paused.
      To knock down the door with a fist, character need about three to five game minutes.
      Then character need one or two game minutes to approach Popudax.
      Talking to him stops the game time.
      After reading the dialogue, character need to leave the castle and this takes about three game minutes.
      Therefore, your character needs Invisibility duration of at least ten rounds.
      Popudax is a powerful mage, so to talk to him the character will need witchcraft and after reading the dialogue the character does not need to beat with the castle guards, which improves immersion.
  4. BleuennBosser
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    Game sent me to the area that also has the death certificate the emerald did not spawn because of other quest item. 
    1. JehutySpeaks
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      I tried to avoid this by setting the minimum level for this mod to be 10. By that point, most people will have done the Lhotun quest so it avoids this risk. I don't really have a way to prevent this from happening, if people delay the Lhotun quest until they do this simultaneously.

      The next step of the quest is JH_CGK4, so the console command startquest JH_CGK4 will allow a person to ignore the Fortress Fhojum segment.
    2. thevm
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      I'm having the same issue, but with the castle Faallem, and that place is associated with Lysandus' Finger, which is basically a late game quest. I checked in the editor, and the quest item doesn't spawn at any other quest item spots unfortunately. Does it mean I need to complete the finger quest before the emerald can spawn?
    3. JehutySpeaks
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      I honestly don't know what Lysandus' finger is. Maybe it's part of a mod, but I haven't heard of it, or of people using Castle Faallem for another quest.
  5. JehutySpeaks
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    The below bug is now fixed.

    In step 4 of this quest line, there's an event based in Castle Necromoghan that will make your player log grow quite large while it's running. It has to do with the method I use to make quest NPCs unkillable. I tried a few workarounds but can't see any way to fix this. In the meantime, your player log will be large while that specific part of the quest runs. It won't do any harm to your game, and it will stop happening when you advance the quest.
  6. samothat
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    I really enjoyed this quest, thank you!

    That said, I notice it does not have many downloads compared to say, your Quest Pack 1 mod. I know it has not been around as long, but maybe it would be easier for your quests to reach more people if they were combined into a single Quest Pack Pack? Or maybe you should update the description of that one to include links to your longer quests such as this one.

    It just seems like people may not know these longer form quest mods are out there, but may enjoy this type of quest more than the filler quests.
  7. Valmet2009
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    Hi!

    I started a new game and received a letter about a vampire in a dungeon. The letter says that it will vanish within a week and vampire will be in the dungeon for month or so. It is a bug that I have this letter at the start of the game? Mod's description says that this quest for level 12.
    I killed vampire using cheats (I'm only level 2) and what now?
    1. CabraComunista
      CabraComunista
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      Said vampire quest isn't tied to this mod. It sounds like the optional early artifact quest option from Quest Pack 1.
  8. ShadowWulfe
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    Liking the mod so far. Is there a guide? I can't find the holy relic inside the Castle later on. I am not sure if making the dungeon smaller via DFU has something to do with not being able to find it. TCL shows me populated areas outside of the space of the dungeon.