mod works on current version. WARNING seems to conflict with some things. some people report getting duplicated of the quest item herbalism sack when they get a new letter or quest item. for me the reason i cant use this lovely mod is it conflicts with the hotkey mod. (if you have the herbalism bag in your invetory you cannot set new hotkey items or spells) honestly weird that one of the big up to date roleplay mods doesnt do something like this because it just makes so much sense of course a character could go forage.
can you make a version where you can still use it in town? maybe in town it only find plant ingredient.
for future idea, you can make one that has an axe to collect firewood for moneys, and another with pickaxe to get gemstones and iron ! it could be like same quest idea template. it make more immersive jobs.
Edited, my first issue was just me being not smart lol
I don’t know what happened, but long after I used the bag normally, I got a message that i can’t use the bag, out of nowhere, and after that a second bag spawned in my inventory !
13 comments
No bag for me.
WARNING
seems to conflict with some things. some people report getting duplicated of the quest item herbalism sack when they get a new letter or quest item.
for me the reason i cant use this lovely mod is it conflicts with the hotkey mod. (if you have the herbalism bag in your invetory you cannot set new hotkey items or spells)
honestly weird that one of the big up to date roleplay mods doesnt do something like this because it just makes so much sense
of course a character could go forage.
for future idea, you can make one that has an axe to collect firewood for moneys, and another with pickaxe to get gemstones and iron ! it could be like same quest idea template. it make more immersive jobs.
Edited, my first issue was just me being not smart lol
I don’t know what happened, but long after I used the bag normally, I got a message that i can’t use the bag, out of nowhere, and after that a second bag spawned in my inventory !