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BadLuckBurt and carademono

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carademono

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152 comments

  1. BarazSeighfryd
    BarazSeighfryd
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    For the DREAM - Sky compatibility mod file, the correct link is https://www.nexusmods.com/daggerfallunity/mods/664 
    The link currently used in the Requirement section of the description page is dead outdated. 
  2. RenoSharkClub
    RenoSharkClub
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    The lightning flashes from this seem to happen at random intervals even long after the thunder and lightning has finished. I can be walking around a town on a completely clear day and still get the flashing effect from the lightning that was happening the other day.

    Ver 2.3.3 of this mod on DFU 1.1.1, anyone else getting that?
    1. Elkas
      Elkas
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      Here to report that I'm also getting these random flashes. Latest version of dynamic skies and DFU 1.1.1.

      If any more information is required, I'm more than willing to help.
    2. carademono
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      Hmm, strange I haven't seen this. I'll look into it when I cycle back around to working on Dynamic Skies. In the meantime I'm betting you can use the set_weather console command to turn them off.
    3. Elkas
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      Been paying a bit more attention to its behavior, and I can add that it only occurs ONLY AFTER a thunderstorm. Restarting the game solves the issue.

      Haven't tried to resolve anything yet via console commands, next time I get the issue I'll try to fiddle around a bit.

      Thank you for your excellent and hard work @carademono, try to enjoy your holidays.
    4. MagicalWood
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      I have this too and after some testing I narrowed it down to a conflict with Transparent Windows, it's consistent when entering and exiting a building during a thunderstorm. The set_weather command doesn't fix it but it does prevent it if you change the weather before exiting.
    5. carademono
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      Ah, in that case I recommend filing a bug report over at Transparent Windows. That mod does things entering and exiting buildings that I don't understand.
    6. KingOfWormsDFU
      KingOfWormsDFU
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      I have it as well and I dont use transparent windows mod. The flashes even occur in the dungeons, which I found out recently. And during the day, where they look like orange flashes.
    7. carademono
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      I wonder if this is a conflict with Handpainted Models? Unfortunately that mod grabs and manipulates all lights in the scene and I have no workaround.
  3. darkchanelf
    darkchanelf
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    my sky isnt changing all that much, i havent seen sun in a while, using dream with this mod as well.

    could it be the hd dynamic add oncausing conflict, or does daggerfall have long winters lol
  4. saimsadatdip
    saimsadatdip
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    does it include birds ?
  5. kershner
    kershner
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    This mod is gorgeous and fits seamlessly into Daggerfall's look and art design.  One question: is there any way to boost the brightness at night?
  6. Viktor2789
    Viktor2789
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    Is it better to put this mod before all building/city overhauls or after? I'm getting an odd behavior when loading saves. 
    1. carademono
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      They shouldn't interact in any way, but you never know with DFU. What's the odd behavior? If you're just loading into a void, it might be because of a base DFU bug that doesn't allow you to load any saves made inside buildings in modded city blocks. In other words, save outside.
  7. FrogMan72
    FrogMan72
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    It's either World of Daggerfall, Dynamic Skies or both that is causing long loading times and crashes. Especially with trying to save after a certain amount of time or transitioning to another cell via fast travel 
    I'm playing on Android and it doesn't like it very much. Perhaps it's my phone maybe Beng old even though it has very high end specs 

    Edit: ohhhh man after all this time. It's definitely World of Daggerfall. My android can't take it :(

    Edit 2: no it was one of the problematic mods found on that sheet of crashie mods. I had to reinstall Daggerfall and yeah 
  8. NervXT
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    I've noticed that when this mod is enabled, I get a set of warnings occurring multiple times throughout the player.log file.

    [Warning] Failed to load asset: SkyboxSunnyNight.json
    [Warning] Failed to load asset: SkyboxCloudyNight.json
    [Warning] Failed to load asset: SkyboxOvercastNight.json
    [Warning] Failed to load asset: SkyboxFogNight.json
    [Warning] Failed to load asset: SkyboxRainNight.json
    [Warning] Failed to load asset: SkyboxThunderNight.json
    [Warning] Failed to load asset: SkyboxSnowNight.json

    From what I can tell, everything seems to be working fine, but I'm not sure if these warnings indicate any particular problem with the function of this mod or not.
    1. carademono
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      Yeah, those are harmless. The mod has an option for different day and night settings, which some presets use and some don't. But getting the settings files relies on a vanilla DFU method which throws an error if the settings aren't used. I can't fix the messages, but you can disregard them.
  9. bluemoss1
    bluemoss1
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    Awesome Mod :D

    Just one issue with the lightning, is it supposed to be orange? Kinda looks a bit funky as opposed to a white flash.
    Not sure if this is the mod or something else making it like that.
    1. carademono
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      It's definitely not orange for me. Are you in retro mode / using posterization? That can sometimes have a funky effect on colors.
    2. kromeg
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      That seems to be caused by the Improved Interior Lighting mod.
  10. Hulgore
    Hulgore
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    I'd like a way to not have the lightning flashes, it's pretty painful for the eyes when in accelerated time travel with 'travel options', if you could either let me download the 2.3.0 version before it was added, or add a setting to disable it
    1. Hulgore
      Hulgore
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      Also I think I spotted a bug with the lightning effect as I see it happening inside dungeons aswell
    2. carademono
      carademono
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      Going to work on both points when I get a chance... but might not be too soon.
    3. carademono
      carademono
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      Finally got around to fixing these issues in the new update.
    4. Hulgore
      Hulgore
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      Thank you very much