Daggerfall Unity

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SquidKamer

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SquidKamer

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75 comments

  1. ninjaaman
    ninjaaman
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    what are steppes? cant find anything on google. does that mean all the trees are here?
    1. DeBIue
      DeBIue
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      Steppes are a geographic area where it's mostly plain grounds I believe of which he's working on
    2. ninjaaman
      ninjaaman
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      Do you know which areas of highrock are steppes so i can see? cos i fast travelled all over and couldnt really see anything that's unfinished
    3. DeBIue
      DeBIue
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      No but I have seen some pretty barren areas in the spring/summer times, I don't really know if that were the steppes 
    4. SquidKamer
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      Its an unused climate. Pending mods to add it in.
  2. zman236987
    zman236987
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    do you think you can make a d.r.e.a.m. patch?
    1. SquidKamer
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      When I get the time, yes. I have permission to use textures of a upsacled texture pack.
    2. Frenchfrise
      Frenchfrise
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      If you haven't already (or if anyone else reading this is interested), I found this more recent mod that has higher quality trees.

      https://www.nexusmods.com/daggerfallunity/mods/438?tab=files
    3. KingOfWormsDFU
      KingOfWormsDFU
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      If u need some textures from DREAM 2024, just let me know
    4. SquidKamer
      SquidKamer
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      Cara sent me a upscaled texture pack for this so I think I'm good KoW. Just need to get around to releasing it.
  3. lostlogic
    lostlogic
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    awesome work keeping the og aesthetics. can't wait to see more!
  4. clickeddaisy
    clickeddaisy
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    Would it be possible to add collision for the trees and rocks?
    1. SquidKamer
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      If I do, it can only be in towns.With how the wilderness is set up, they cant have collision right now.
  5. ASphincterSaysWhat
    ASphincterSaysWhat
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    This fits perfectly, especially with retro modes.  All we need now is low poly upgrades to town statics like lamp posts, wells, and the like ;)
    1. SquidKamer
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      Yeah, that would be really cool. Especially if I had already started work on such a thing! Have I? I dunno, you'll have to wait and see lol
  6. thathatisaspy21
    thathatisaspy21
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    I've figured out how to improve performance: disable or give an option to disable shadows, this is why turning down the detail slider fixes performance but it affects every other shadow in the process, disabling it on just this mod would be a massive boon to performance.
  7. llamasauce1988
    llamasauce1988
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    Thanks, Kamer, I love the mod, but I had to uninstall it because the lag was causing me to fall through the world during player-controlled travel. I was hoping to find a solution to this by tweaking the load order, but the only thing that stopped me falling through the world was disabling low poly trees. I'll give it another try on the next update, unless someone knows a workaround.
    1. SquidKamer
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      An alt version is being worked on by burt, for now the only thing I can recommend is that you can tone down the detail slider. Depending on your PC, it can help a lot without removing any noticeable detail.
    2. Deacon0rlov
      Deacon0rlov
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      go to your settings.ini and make sure that TerrainHeightmapPixelError = 1.  I was having that problem with distant terrain and updating the .ini fixed it.
  8. Gigabitbob
    Gigabitbob
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    would it be possible to make the trees only have collision for arrows and spells? like still be able for the PC and NPCS to walk through them but i still feel a little protected running into the woods from archers :v
  9. MrNecromancer420
    MrNecromancer420
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    Would it be possible to add a function where the 3D trees revert back to 2D sprites during "time accelerated travel" when using the Travel Options mod?
    I think that would improve performance a lot if it's possible - my game runs fine otherwise using this mod.
    BTW I have almost 100 mods installed; this one is probably my favorite!
    1. SquidKamer
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      Burt is helping me with a pack that might fix your performance issues. No date yet however.
  10. CharleyCatman
    CharleyCatman
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    I love the 3D tree look. Makes it look like actual forests. Though the immersion breaks when passing through the tree trunks.
    Is there a plan to make the trunks solid in the future? Leaves an branches don't matter that much, but solid trunks would make it even more immersive.
    1. SquidKamer
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      Unfortunately, wilderness trees will always remain with no colliders due how DFU loads them.