Adds a hotkey menu that blends into Daggerfall's overall visual style.
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Changelogs
Version 1.2.11
Fixed issue where hotkeys would not clear when dying and starting a new game.
Text now lives in an external database file for localization support.
Version 1.2.10
Suppress inventory when in beast form.
Show arrow count for all types of bows.
Version 1.2.9
Added compatibility fix for 0.15.3.
Version 1.2.8
Added compatibility fix for 0.15.2.
Version 1.2.7
Fixed issue with key assignments not saving/loading.
Added rendering for custom inventory sprites.
Moved stack counter so it doesn't obscure condition bar.
Added black backdrop to condition bar.
Version 1.2.6
Added option to only show equipped item on HUD.
Version 1.1.6
Fixed issue with stacked items not being removed from popup menu.
Version 1.1.5
Fixed regression that prevents condition bar displaying for bows.
Version 1.1.4
Fix equip delay to work the same as it does from the inventory menu.
Added player's arrow count next to bow icons.
Added ability to change hotbar visibility in-game.
Added ability to change hot key setup menu button in-game.
Miscellaneous graphical fixes.
Version 1.0.4
Fixed game-freezing regression on alternate keying window.
Version 1.0.3
Fixed regression in inventory menu override.
Items now unbind from hotkeys when removed from player inventory.
Version 1.0.2
Added an alternate keying interface for players with mods that override the inventory and/or spellbook windows.
Added compatibility for "Use" overrides on items from other mods.
Added ability to hotkey horses and carts.
Fixed player being unable to use magic items or cast spells after rapidly using a magic item hotkey.
Version 0.0.2
Fixed player being unable to cast spells after rapidly using a spell hotkey.
Fixed spells disappearing from hotkey bar on load.
Hot Key HUD
Description: Bind your favorite items and spells to a key with a classic-style UI. Persists hotkeys on game save/load. Includes an option to disable the HUD element.
Instructions:
Setup: If you have a mod installed that overrides the inventory and/or spellbook menu: 1. Go to the mod settings and uncheck "Override Menus". 2. Set a key you would like to use to open the alternate keying interface (default 0). Valid key codes are listed here.
Usage: If you have "Override Menus" checked: 1. In either your inventory or spellbook menu, hold down a key on your number row. A numbered grid should now be visible on the top-right. 2. Left-click an item or spell to bind it to a numerical key. 3. Repeat steps 1 and 2 for the same item/spell to toggle the hotkey back to clear. 4. If an equippable item has an on-use enchantment, you will be prompted to either key the item as a Useable or Equippable. Select "Yes" to key it as a useable magic item. Select "No" to key it for equipping/unequipping.
If you have "Override Menus" unchecked: 1. Press the assigned button for hotkey setup (0 by default). 2. Select a hotkey slot and then select either an item or spell to key to that slot. 3. Repeat steps 1 and 2 for the same item/spell to clear the slot. 4. If an equippable item has an on-use enchantment, you will be prompted to either key the item as a Useable or Equippable. Select "Yes" to key it as a useable magic item. Select "No" to key it for equipping/unequipping.