Daggerfall Unity
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imsobadatnicknames

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imsobadatnicknames

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About this mod

Allows you to forage for ingredients in the wilderness

Permissions and credits
Small mod for alchemy-focused characters or just players who want wilderness to have a little more of a purpose. Will allow you to try and forage for ingredients while you're in the wilderness (not in a town, city, dungeon, etc)

This mod will add a small sack (highlighted as quest item) to your inventory, which you can use as a foraging kit. Using it while in the wilderness will result in a prompt to forage for plants. Your chance to find something of use is influenced by your Medical skill and your Luck stat, and there's even a small chance that you'll find two ingredients instead of just one.

Regardless of whether you succeed or not, there's also a chance (influenced by your Stealth skill) that your foraging will attract the attention of creatures, so be careful.

After using it, it has cooldown of 30 in-game minutes (~2.5 real-life minutes) so it can't be spammed over and over again.

Update 1.2:
-Chance to gather plants now mainly depends on Medical (with some influence from Luck)
-Foraging now has a 1 in 8 chance to increase your Medical skill.

Update 1.1:
-Fixed typo in one of the enemy encounter messages.
-Added (very small) chance to encounter monster remains containing an organ-type ingredient. 

While not necessary, I heavily recommend using this mod together with Field Alchemical Kit, which makes it much easier to play an alchemist-type character.

Installation:
Unzip the file inside StreamingAssets/Questpacks.
Should automatically work with new characters.
If you want to use it with an existing character, you'll have to open the console and type startquest WHERB

Uninstallation
Delete the folder Wilderness Herbalism from StreamingAssets/Questpacks