When I edited Txt to make my folders, the entire music, including base game folders just stopped playing. It worked before. I tried to delete multiple lines in TXT, but it still refuses to work. But just as said, It worked completely fine with all of my unique folders. Have no Ideas why it suddenly stopped. Or sometimes it plays well, but suddenly one track start play endlessly and it can happen with almost every track, especially during fast travel option I use. Main menu themes don't play at all.
Hey so not sure if it's this mod doing it but it just started happening, any time I open a menu it fades out the currently playing track and plays the same default daggerfall track until the menu is closed. Any idea what might be happening?
Okay so I think it only happens after dying and reloading a save. I have the loading screen mod replacing the default death animation so maybe there's a conflict there bugging out track selection?
This started happening to me too. It was fine for a long time then all of the sudden every time I open any in-game menu the main theme would start (just accesing save/load, travel options menu, anything)
I just deleted song_5Strong.ogg from the DynMusic\MainMenu folder and it seems to have stopped.
I see the logic to the instructions, but I don't fully grasp them. I think it would help a lot if you would include how you setup your current playlists, so that it is more clear how it's supposed to look like. Some types (like night) is boolean, and others check ID (like factions, building types). It was long ago since I atempten any coding, and I was not good at it. And I can imagine some not grasping even the few things I did.
So a simple text document showing what your original folders are configured would be a great basis for it.
I'll try to mess around a bit with it in the meanwhile. Maybe I'll figure it out with your current instructions. And thanks again for making this mod.
I think it would help a lot if you would include how you setup your current playlists
The playlists that come packaged with the mod are hard-coded so they don't use the syntax of user-defined playlists. I do have a few examples of playlists that I made for myself though.
DesertFightersGuildNight = Climate 0, Night, Interior, BuildingType 11, FactionId 41 DesertTownDay = Not Night, Not Interior, Climate 0, LocationType 0 1 2 TavernNight = Night, BuildingType 15 TownCombat = Not Dungeon, Combat, LocationType 0 1 2 Basically it's a matter of adding conditions separated by commas to make the context more and more specific. There are some quirks with it, for example the TownCombat playlist needs to be told to play outside of dungeons because LocationType doesn't specify whether we're in or out of a dungeon. You might have to experiment a little until it works exactly to your liking.
Oh, I see. I saw those.I don't fully understand, but I will mess around with it and see what happens. I can see the logic, but not connect it in my head.So experimenting ahead. ^^
But if I understand you correctly, the more general conditions comes first, and the specific ones comes later? Or is the order irrelevant?
I might be overthinking this a bit. Thanks for your patience.
I really enjoy this mod. I use it with SquidKamer's daggerfall/arena mix but i noticed that when loop custom tracks is on, the music that mix added to the main menu and character creator doesn't always start and takes a few attempts at clicking new game and pressing escape for the tracks to play.
You need to delete silent.ogg files in CharCreation and MainMenu folders. It is interpreting those files as songs to it is randomly picking between looping the correct song and looping deafening silence.
Any possibility we could get support for adding TES1 Arena style "Arrival Jingles"? In Arena there are 6 short song files.
City Jingle Town Jingle Village Jingle City Jingle (Arabic Style) Town Jingle (Arabic Style) Village Jingle (Arabic Style)
They play after arriving to a location, or after exiting a building in that location.
In the mod they'd behave similarly, they'd be short jingles that always play first upon entering a defined location before moving on to the proper defined or fallback track. If the Jingle Playlist has multiple files it will randomly pick one to play before moving on to the actual songs.
Thank you for this. Does this mod add any variety to the music? I confess to being rather quickly annoyed by the 30-second loop of some tracks like the tavern one.
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I've created a music pack for it, with the Po8 HQ Remakes of the Daggerfall soundtrack. It's available under Optional Files here:
https://www.nexusmods.com/daggerfallunity/mods/314
I've added custom playlists for Towns (in fair weather), the Fighters Guild, and Dungeon Exteriors.
Demo video:
https://www.youtube.com/watch?v=FalR6scsJoI
What could be wrong?
I just deleted song_5Strong.ogg from the DynMusic\MainMenu folder and it seems to have stopped.
I see the logic to the instructions, but I don't fully grasp them. I think it would help a lot if you would include how you setup your current playlists, so that it is more clear how it's supposed to look like. Some types (like night) is boolean, and others check ID (like factions, building types). It was long ago since I atempten any coding, and I was not good at it. And I can imagine some not grasping even the few things I did.
So a simple text document showing what your original folders are configured would be a great basis for it.
I'll try to mess around a bit with it in the meanwhile. Maybe I'll figure it out with your current instructions. And thanks again for making this mod.
DesertFightersGuildNight = Climate 0, Night, Interior, BuildingType 11, FactionId 41
DesertTownDay = Not Night, Not Interior, Climate 0, LocationType 0 1 2
TavernNight = Night, BuildingType 15
TownCombat = Not Dungeon, Combat, LocationType 0 1 2
Basically it's a matter of adding conditions separated by commas to make the context more and more specific. There are some quirks with it, for example the TownCombat playlist needs to be told to play outside of dungeons because LocationType doesn't specify whether we're in or out of a dungeon. You might have to experiment a little until it works exactly to your liking.
But if I understand you correctly, the more general conditions comes first, and the specific ones comes later? Or is the order irrelevant?
I might be overthinking this a bit. Thanks for your patience.
It is interpreting those files as songs to it is randomly picking between looping the correct song and looping deafening silence.
In Arena there are 6 short song files.
City Jingle
Town Jingle
Village Jingle
City Jingle (Arabic Style)
Town Jingle (Arabic Style)
Village Jingle (Arabic Style)
They play after arriving to a location, or after exiting a building in that location.
In the mod they'd behave similarly, they'd be short jingles that always play first upon entering a defined location before moving on to the proper defined or fallback track. If the Jingle Playlist has multiple files it will randomly pick one to play before moving on to the actual songs.
Thank you for this.
Does this mod add any variety to the music? I confess to being rather quickly annoyed by the 30-second loop of some tracks like the tavern one.