This is not required, but it adds defensive AI needed for city attacks. Use it if possible.
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Changelogs
Version 1.2
Less aggressive villager retreat text
Added option for friendly castle guards
City Guards will come when villager first reports danger.
Requires Daggerfall Enemy Expansion for quiet guards
Version 1.1
Killing guards in the court of Daggerfall, Wayrest, or Sentinel will be seen as a act of Treason.
Fixed werewolf text spam in town.
Going into buildings as a werewolf will alert nearby warriors to take action.
Villagers: -Report player criminals to local guards. -Run away from fighting in towns. -Run away from Werewolves.
Guards: -Will fight enemies that enter town. -Won't attack the player for entering rooms in the main hall of castles (Toggle) Requires Daggerrfall Enemy Expansion