Hi there, I may be wrong but I'm pretty sure this mods stops working once it has caught the first exception. Still usefull though.
Edit: More people should use this mod and treat problems as soon as they arise, instead of letting them build up. Endorsed. Please note that it only catches the first exception it sees and stops catching any further exception. One more reason not to let problems pile up. I would recommend not saving nor continue playing after an exception arises since it could potentially break something in your save.
Hi there, I'm not sure if this mod is still working with DFU 1.0.0 since I get this error when launching game and never any other error pops up on my heavily modded game:
The error stops to pop up if I disable all of my mods, but I'm not in the mood to check them one by one to debug a debugger's debug message. I'm not using Realtime Reflections. I just press both shift keys and the game/mods work as intended.
Any suggestion about the meaning of this error will be welcome, please spare me the tedious work ^^'
Edit: Ah damn, I felt ashamed when I reread myself. I'm currently looking for the culprit, I'll keep you posted. (Maybe the idea can help other users: I'm re-enabling mods by batch of 10 to narrow down the search until I get the message)
Edit 2: Seems that 3 mods are quarelling. I get the error message only if these 3 (4 with Exception Caught :x) mods are enabled together: Distant Terrain + Quest Offer Locations + Leave Guild Also I have this stack trace:ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at System.Reflection.Emit.AssemblyBuilder.GetTypes (System.Boolean exportedOnly) [0x0012d] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Berzeger.LeaveGuild.ResolveQuestOfferLocationsModPresence () [0x00031] in <96ad384c1ca84c439a40e470feb55da7>:0 at Berzeger.LeaveGuild.Start () [0x00011] in <96ad384c1ca84c439a40e470feb55da7>:0 Tested with all other mods disabled. Disabling any of these 3 mods stop the error from occuring. sea reflections are disabled in Distant Terrain settings.
I'll have to inform their respective authors. Looks like Exception Monitor is actually working X)
This is one of the most useful debugging tools which I use every time I submit a possible bug to creators. So, thank you for this great mod.
One question: it hasn't been updated past 14.5. Do you plan to do so? It still reports the version as 14.5 in reports, even though I'm now using 16.1 - but anything 14.5+ is reported as 14.5.
7 comments
I may be wrong but I'm pretty sure this mods stops working once it has caught the first exception.
Still usefull though.
Edit: More people should use this mod and treat problems as soon as they arise, instead of letting them build up. Endorsed.
Please note that it only catches the first exception it sees and stops catching any further exception. One more reason not to let problems pile up.
I would recommend not saving nor continue playing after an exception arises since it could potentially break something in your save.
I'm not sure if this mod is still working with DFU 1.0.0 since I get this error when launching game and never any other error pops up on my heavily modded game:
The error stops to pop up if I disable all of my mods, but I'm not in the mood to check them one by one to debug a debugger's debug message.
I'm not using Realtime Reflections.
I just press both shift keys and the game/mods work as intended.
Any suggestion about the meaning of this error will be welcome, please spare me the tedious work ^^'
Edit: Ah damn, I felt ashamed when I reread myself. I'm currently looking for the culprit, I'll keep you posted.
(Maybe the idea can help other users: I'm re-enabling mods by batch of 10 to narrow down the search until I get the message)
Edit 2: Seems that 3 mods are quarelling.
I get the error message only if these 3 (4 with Exception Caught :x) mods are enabled together: Distant Terrain + Quest Offer Locations + Leave Guild
Also I have this stack trace:
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Tested with all other mods disabled.at System.Reflection.Emit.AssemblyBuilder.GetTypes (System.Boolean exportedOnly) [0x0012d] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Berzeger.LeaveGuild.ResolveQuestOfferLocationsModPresence () [0x00031] in <96ad384c1ca84c439a40e470feb55da7>:0
at Berzeger.LeaveGuild.Start () [0x00011] in <96ad384c1ca84c439a40e470feb55da7>:0
Disabling any of these 3 mods stop the error from occuring.
sea reflections are disabled in Distant Terrain settings.
I'll have to inform their respective authors.
Looks like Exception Monitor is actually working X)
One question: it hasn't been updated past 14.5. Do you plan to do so? It still reports the version as 14.5 in reports, even though I'm now using 16.1 - but anything 14.5+ is reported as 14.5.
Edit: "Added hash to report filename" Thank you so much. It really is appreciated.