0 of 0

File information

Last updated

Original upload

Created by

13thSyndication

Uploaded by

13thsyndicate

Virus scan

Safe to use

Tags for this mod

About this mod

Rebalances some monsters, correcting bugs, oversights, and adding a little QoL to encounters.

Permissions and credits
Changelogs
Has it ever bothered anyone else that you can encounter Harpies long before you get the ability to hurt them? Or that Zombies and Giant Bats do insane amounts of damage? Have you ever looked in the code and wondered why Frost Daedra do over twice as much damage as every other Daedra enemy, or why Daedra Lords and Daedroth, despite being the highest and lowest forms of Daedra respectively, have the same damage, hit points, and weaknesses? And what the heck is up with spiders and scorpions?!

This mod corrects all those problems.

Changes Made:

-Nerfed Zombie damage significantly, bringing it in line with other monsters of their level
-Nerfed Giant Bat damage, bringing it in line with other monsters of their level
-Lowered the minimum material requirement to hit Harpies from Dwarven to Silver, to match other similar-level enemies such as werewolves
-Lowered the damage done by Frost Daedras; they now do the same amount of damage as other Daedra types
-Increased the damage done by Daedra Lords, making them even more of a threat
-Lowered the damage done by Daedroth, to reflect their status as the weakest form of Daedra
-Lowered the minimum requirement to hit Daedroth from Mithril to Dwarven, to reflect their position as the weakest form of Daedra, and to make a specific Temple quest possible to complete at the level it becomes available.
-Lowered the minimum requirement to hit Gargoyles from Mithril to Dwarven
-Nerfed the armor, hit points, damage done, and paralysis duration of Giant Scorpions
-Nerfed the armor, hit points, damage done, and paralysis duration of Spiders

Acknowledgements:

Thank you to Magicono, Kab, and Ralzar for your encouragement and help on my journey! Ralzar in particular helped me debug this code and helped me find that damn missing curly brace >.>

And thank you to Cliffworms for helping me set up my Unity and figure out how to actually load and compile my damn mod.