Daggerfall Unity

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Kab and Kamer

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kaboissonneault

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150 comments

  1. Mellybyte
    Mellybyte
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    Awesome mod. I hope to see it compatible with Beastiary mod in future to make it even more complete 
    1. SangvinPingvin
      SangvinPingvin
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      +1. An add-on to Bestiary for DEX would be so awesome!
  2. MTBKTB
    MTBKTB
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    Thank you for the non-spider alternative!!!
  3. RenoSharkClub
    RenoSharkClub
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    Dire Ghouls seem to have a weirdly placed interactable (for looting) hitbox on their corpse, it is much higher up than the corpse is compared to the interactable hitbox of the normal Ghoul corpse (which seems to be placed properly). You have to click the air above the corpse and clicking the corpse itself will give no results.
    1. kaboissonneault
      kaboissonneault
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      Oh yeah, just bad cropping on the image. Thanks for reporting
  4. laudak
    laudak
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    Hello, I love this mod but think it breaks immersion when the monsters it adds are hostile only to the player. Any way to make the mobs attack other mobs that are not the same kind? Thanks.
    1. kaboissonneault
      kaboissonneault
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      Daggerfall Unity uses a "team" system to tell which enemies attack each other. Even in base DFU, zombies, skeletons, and ghosts won't attack each other.
      DEX follows the same rules. Goblins will attack rats and nymphs and necromancers, but not orcs and trolls. Green solidarity.
      What you might be observing is that DEX encounter tables are more consistent than classic DF, leading to less infighting than base DFU. But it's still there.

      By the way, infighting is a Daggerfall Unity addition, it was not a feature in the original Daggerfall. It's a bonus.
  5. haloterm
    haloterm
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    After the encounter table changes in the newest version: Is it okay to update DEX during my current game?
    1. kaboissonneault
      kaboissonneault
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      Yeah
    2. haloterm
      haloterm
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      Cool! Thanks
    3. AtomicFarts
      AtomicFarts
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      Soooo...Im ignorant about the encounter table. Please enlighten me as to what it means in your mod?
    4. kaboissonneault
      kaboissonneault
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      This update is aimed at users of MUDEX. If you don't use it, you won't see much difference in the update
  6. adamat0m
    adamat0m
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    Will the bears walking animation be updated once DEX - Dream is updated to the current version of DEX? They are reverting to non HD at the moment.
    1. kaboissonneault
      kaboissonneault
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      I don't maintain DEX - Dream, you'll have to ask King of Worms. The bear walking animation is built into Daggerfall, and should have been covered by the base Dream module, not DEX - Dream, though I understand if King of Worms skipped it since it was unused until now
    2. adamat0m
      adamat0m
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      Thanks. It's also possible I just didnt fully uninstall "Daggerfall Expanded Enemy Frames" before updating to DREAM, so could be that as well.
  7. Swarx
    Swarx
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    Can you add an option to disable the Barbarians so that they don't conflict with Vanilla Enhanced?
    1. kaboissonneault
      kaboissonneault
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      Vanilla Enhanced 3.2.3 supports them now
  8. MythycTaco
    MythycTaco
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    Let us burn a trolls body with a torch? My character doesn't have any magicka.
    Any way to make a version without trolls? If not is this safe to remove midgame?
    1. kaboissonneault
      kaboissonneault
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      You can run away from these until you can find a magic item that does fire or poison damage
    2. MythycTaco
      MythycTaco
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      Oh I did. Wasn't fun. I highly suggest a version with trolls not based on Arena. Uninstalling hasn't caused any problems yet. Thanks.
    3. kaboissonneault
      kaboissonneault
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      Added a cheat to disable troll respawn in 1.3. Go into the mod settings to enable it
    4. Hulgore
      Hulgore
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      many thanks for adding the possiblity to disable their respawn
    5. AtomicFarts
      AtomicFarts
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      Soooo.....I have not encountered a troll. Do we need a torch active to kill it? Please explain.

      Use grab button or something? o_0
    6. SquidKamer
      SquidKamer
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      Fire magic and we are considering the possibility of using torches 
    7. kaboissonneault
      kaboissonneault
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      Poison magic works too (it works like Acid in D&D I guess)
  9. ghostface758
    ghostface758
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    Could it cause problems if I activated this mod on an existing save?
    1. kaboissonneault
      kaboissonneault
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      Nah
  10. ahseph
    ahseph
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    Hi, not sure if this was asked but can I have a list of the creatures with their soul values? For enchantment purposes. Did you redo the new creatures value or it will show as one of the original creatures when soul trapped in the gem?
    1. kaboissonneault
      kaboissonneault
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      Soul Trap does not work on the new enemies. DFU limitation. Gonna take a note on the DFU repo about this
    2. ahseph
      ahseph
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      Had thought so as there was a message Trap Active, then no response after killing the creature. It was a Vampire I believe, in a way hard to tell which had soul which doesn't. Canon in my head thinking creatures added in this mod have no soul :p
      Thanks for responding and hope you find a way around this.