Environmental and locational unobtrusive ambient text popups. For Immersion.
Permissions and credits
Credits and distribution permission
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Hazelnut - The man who makes it work JayH - For contributions to the mod
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Changelogs
Version 1.7
-Lots of tweaks and improvements. -Some additional texts. -Chance increased from 25% to 33%. -For DFU 1.1.1
Version 1.6
-Fix for incorrect text selection in some instances. -Extra protection against repeating selections. -Lots of refinements and fixes for all conditions.
Version 1.5
Refinements and additions. Added the rest of the weather texts. Every entry type has at least one entry.
Version 1.4
More tweaks, pruning. Lowered the default frequency again
Version 1.3
basic pruning and lore neutralization for the dfu world.
Version 1.2
Spelling and punctuation fixes, tweaks to some entries, lowered default frequency
Version 1.1
Adds periods to all entries, punctuation and spelling fixes.
Version 1.0
First version includes all outdoor locations and dungeons.
The popups are randomly chosen from a list of generally relevant text entries based on:
Time of Day, Weather Conditions and Climate Zone (when outside, based on location type) and Dungeon Type and Monster Table (when in a dungeon)
They are intended to emulate and compliment the vanilla texts. The vanilla dungeon messages are found here. I also took inspiration for dungeon interiors from the monster tables here. https://en.uesp.net/wiki/Daggerfall:Dungeons You can reread the messages that pop up from the Dialog Notes button in the Notebook.
If you like those flavour text popups when outside dungeons, then how would you like way more of them? From over a hundred, only outside dungeons, to around a thousand and throughout the Iliac Bay! When you are in any outdoor environment you'll get a range of immersive descriptors based on time of day, weather conditions and climate zone (Plus anything that still makes sense). This also includes dungeon interiors, so roaming in dungeons will be even more immersive (hopefully).
This is kind of a 'less is more' mod, the occasional message filling some immersion gaps. If you see anything immersion breaking, let me know.
This is made possible because of Hazelnut. He had the code ready to go, i filled out the text portion. Thanks to JayH for contributions as well.
Forum topic: https://forums.dfworkshop.net/viewtopic.php?t=5562
Install: Drop the .dfmod into your 'mods' folder in 'streaming assets' folder.