About this mod
Adds tens of new monsters and human enemies for use in dungeons, wilderness encounters, and quests.
- Requirements
- Permissions and credits
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Translations
- Russian
- French
- Changelogs
- Donations
Adds tens of new monsters and human enemies, for use in dungeons, wilderness encounters, and quests. Encounter tables have been reworked to include most of the new enemies by default. The mod includes some tweaks to classic enemies, for a more consistent experience between classic and new enemies.
Features
- 32 new monsters, and 13 new human enemy classes. Includes many classics from other Elder Scrolls games as well as unused Daggerfall assets. New monsters cover the entire level range, from level 1 to level 20, and even beyond
- New monsters have custom spellbooks, new on-hit effects, as well as some new unique mechanics
- Dungeon and wilderness encounter tables have been redesigned entirely. In addition to including the new monsters, they've also been rebalanced to reduce "out of level spawns" (ex: a dragonling at level 2), as well as having more consistency in dungeon theme and team design
- A few classic monsters have been rebalanced. This makes their challenge more consistent with their expected rating (both for better or for worse), and in some cases the original monster simply had copy-pasted dummy stats that were never completed
- The mod itself is extension-friendly and future-proof. Other mods can add new monsters, replace Expansion monsters, and use any of those custom enemies in quests and custom dungeons
Monsters
- Bat (level 1)
- Goblin (level 2)
- Mudcrab (level 2)
- Wild Dog (level 3)
- Skeletal Soldier (level 3)
- Lizard Man (level 4)
- Lizard Warrior (level 8)
- Wolf (level 5)
- Snow Wolf (level 10)
- Hell Hound (level 15)
- Ghoul (level 5)
- Dire Ghoul (level 13)
- Dremora Churl (level 6)
- Grotesque (level 6, gargoyle variant)
- Boar (level 6)
- Faded Ghost (level 7)
- Blood Spider (level 7)
- Mountain Lion (level 8)
- Stone Golem (level 8)
- Ice Golem (level 9)
- Iron Golem (level 10)
- Land Dreugh (level 9)
- Will-o'-wisp (level 9)
- Troll (level 11)
- Homunculus (level 12, imp variant)
- Ogre (level 13)
- Minotaur (level 15)
- Medusa (level 16)
- Gloom Wraith (level 19)
- Fire Daemon (level 22)
- Maybe a secret monster or two...
Installation
Unzip the Daggerfall Enemy Expansion.dfmod file into your Mods folder. Be sure the file is still named exactly as written here (Discord uploads replace spaces with underscores).
Compatibility
The mod overwrites other enemy rebalance mods like Meaner Monsters, though it mostly includes some of the same changes.
Incompatible:
- Bossfall
DREAM patch now available!
https://www.nexusmods.com/daggerfallunity/mods/444
Resources