Can you change the fist and boot sounds to sound more like y'know, you're using fists and boots. It sounds awful imo, esp since I'm gonna be maining them for my playthrough.
Not possible. They use the default weapon strike sound in the vanilla game. I assume it would require some kind of scripted mod to fix, which is unfortunately beyond my talents.
Phenomenal work man, well done! There wasn't a single sound that seemed out of place or something I didn't like, and a lot of sounds still retain their recognizable feel from the original. The only thing I'm noticing is that I'm hearing wrong pain sounds for the race I've chosen? Like, if I play as a female Nord, I hear a mix of Redguard/Breton sounds instead, not sure why.
I'm not sure what the issue could be, maybe I named the files wrong and nobody ever reported it lol. You can check them yourself, they're just called Race/Gender.wav. Could be I mixed up the female Nord ones. Sorry I don't have DFU installed anymore to check.
Also, could be I just got lazy and decided to copy over the female Redguard/Breton voices for the female Nords. I remember it was difficult trying to source audio files for all the different race grunts.
Thing is, it seems to be totally in order in the files (hard to say though without seeing filenames for files they replace), but thing is that in-game it's not played correctly for some reason, hence my confusion. As a test I went and created a female Wood Elf, her first grunt played correctly, and the rest were someone else's. Just weirdness all around, might not be even your fault.
Hi! Love the mod, I was wondering if you could help me how to replace some sounds? Basically I want change some of the "bark" and "move" sounds for the mobs with sound from other sites. I downloaded sounds from Freesound, in waw format and which replaced the orignial file but there was no sound? I checked the volume of the sound and it was similar to the other sounds of yours.
Hey MizterMoonshine! I don't know if you regularly roam these halls, but I just wanted to let you know that this FANTASTIC mod seems to conflict with Drafty Secret Doors, not in a "breaks the game" kind of way, but in a "can't hear the drafties anymore" The mod basically adds in a wind whistling sound when near a secret door. I changed the load order and tweaked volume, but to no avail. I have no idea what sound file that mod uses and if your mod replaces it somehow. Anyway, I know you can basically see secret doors in the map, but it was a nice roleplay and immersive way to find secret doors.
If anybody else knows a solution, it is welcome too. Otherwise thanks for the fantastic mod. I have Better Ambiance installed as well (Not the Environmental Ambiance once, because I'm a sucker for Daggerfall's music and I have the overhaul installed anyway) I gotta say though, the new Daggerfall theme absolutely floored me! Thanks again!
I dont know if you still need an answer, but just go to the "sound" folder inside the zip archive and delete all the AmbientWind sounds (AmbientWindBlow1, 1a, 1b, and AmbientWindMoan, 2, Deep), drafty doors works with everything else, just one of those messes it up. Hope this helps
HEY! I APPRECIATE YOUR MOD AND THANKS FOR CREATING IT, BUT I WASNT SUCH A BIG FAN OF THE SPOTIFY THING AND THE SILENCE ISNT FOR ME, SO HOW DO I UNINSTALL?
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Also, could be I just got lazy and decided to copy over the female Redguard/Breton voices for the female Nords. I remember it was difficult trying to source audio files for all the different race grunts.
Would really really appreciate it
Edit: Nevermind i'm dumb, it's actually my characters voice lol.
If anybody else knows a solution, it is welcome too. Otherwise thanks for the fantastic mod. I have Better Ambiance installed as well (Not the Environmental Ambiance once, because I'm a sucker for Daggerfall's music and I have the overhaul installed anyway) I gotta say though, the new Daggerfall theme absolutely floored me! Thanks again!