Great idea for a mod. Been testing it out on my current play through and noticed a couple of things so far... The pickpocket attempt message box has no text, just "Yes" and "No" buttons (which is a little confusing when first encountered), and the assault/robbery message box is formatted strangely - the text seems to be left justified and the buttons centered, thus causing the message box to be stretched across the screen, I think the text should be centered too to fix this. Not serious problems, but it would look better with them fixed.
UPDATE: actually, after playing a bit further, the textless message box with just YES NO buttons aren't related to this mod... I got it a couple of other times when not trying to pickpocket, so must be some faulty quest mod or some such.
UPDATE UPDATE: apparently it's Warm Ashes - Wilderness causing random NPC flats to exhibit blank message prompts when you click them ... sometimes there's an error message too.
This mod is not compatible with that one then. My mod doesn't do anything special, it uses a line of code taken directly from the daggerfall unity source files to update satiation. So any mod that changes how UpdateSatiation() works, will not be compatible.
Might this be a load order issue? Will placing Flat Interaction below Vampiric Options (or any other vampire/lycanthropy mods) allow it to work? Can't test it myself because I don't have a vampire/lycanthrope character currently, but once I do, I'll do so.
Sometimes when assaulting villagers their inventory doesn't appear. I'm not sure if it means the attempt was unsuccessful or the villager didn't have anything to pilfer. In either case, it would be nice to show some indication to make it clear what's going on.
I am trying to learn how to mod Daggerfall and am having a hard time figuring out how you achieved this, specifically using an interaction type to trigger this on the flats. Any help would be appreciated.
It's a combination of ray detection from the calories mod, the registercustomactivation method, and CreateDroppedLootContainer and CreateLootableCorpseMarker copy-pasted from GameObjectHelper.cs with minor changes.
I really like this mod in concept and I really want to like it in execution but I think it REALLY needs a yes/no prompt asking if you're sure you really want to pickpocket/grab someone. Interaction mode always resets to Grab after restarting the game and my character is pretty strong so I always end up killing the first villager I try to talk to.
Fantastic! After playing around with it, it is sad you can't actually use your weapon to attack them. That being said it would also be nice to have an option to pop up to kill them instead of it just happening. I imagine players will accidentally kill a lot of people lol. It is a great idea and it would be nice to eventually see proper killable flats.
14 comments
https://www.nexusmods.com/daggerfallunity/mods/465
UPDATE: actually, after playing a bit further, the textless message box with just YES NO buttons aren't related to this mod... I got it a couple of other times when not trying to pickpocket, so must be some faulty quest mod or some such.
UPDATE UPDATE: apparently it's Warm Ashes - Wilderness causing random NPC flats to exhibit blank message prompts when you click them ... sometimes there's an error message too.
option to pop up to kill them instead of it just happening. I imagine players will accidentally kill a lot of people lol. It is a great idea and it would be nice to eventually see proper killable flats.