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numidium3rd

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numidium3rd

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120 comments

  1. harbinger451
    harbinger451
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    Just making a very detailed playlist for myself (and possible release) and I was wondering if it would at all be possible to add a boolean condition on whether a building is 'open / not open' or 'locked / not locked'. Would be very useful for my playlist ... curently I can only check 'night / not night' which is useful ... but not exactly what I want. Great mod though... opens up a whole wealth of immersive possiblities.
  2. neoscully
    neoscully
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    Is it possible to change the probaility of playing music? There is a lot of music playing in the game and I find it more relaxing if there was more silence netween the songs (not battle, events etc.)?
    1. NovaBlue1987
      NovaBlue1987
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      There is not but one solution is to add a couple silence tracks like this mod does Dynamic Music additional Silence
  3. NovaBlue1987
    NovaBlue1987
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    Thank you for this great mod! How can i make a rule for when inside the red lantern guild? I think i need the faction id of modded guilds, but how?

    Solution found: factionid is 1300
  4. CabraComunista
    CabraComunista
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    Just wanted to post a PSA that Daggerfall Music added a Dynamic Music pack as an optional file
    1. OfficialPo8Mods
      OfficialPo8Mods
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      • 7 kudos
      Thanks for the shoutout! :)
  5. OfficialPo8Mods
    OfficialPo8Mods
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    Thank you for this amazing mod!

    I've created a music pack for it, with the Po8 HQ Remakes of the Daggerfall soundtrack. It's available under Optional Files here:
    https://www.nexusmods.com/daggerfallunity/mods/314

    I've added custom playlists for Towns (in fair weather), the Fighters Guild, and Dungeon Exteriors.

    Demo video:
    https://www.youtube.com/watch?v=FalR6scsJoI
  6. Omuzus
    Omuzus
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    When I edited Txt to make my folders, the entire music, including base game folders just stopped playing. It worked before. I tried to delete multiple lines in TXT, but it still refuses to work. But just as said, It worked completely fine with all of my unique folders. Have no Ideas why it suddenly stopped. Or sometimes it plays well, but suddenly one track start play endlessly and it can happen with almost every track, especially during fast travel option I use. Main menu themes don't play at all.

    What could be wrong?
  7. TheMightyQuin
    TheMightyQuin
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    Hey so not sure if it's this mod doing it but it just started happening, any time I open a menu it fades out the currently playing track and plays the same default daggerfall track until the menu is closed. Any idea what might be happening?
    1. TheMightyQuin
      TheMightyQuin
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      Okay so I think it only happens after dying and reloading a save. I have the loading screen mod replacing the default death animation so maybe there's a conflict there bugging out track selection?
    2. WaywardBadger
      WaywardBadger
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      This started happening to me too. It was fine for a long time then all of the sudden every time I open any in-game menu the main theme would start (just accesing save/load, travel options menu, anything)

      I just deleted song_5Strong.ogg from the DynMusic\MainMenu folder and it seems to have stopped.
  8. Ianto1
    Ianto1
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    Great mod! Ty so much, I wish more games had mods like this. 
  9. thevm
    thevm
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    What's the code for city wall interior, if any? I want to assign sneaking tracks to them together with other locked buildings.
  10. CharleyCatman
    CharleyCatman
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    I got a question about adding new playlists.

    I see the logic to the instructions, but I don't fully grasp them. I think it would help a lot if you would include how you setup your current playlists, so that it is more clear how it's supposed to look like. Some types (like night) is boolean, and others check ID (like factions, building types). It was long ago since I atempten any coding, and I was not good at it. And I can imagine some not grasping even the few things I did.

    So a simple text document showing what your original folders are configured would be a great basis for it.

    I'll try to mess around a bit with it in the meanwhile. Maybe I'll figure it out with your current instructions. And thanks again for making this mod.
    1. numidium3rd
      numidium3rd
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      I think it would help a lot if you would include how you setup your current playlists
      The playlists that come packaged with the mod are hard-coded so they don't use the syntax of user-defined playlists. I do have a few examples of playlists that I made for myself though.

      DesertFightersGuildNight = Climate 0, Night, Interior, BuildingType 11, FactionId 41
      DesertTownDay = Not Night, Not Interior, Climate 0, LocationType 0 1 2
      TavernNight = Night, BuildingType 15
      TownCombat = Not Dungeon, Combat, LocationType 0 1 2

      Basically it's a matter of adding conditions separated by commas to make the context more and more specific. There are some quirks with it, for example the TownCombat playlist needs to be told to play outside of dungeons because LocationType doesn't specify whether we're in or out of a dungeon. You might have to experiment a little until it works exactly to your liking.
    2. CharleyCatman
      CharleyCatman
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      Oh, I see. I saw those.I don't fully understand, but I will mess around with it and see what happens. I can see the logic, but not connect it in my head.So experimenting ahead. ^^

      But if I understand you correctly, the more general conditions comes first, and the specific ones comes later? Or is the order irrelevant?

      I might be overthinking this a bit. Thanks for your patience.
    3. numidium3rd
      numidium3rd
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      But if I understand you correctly, the more general conditions comes first, and the specific ones comes later? Or is the order irrelevant?
      Nope, the order is irrelevant. It would only make it more readable to human eyes to write it that way, though that's subjective.